The current system we have in place allows humans to only have 50 blocks per round.
I'm suggesting that this value could be changed depending on maps, as in, each map would have a specific block limit tied to it. This way maps would require humans to use the correct gameplay the map is associated with, and not be inhibited by the blanket 50 block limit.
For example, hiding/digging maps (sunspots, vegetation, underground, purgatory) would be able to have higher block limits to allow more edits/creative hiding, perhaps over 50, while running maps (bootcamp, basictraining) would be able to have much lower block limits, perhaps even 0.
Thoughts?
I'm suggesting that this value could be changed depending on maps, as in, each map would have a specific block limit tied to it. This way maps would require humans to use the correct gameplay the map is associated with, and not be inhibited by the blanket 50 block limit.
For example, hiding/digging maps (sunspots, vegetation, underground, purgatory) would be able to have higher block limits to allow more edits/creative hiding, perhaps over 50, while running maps (bootcamp, basictraining) would be able to have much lower block limits, perhaps even 0.
Thoughts?