Map I made. (RedGrowth)

jummbl

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EDIT: Revised the format.
Name of map: RedGrowth
Author: jummbl
Size: ?
Map boundary: ?
Kits:
HunterLeader:
Demise:
- STONE_SWORD
- BOW
- ARROW|20
HunterStart:
Infected:
- STONE_SWORD
Stemshot:
- WOOD_SWORD
- BOW
- ARROW|25
Bloom:
- IRON_SWORD
- APPLE|10
SurvivorStart:
DenMaster:
- STONE_SWORD
- BREAD|3
- WOOL|15
Ryemen:
- WOOD_SWORD
- MUSHROOM_SOUP|2
- STONE_AXE
BlastBode:
- WOOD_AXE
- TNT|30
- REDSTONE_TORCH|15
- LEVER|10
Scraps:
- WOOD_SWORD
- APPLE|5
Random or choose kits?: Random
Screenshots: http://imgur.com/a/fTeVn#3
Notes: This is my very first map using WE brushes.
Download Link: ? (BB)
Input File:
MapName: RedGrowth
Author: jummbl
BuildTime: 200
GameTime: 800
WorldTime: 16000
SpawnProtectTime: 100
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: -2409
y: 67
z: -135.3
ChooseKit: false
OneKitPerRound: false
KitResetTime: 120
BoxChance: 15
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: -2409
y: 67
z: -135.3
ChooseKit: false
Centre:
==: Vector
x: -2409
y: 67
z: -135.3
WorldSize: 96
SkyLimit: 256
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
- BEDROCK
- SMOOTH_STONE
- DIRT
- MYCEL
- BROWN_MUSHROOM
- RED_MUSHROOM
- STONE
- THIN_GLASS
- QUARTZ_BLOCK
- CHEST
- HUGE_MUSHROOM_1
- HUGE_MUSHROOM_2
SurvivorRestrictedPlace:
- BEDROCK
SurvivorRestrictedBreakEx:
- TORCH
- LONG_GRASS
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- MYCEL
- DIRT
- STONE_BRICK
- STONE
- THIN_GLASS
- QUARTZ_BLOCK
- CHEST
- WOOL
Kit:
HunterFree:
Scrawny:
- WOOD_AXE
Juggernaut:
Defeat:
- IRON_HELMET
- IRON_CHESTPLATE
- IRON_LEGGINGS
- IRON_BOOTS
- IRON_SWORD
- BOW
- GRILLED_PORK|16
- WOOL|40
- POTION.8258|1
- POTION.5|1
- POTION.5|1
- POTION.5|1
- POTION.8257|1
- ARROW|64
HunterLeader:
Demise:
- STONE_SWORD
- BOW
- ARROW|20
HunterStart:
Infected:
- STONE_SWORD
Stemshot:
- WOOD_SWORD
- BOW
- ARROW|25
Bloom:
- IRON_SWORD
- APPLE|10
SurvivorStart:
DenMaster:
- STONE_SWORD
- BREAD|3
- WOOL|15
Ryemen:
- WOOD_SWORD
- MUSHROOM_SOUP|2
- STONE_AXE
BlastBode:
- WOOD_AXE
- TNT|30
- REDSTONE_TORCH|15
- LEVER|10
Scraps:
- WOOD_SWORD
- APPLE|5

