Map Styles/Dynamics

le_badcop

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Does anyone else think that more maps built upon game-play dynamics should be implemented, rather than those built to mimic an object or a place like a traditional mincecraft build. I'm not saying the latter should be taken out completely, but i think it would be fun to have some more maps built with the purpose of creating new play dynamics.
 

JWB101197

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I agree with this. And when I say agree, I don't mean Runner Maps or anything resembling them. I'm talking about creating more unique maps that each offer different gameplay styles. Maps like sewers, junglecraze and portal2. They're all fun because there is something specific to do in each of them.