This map sets up for a very interesting premise, that of a ruin. It certainly wouldn't hurt us to have more diversity in our settings. However, I felt as if the aesthetic factor was just a little lacking. Harold and Coolio are both very good at making maps, therefore, expectations will be higher for their collaboration. I may be biased against all grass-and-stone maps, but I felt as if more of a landscape could've been pulled off here. When I think of ruins, I think of a destroyed civilization, forgotten by time and ravaged by the elements. I think of huge buildings, but from what I see here, it only looks to be a few stray huts and some mossy cobblestone. Knowing both of the mapmakers are incredibly skilled, I would love to see more structures and stone works on this map. I also do not think it would hurt to consider changing the biome to something besides grass-and-stone, but that is not essential.