Completed input file:
Code:
MapName: RedGrowth
Author: jummbl
BuildTime: 200
GameTime: 800
WorldTime: 16000
SpawnProtectTime: 100
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -2409
    y: 67
    z: -135.3
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 120
  BoxChance: 15
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -2409
    y: 67
    z: -135.3
  ChooseKit: false
Centre:
  ==: Vector
  x: -2454.5
  y: 104
  z: -110.4
WorldSize: 96
SkyLimit: 256
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
- BEDROCK
- SMOOTH_STONE
- DIRT
- MYCEL
- BROWN_MUSHROOM
- RED_MUSHROOM
- STONE
- THIN_GLASS
- QUARTZ_BLOCK
- CHEST
- HUGE_MUSHROOM_1
- HUGE_MUSHROOM_2
SurvivorRestrictedPlace:
- BEDROCK
SurvivorRestrictedBreakEx:
- TORCH
- LONG_GRASS
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- STONE
- THIN_GLASS
- QUARTZ_BLOCK
- CHEST
- WOOL
Kit:
  HunterFree:
    Scraps:
    - WOOD_SWORD
    - APPLE|5
  Juggernaut:
    Titan:
    - IRON_HELMET
    - IRON_CHESTPLATE
    - IRON_LEGGINGS
    - IRON_BOOTS
    - IRON_SWORD
    - BOW
    - GRILLED_PORK|16
    - WOOL|64
    - POTION.8258|1
    - POTION.5|1
    - POTION.5|1
    - POTION.5|1
    - POTION.8257|1
    - ARROW|64
  HunterLeader:
    Demise:
    - STONE_SWORD
    - BOW
    - ARROW|20
  HunterStart:
    Stemshot:
    - WOOD_SWORD
    - BOW
    - ARROW|25
    Reacher:
    - STONE_SWORD
    - APPLE|10
    - LEAVES|30
  SurvivorStart:
    DenMaster:
    - STONE_SWORD
    - BREAD|3
    - WOOL|15
    Ryemen:
    - WOOD_SWORD
    - MUSHROOM_SOUP|2
    - STONE_AXE
    BlastBode:
    - WOOD_AXE
    - TNT|30
    - REDSTONE_TORCH_ON|15
    - LEVER|10
 

Guinessis

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Theme is very original, I like it a lot.

Just in case people are confused by the submission, go to the plots world and use /tp [YOURNAME] -2400 100 -135.

I see that you included a Cornucopia (or something like it) - those aren't really necessary for AoD, but I guess they can't hurt either.

Anyways, I'd take a few screenshots and post them in your submission, it would help people take a look. So far it looks good to me aside from the obvious use of the spherical brush on the upper regions.
 
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jummbl

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Yeah, sorry. This is one of my first times using brushes with WE. My next map, (If I get to make a second map,) is going to be a cloud-theme, with gold and marble greek buildings. Havn't seen one of those in AoD yet! EDIT: Also, will my map begin to cycle through, and will I be ranked up?
 

Infected_alien8_

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Yeah, sorry. This is one of my first times using brushes with WE. My next map, (If I get to make a second map,) is going to be a cloud-theme, with gold and marble greek buildings. Haven't seen one of those in AoD yet! EDIT: Also, will my map begin to cycle through, and will I be ranked up?
If your map gets accepted then it will start to be in AoD. Also, sorry but you don't rank up here for building maps for us. If you wish to rank up title wise, use brains. You get brains for killing (25 brains), surviving a round (50 brains) or logging into AoD each day (150 brains). Then do /ranks. This will show you the next rank available to you (you buy them in order). Ranks will give you commands like /facepalm and /ragequit.
However if you wish to be a staff member, be mature, helpful and active. Then apply here:
http://blocktopia.net/forum/forums/staff-applications.170/
Make sure you have at least 1 reference and follow this format:
http://blocktopia.net/forum/threads/staff-application-format.7790/
Good luck :)

As for the map, I like it! Like guin said, the use of .//brush sphere is a bit too obvious, I suggest using //brush smooth to smooth them out a bit.
The map itself looks like it will offer some fun gameplay, and I really would like to see this in AoD!
As for your submission, it would be great if you could try and follow this format:
http://blocktopia.net/forum/threads/so-you-want-to-make-a-map.8233/

