The main suggestion is to create something of an open door policy for maps and mapmakers in this community.
Since each server tends to get its select mapmakers and the other servers and beyond the beauty of these creations.
The ideal would be that when a map is submitted to one server, all servers would get an equal opportunity to add them to their repertoire.
The only complexity I can see is the fact of the AoD chest and class system vs RoF lava timers.
The premise of it all would be while one is submitting a map to one server should a relatively high number of staff or otherwise the higher ups from the other server(s) be interested they would confer with the owner and take it from there.
The conference being about ideal settings for that server as in timers chests and yadda yadda, but the main load of the work would be with the unintended servers staff allowing the creator to not have to put in hours more effort then they intended for the map.
The reason for this suggesting is that I see a few maps that would look like they would play fairly well on multiple servers, but get submitted to only one and are abandoned if denied even if they were fairly excellent maps.
While complexity and variation are key to the servers success to me these style of servers could benefit from a map bloat where you may not even see the same map today. While you might argue this would lessen one picking a 'favorite' map, it surely does liven up things when you play for 10+ hours and not see the same map but maybe once.
However that's not possible because of server-backend load perhaps?
What does everyone else think? I rather enjoy the idea not simply because it is my suggestion but rather because it may be interesting to play infection on a few RoF or AoD maps, the AoD tag maps for one, fight to the death on a RoF map, or run from lava on infection maps.
Since each server tends to get its select mapmakers and the other servers and beyond the beauty of these creations.
The ideal would be that when a map is submitted to one server, all servers would get an equal opportunity to add them to their repertoire.
The only complexity I can see is the fact of the AoD chest and class system vs RoF lava timers.
The premise of it all would be while one is submitting a map to one server should a relatively high number of staff or otherwise the higher ups from the other server(s) be interested they would confer with the owner and take it from there.
The conference being about ideal settings for that server as in timers chests and yadda yadda, but the main load of the work would be with the unintended servers staff allowing the creator to not have to put in hours more effort then they intended for the map.
The reason for this suggesting is that I see a few maps that would look like they would play fairly well on multiple servers, but get submitted to only one and are abandoned if denied even if they were fairly excellent maps.
While complexity and variation are key to the servers success to me these style of servers could benefit from a map bloat where you may not even see the same map today. While you might argue this would lessen one picking a 'favorite' map, it surely does liven up things when you play for 10+ hours and not see the same map but maybe once.
However that's not possible because of server-backend load perhaps?
What does everyone else think? I rather enjoy the idea not simply because it is my suggestion but rather because it may be interesting to play infection on a few RoF or AoD maps, the AoD tag maps for one, fight to the death on a RoF map, or run from lava on infection maps.