Accepted [Map Submission] Aquatica

Status
Not open for further replies.

Iggish

Member
Joined
May 31, 2014
Messages
359
Reaction score
827
Points
93
Map name: Aquatica
Map author: iggy234_2001
Gametype: Zombie
Map worldborder: My builder plot
Download: /warp aquatica on create
Round time: 480 seconds


Prep time: 60 seconds
Spawn location: hunters and survivors spawn at the same area. It's the area at /warp aquatica. It is indicated by bedstone.

Lead Hunter Kit:
-Full chain armour (without the helmet of course)
-Sharpness 1 iron sword.
-Speed 1 pot

Hunter Kits:
Kitname:
Lifeguard
-Red Died leather chestplate renamed Lifeguard's Swimsuit. Prot 1 + Unbreaking 3
- ^ ^ ^ boots ^ ^ Flip Flops. ^ + ^ + Depth Strider 3.
-White ^ ^ leggings ^ ^ Swimming Togs. ^ + ^.
-Iron sword renamed Pool Noodle. Unbreaking 3
-Speed 1 pot (8:00)
- Boat renamed Raft. Unbreaking 3
- Potion of Waterbreathing (8:00)
-Splash potion of harming (weaker version)

Kitname: Lifeguard
-Red Died leather chestplate renamed Lifeguard's Swimsuit. Prot 1 + Unbreaking 3
- ^ ^ ^ boots ^ ^ Flip Flops. ^ + ^ + Depth Strider 3.
-White ^ ^ leggings ^ ^ Swimming Togs. ^ + ^.
-Iron sword renamed Pool Noodle. Unbreaking 3
-Speed 1 pot (8:00)
- Boat renamed Raft. Unbreaking 3
- Potion of Waterbreathing (8:00)
-Potion of fire resistance (8:00)
-Splash potion of slowness (1:07)

Kitname: Lifeguard
-Red Died leather chestplate renamed Lifeguard's Swimsuit. Prot 1 + Unbreaking 3
- ^ ^ ^ boots ^ ^ Flip Flops. ^ + ^ + Depth Strider 3.
-White ^ ^ leggings ^ ^ Swimming Togs. ^ + ^.
-Iron sword renamed Pool Noodle. Unbreaking 3
-Speed 1 pot (8:00)
- Boat renamed Raft. Unbreaking 3
- Potion of Waterbreathing (8:00)
-Splash Potion of healing (weaker kind)
- Splash Potion of regen (0:33)


Survivor Kit:
Kitname:
Swimmer
Iron sword renamed Pool Noodle. Unbreaking 3
-Speed 1 pot (8:00)
- Boat renamed Raft. Unbreaking 3
-Dyed Light-blue Leather helmet renamed Swim Hat. Prot 1 + Unbreaking 3
- ^ ^ ^ ^ chestplate ^ Swimsuit. ^ + ^
- ^ ^ ^ ^ leggings ^ Swimming Togs. ^ + ^
- ^ ^ ^ ^ boots ^ Flip Flops. ^ + ^ + Depth Strider 3



Jugg Kit:
-Full Iron Prot II armour
-Sharp 1 diamond sword
-64 Porkchops
- 2 splash instant health pot (weaker kind)

Block Restrictions:

Survivors can't break blocks
Survivors can't place blocks
Hunters can't break blocks
Hunters can't place blocks

Fall dmg: yes
Drowning: yes
can use /loc: yes

Oh yeah, can it be possible for bows of any kind to be illegal like on Colourido?

Thanks for reading,
Iggy ;)
 
Last edited:

tommy

Member
Joined
Aug 6, 2011
Messages
82
Reaction score
116
Points
18
Could you write out the hunter and survivor kits in your post so we, non admins, can see them? (no perms for chests)
 

Vatumok

Former CA
Joined
Aug 13, 2011
Messages
715
Reaction score
1,573
Points
243
The map looks very nice while being extremely clean and this probably makes it excellent to walk/play on. I am worried about some gameplay problems though. First of all, the map is pretty big, this makes it easy for humans to hide and survive. Secondly, the purple water slide may be a problem because it takes very long and there are no bows to punish the player. Lastly, I'm not sure if I like humans getting such a strong sword from the beginning. I don't know what's in the chests so it's hard to know how the map is balanced. I can look over the size problem because it's so open and I do want to see how it plays out ingame, balancing problems (if they exist) can be fixed later.

+1
 
Last edited:
  • Thank You
Reactions: Iggish

Mastersten

In Omnia Paratus
Joined
Apr 7, 2012
Messages
872
Reaction score
1,190
Points
93
After looking into the map I'm gonna give it a 0

like Vatumok said, it's very big so when there are not much players on, it will be easy to hide the whole round in a small corridor underground.

Secondly as tommy and vatumok stated: the swords, I think they're way to overpowered (to be compared with a diamond sword+0.25 damage) and the armor way to underpowered to keep it balanced.

Further I noticed that there's a knockback 1 sword on top of a slide, this could be pretty op if hunters are climbing the tower and you just kick them off with a single hit.

Looking into the map from aesthetic and creative view I can only say that I would love to see it in the server.

My suggestions for improvements:
- make it less big like only inside and not outside the building
- rebalance the kits (less powerful swords or stronger armor)
- replace/remove the knockback sword

I will reconsider if you improve the stated problems
 
Last edited:

tommy

Member
Joined
Aug 6, 2011
Messages
82
Reaction score
116
Points
18
Looks nice and clean, my only concern may be some powerful swords around the map but they may end up not being a problem. I'd like to see how it is played.

+1
 
  • Thank You
Reactions: Iggish

Iggish

Member
Joined
May 31, 2014
Messages
359
Reaction score
827
Points
93
Ok, a lot of people are complaining about the swords... so I'm gonna have it with normal iron swords in start kits and I'm gonna change the other swords found in chests.

Edit: Ok, I've:
-Swapped the sharp 1 iron swords in the kits for normal iron swords (except for the first hunter kit)
-Made the fire aspect iron swords into fire aspect stone swords (there are two on the map)
-Made the kb 1 iron swords into sharp 1 iron swords (two on the map)
 
Last edited:
  • Like
Reactions: Mastersten

Comp

AoD Dev and Admin!
Tech Lead
Community Admin
Admin
Developer
AoD Staff
Joined
Jun 4, 2014
Messages
484
Reaction score
998
Points
243
I really like the look of the map, my only issue is that it may be slightly overpowered with weapons with not strong enough armour to counteract it. However, other than that I really like it, so its on the server.
Please thank Vatumok who had to add all those weird items to kits, I hear he had difficulty!
-Accepted
 
Status
Not open for further replies.