I did your input file for you, as it needed a bit of tweaking and things adding (but thanks for trying ;) ):
Code:
MapName: RedGrowth
Author: jummbl
BuildTime: 200
GameTime: 800
WorldTime: 16000
SpawnProtectTime: 100
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -2409
    y: 67
    z: -135.3
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 120
  BoxChance: 15
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -2409
    y: 67
    z: -135.3
  ChooseKit: false
Centre:
  ==: Vector
  x: -2454.5
  y: 104
  z: -110.4
WorldSize: 96
SkyLimit: 256
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
- BEDROCK
- SMOOTH_STONE
- DIRT
- MYCEL
- BROWN_MUSHROOM
- RED_MUSHROOM
- STONE
- THIN_GLASS
- QUARTZ_BLOCK
- CHEST
- HUGE_MUSHROOM_1
- HUGE_MUSHROOM_2
SurvivorRestrictedPlace:
- BEDROCK
SurvivorRestrictedBreakEx:
- TORCH
- LONG_GRASS
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- STONE
- THIN_GLASS
- QUARTZ_BLOCK
- CHEST
- WOOL
Kit:
  HunterFree:
    Scraps:
    - WOOD_SWORD
    - APPLE|5
  Juggernaut:
    Titan:
    - IRON_HELMET
    - IRON_CHESTPLATE
    - IRON_LEGGINGS
    - IRON_BOOTS
    - IRON_SWORD
    - BOW
    - GRILLED_PORK|16
    - WOOL|64
    - POTION.8258|1
    - POTION.5|1
    - POTION.5|1
    - POTION.5|1
    - POTION.8257|1
    - ARROW|64
  HunterLeader:
    Demise:
    - STONE_SWORD
    - BOW
    - ARROW|20
  HunterStart:
    Stemshot:
    - WOOD_SWORD
    - BOW
    - ARROW|25
    Reacher:
    - STONE_SWORD
    - APPLE|10
    - LEAVES|30
  SurvivorStart:
    DenMaster:
    - STONE_SWORD
    - BREAD|3
    - WOOL|15
    Ryemen:
    - WOOD_SWORD
    - MUSHROOM_SOUP|2
    - STONE_AXE
    BlastBode:
    - WOOD_AXE
    - TNT|30
    - REDSTONE_TORCH_ON|15
    - LEVER|10
Also, could you please tell me the coordinates for the center of your map please? If you don't know how to find it, mark out the area of your map using the wand or //pos1 //pos2 and do //center <block>. The block you chose will appear at the center of your map. Could you also tell me what you would like Hunters to not be able to place please? Thanks. Also, could you please tell me if the juggernaut kit is okay?
I am presuming you want the Dark hunter to be Demise and normal hunter Infected? If so, would you like me to add a bow kit for the hunters or...?
Oh and also, I noticed the round time is 13 minutes or so. Personally I would say this map is better with 10 minutes, but obviously it is up to you. I also recommend more arrows for the survivor 'Archer' kit.
If you want anything else changing, feel free to tell me ;)
Sorry for all of the 'also's. :p


The kits look balanced too (apart from the above things mentioned). Obviously I cannot see the items in the chests, so just make sure the items aren't too OP. E.G. No diamond swords, golden apples, Diamond protection V chestplates etc.
Thank you very much for submitting this map! +1 from me, really nice first submission! Good luck :D
 
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jummbl

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Well, let me firstly clarify I meant a rank on BB. (From what I understand, you have to rank up on BB to make more maps.) I've about 3,000 on AoD, And I'm not going to be begging for a rank. :p Secondly, I have tweaked the obvious //sphere areas near the top, and set the center as sponge. Coords: x=-2454.53285, y=104, and z=-110.46115. And please add these classes:
Hunters:
Stemshot:
- WOOD_SWORD
- BOW
- ARROW|25
Bloom:
- IRON_SWORD
- APPLE|10
Survivors (and remove all a fore mentioned classes for survivors, please.)
DenMaster:
- STONE_SWORD
- BREAD|3
- WOOL|15
Ryemen:
- WOOD_SWORD
- MUSHROOM_SOUP|2
- STONE_AXE
BlastBode:
- WOOD_AXE
- TNT|30
- REDSTONE_TORCH|15
- LEVER|10
Scraps:
- WOOD_SWORD
- APPLE|5

and please add WOOL to the hunter resctricted break.
Also, I went along with the 'no diamond' theme I've seen on AoD already, so I'm good there. And Whatever time you feel is best for my map will do fine. And sorry for all the "And"s.
EDIT: Please change all the diamond to iron armor for juggernaut. Thanks for the complements!
EDIT EDIT: Please make survivors able to place wool! It was meant for hunters to be unable to break wool.
 

Baker93

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jummbl

As Infected mentioned, you must stick to the format set out in the "So you want to make a map" thread.

Please edit your post and fill in the format below. More information about what you should put can be found here

Name of map:
Author:
Size:
Map boundary:
Kits:
Random or choose kits?:
Screenshots:
Notes:
Download Link:
Input File:
 
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Infected_alien8_

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Well, let me firstly clarify I meant a rank on BB. (From what I understand, you have to rank up on BB to make more maps.) I've about 3,000 on AoD, And I'm not going to be begging for a rank. :p Secondly, I have tweaked the obvious //sphere areas near the top, and set the center as sponge. Coords: x=-2454.53285, y=104, and z=-110.46115. And please add these classes:
Hunters:
Stemshot:
- WOOD_SWORD
- BOW
- ARROW|25
Bloom:
- IRON_SWORD
- APPLE|10
Survivors (and remove all a fore mentioned classes for survivors, please.)
DenMaster:
- STONE_SWORD
- BREAD|3
- WOOL|15
Ryemen:
- WOOD_SWORD
- MUSHROOM_SOUP|2
- STONE_AXE
BlastBode:
- WOOD_AXE
- TNT|30
- REDSTONE_TORCH|15
- LEVER|10
Scraps:
- WOOD_SWORD
- APPLE|5

and please add WOOL to the hunter resctricted break.
Also, I went along with the 'no diamond' theme I've seen on AoD already, so I'm good there. And Whatever time you feel is best for my map will do fine. And sorry for all the "And"s.
EDIT: Please change all the diamond to iron armor for juggernaut. Thanks for the complements!
EDIT EDIT: Please make survivors able to place wool! It was meant for hunters to be unable to break wool.
Done! However, did you just mean the armor or the sword as well for juggernaut?
Also, did you want 'Scraps' to be scavenger?
Also, remember that hunters do not need food. Or did you want the hunters to have some food for the survivors for if they kill them?
Lastly, did you want the kit 'Infected' to stay the same? It's just 'Bloom' is a better kit, and it doesn't really seem fair with people either getting a good kit or a bad kit (Iron sword or stone sword). It doesn't seem balanced.
Thanks!
Code:
MapName: RedGrowth
Author: jummbl
BuildTime: 200
GameTime: 800
WorldTime: 16000
SpawnProtectTime: 100
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -2409
    y: 67
    z: -135.3
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 120
  BoxChance: 15
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -2409
    y: 67
    z: -135.3
  ChooseKit: false
Centre:
  ==: Vector
  x: -2454.5
  y: 104
  z: -110.4
WorldSize: 96
SkyLimit: 256
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
- BEDROCK
- SMOOTH_STONE
- DIRT
- MYCEL
- BROWN_MUSHROOM
- RED_MUSHROOM
- STONE
- THIN_GLASS
- QUARTZ_BLOCK
- CHEST
- HUGE_MUSHROOM_1
- HUGE_MUSHROOM_2
SurvivorRestrictedPlace:
- BEDROCK
SurvivorRestrictedBreakEx:
- TORCH
- LONG_GRASS
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- STONE
- THIN_GLASS
- QUARTZ_BLOCK
- CHEST
- WOOL
Kit:
  HunterFree:
    Scraps:
    - WOOD_SWORD
    - APPLE|5
  Juggernaut:
    Titan:
    - IRON_HELMET
    - IRON_CHESTPLATE
    - IRON_LEGGINGS
    - IRON_BOOTS
    - IRON_SWORD
    - BOW
    - GRILLED_PORK|16
    - WOOL|64
    - POTION.8258|1
    - POTION.5|1
    - POTION.5|1
    - POTION.5|1
    - POTION.8257|1
    - ARROW|64
  HunterLeader:
    Demise:
    - STONE_SWORD
    - BOW
    - ARROW|20
  HunterStart:
    Stemshot:
    - WOOD_SWORD
    - BOW
    - ARROW|25
    Reacher:
    - STONE_SWORD
    - APPLE|10
    - LEAVES|30
  SurvivorStart:
    DenMaster:
    - STONE_SWORD
    - BREAD|3
    - WOOL|15
    Ryemen:
    - WOOD_SWORD
    - MUSHROOM_SOUP|2
    - STONE_AXE
    BlastBode:
    - WOOD_AXE
    - TNT|30
    - REDSTONE_TORCH_ON|15
    - LEVER|10
 

ealev

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I rather like the map; however, there seem to be a few spot on the map that seem very obviously made with world edit, which never looks great. Staying with a 0 for now, but if I see you on BB I can give you some tips on that.
 

jummbl

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Okay, tweak this then:
Demise:
- STONE_SWORD
- BOW
- ARROW|20
Bloom Reacher:
- STONE_SWORD
- APPLE|10
- LEAVES_PINE|30
and yeah, the food is meant as a little extra for the survivors. Again, this is my first map that I've actually EVER made. Sure, I've terraform on other before, but this is the first actual pvp map I've made. (Of this kind. I HAVE made pvp arenas before.)
EDIT: Scraps could be scavenger, but could it keep it's name? also, as for the juggernaut, please read OP.
 

Infected_alien8_

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Code:
MapName: RedGrowth
Author: jummbl
BuildTime: 200
GameTime: 800
WorldTime: 16000
SpawnProtectTime: 100
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -2409
    y: 67
    z: -135.3
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 120
  BoxChance: 15
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -2409
    y: 67
    z: -135.3
  ChooseKit: false
Centre:
  ==: Vector
  x: -2454.5
  y: 104
  z: -110.4
WorldSize: 96
SkyLimit: 256
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
- BEDROCK
- SMOOTH_STONE
- DIRT
- MYCEL
- BROWN_MUSHROOM
- RED_MUSHROOM
- STONE
- THIN_GLASS
- QUARTZ_BLOCK
- CHEST
- HUGE_MUSHROOM_1
- HUGE_MUSHROOM_2
SurvivorRestrictedPlace:
- BEDROCK
SurvivorRestrictedBreakEx:
- TORCH
- LONG_GRASS
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- STONE
- THIN_GLASS
- QUARTZ_BLOCK
- CHEST
- WOOL
Kit:
  HunterFree:
    Scraps:
    - WOOD_SWORD
    - APPLE|5
  Juggernaut:
    Titan:
    - IRON_HELMET
    - IRON_CHESTPLATE
    - IRON_LEGGINGS
    - IRON_BOOTS
    - IRON_SWORD
    - BOW
    - GRILLED_PORK|16
    - WOOL|64
    - POTION.8258|1
    - POTION.5|1
    - POTION.5|1
    - POTION.5|1
    - POTION.8257|1
    - ARROW|64
  HunterLeader:
    Demise:
    - STONE_SWORD
    - BOW
    - ARROW|20
  HunterStart:
    Stemshot:
    - WOOD_SWORD
    - BOW
    - ARROW|25
    Reacher:
    - STONE_SWORD
    - APPLE|10
    - LEAVES|30
  SurvivorStart:
    DenMaster:
    - STONE_SWORD
    - BREAD|3
    - WOOL|15
    Ryemen:
    - WOOD_SWORD
    - MUSHROOM_SOUP|2
    - STONE_AXE
    BlastBode:
    - WOOD_AXE
    - TNT|30
    - REDSTONE_TORCH_ON|15
    - LEVER|10
Your input file, sir!
 

Infected_alien8_

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jummbl getting anywhere with the smoothness of the world editing?
Thanks.
Actually, yes. My BB plot has a RoF map ready for submission, but I'm too lazy to submit it.. :U
Okay, I will take a look when buildbox is up ;)
Thanks.
EDIT: jummbl Woah, I didn't realize you meant you cleared your plot and made a new map! I think we need that plot to be your map still to upload it, and now it's gone! Is there any way to get it back? SalientGorilla (he is a bb operator)
 

jummbl

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jummbl getting anywhere with the smoothness of the world editing?
Thanks.
Actually, yes. My BB plot has a RoF map ready for submission, but I'm too lazy to submit it.. :U
Okay, I will take a look when buildbox is up ;)
Thanks.
EDIT: jummbl Woah, I didn't realize you meant you cleared your plot and made a new map! I think we need that plot to be your map still to upload it, and now it's gone! Is there any way to get it back? SalientGorilla (he is a bb operator)
Oh, I thought that you only needed the saved schematic.. If you want, I could try and find the schematic on the server, but.. couldn't you get it? I'm not really sure AT ALL how this works. And is my map accepted or..? I'm very confused. :p
 

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Actually, yes. My BB plot has a RoF map ready for submission, but I'm too lazy to submit it.. :U
Okay, I will take a look when buildbox is up ;)
Thanks.
EDIT: jummbl Woah, I didn't realize you meant you cleared your plot and made a new map! I think we need that plot to be your map still to upload it, and now it's gone! Is there any way to get it back? SalientGorilla (he is a bb operator)
Oh, I thought that you only needed the saved schematic.. If you want, I could try and find the schematic on the server, but.. couldn't you get it? I'm not really sure AT ALL how this works. And is my map accepted or..? I'm very confused. :p
Sorry, I don't really understand all of that either. That is why I have tagged Sal, because he is BuildBox staff so he knows more about this stuff than I do. We will just have to wait for his reply ;)
Also, your map isn't accepted yet, as I just need to see how your map looks now and see if you have sorted out the obvious world editing.
:)
EDIT: SalientGorilla? D:
 

Infected_alien8_

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Okay jummbl, it looks like the map is safe and it can still be uploaded. However, Sal tells me that there is no way for me to go to the map now to see it without adding it to AoD just to look at it, which is a lot of hassle. Is there anyway you can get to it yourself and take some pictures?
Thanks.
 

jummbl

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Okay jummbl, it looks like the map is safe and it can still be uploaded. However, Sal tells me that there is no way for me to go to the map now to see it without adding it to AoD just to look at it, which is a lot of hassle. Is there anyway you can get to it yourself and take some pictures?
Thanks.
How?
 

Infected_alien8_

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Okay jummbl, it looks like the map is safe and it can still be uploaded. However, Sal tells me that there is no way for me to go to the map now to see it without adding it to AoD just to look at it, which is a lot of hassle. Is there anyway you can get to it yourself and take some pictures?
Thanks.
How?
I didn't know if you had a backup of it somewhere? D:
If not, i'm not quite sure what to do about this.
SalientGorilla, is there not even a way that you can somehow send me the level file? D:
 

Haysagar

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Most of the pictures now seem to be outdated. From what I seen there's still some world editing that needs to be covered up and make it look more natural. I can't view the chests my self right now either because there's no map on bb anymore. : P 0 for now till you can get the map back on bb or something. Also I think you should just pause this submission till you can focus more on this map and making the adjustments to the map.
 

Infected_alien8_

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Okay, I finally managed to find the schematic, but unfortunately the world editing still looks quite obvious in places. And seen as this thread seems to have been abandoned and so you can't be here to improve it, I'm just going to go ahead and decline this for now. Feel free to resubmit in the future though!