MapName: LowLightCombat
Author: ealev
Scavenger:
- WOOD_SWORD
Juggernaut:
Ninja Lord:
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- DIAMOND_SWORD
HunterLeader:
Nuclear Ninja:
- IRON_SWORD
- CHAIN_LEGGINGS
- BOW
- ARROW|16
Hunters:
Kit1: Ninja Warrior
- IRON_SWORD
Kit2: Ninja Specialist
- STONE_SWORD
- BOW
- ARROW|16
Survivors:
Kit1: Ninja Warrior
- IRON_SWORD
- BREAD|2
Kit2: Ninja Specialist
- STONE_SWORD
- BOW
- ARROW|16
Random kits.
All survivors and hunters will spawn with a 5:00 Speed II buff.
Fall damage is off.
Notes: This map was, evidently, based off Low Light Combat. It changed a bit as I made it, but it's still an idea I'd like to see in AoD. This is a kind of map that is new, I honestly don't expect it to be accepted; it's a very small map, but very short. I want to try and add some variety.
Download Link: http://www.mediafire.com/download.php?u4g5602fkxqryry
Author: ealev
Scavenger:
- WOOD_SWORD
Juggernaut:
Ninja Lord:
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- DIAMOND_SWORD
HunterLeader:
Nuclear Ninja:
- IRON_SWORD
- CHAIN_LEGGINGS
- BOW
- ARROW|16
Hunters:
Kit1: Ninja Warrior
- IRON_SWORD
Kit2: Ninja Specialist
- STONE_SWORD
- BOW
- ARROW|16
Survivors:
Kit1: Ninja Warrior
- IRON_SWORD
- BREAD|2
Kit2: Ninja Specialist
- STONE_SWORD
- BOW
- ARROW|16
Random kits.
All survivors and hunters will spawn with a 5:00 Speed II buff.
Fall damage is off.
Notes: This map was, evidently, based off Low Light Combat. It changed a bit as I made it, but it's still an idea I'd like to see in AoD. This is a kind of map that is new, I honestly don't expect it to be accepted; it's a very small map, but very short. I want to try and add some variety.
Download Link: http://www.mediafire.com/download.php?u4g5602fkxqryry
MapName: LowLightCombat
Author: ealev
BuildTime: 30
GameTime: 180
WorldTime: 18000
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: 0
y: 65
z: 5
ChooseKit: false
OneKitPerRound: false
KitResetTime: 0
BoxChance: 0%
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: 0
y: 65
z: 5
ChooseKit: false
Centre:
==: Vector
x: 0
z: 5
WorldSize: 22
SkyLimit: 91
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 0%
HunterFree:
Scavenger:
- WOOD_SWORD
Juggernaut:
Ninja Lord:
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- DIAMOND_SWORD
HunterLeader:
Nuclear Ninja:
- IRON_SWORD
- CHAIN_LEGGINGS
- BOW
- ARROW|16
HunterStart:
Kit1: Ninja Warrior
- IRON_SWORD
Kit2: Ninja Specialist
- STONE_SWORD
- BOW
- ARROW|16
SurvivorStart:
Kit1: Ninja Warrior
- IRON_SWORD
Kit2: Ninja Specialist
- STONE_SWORD
- BOW
- ARROW|16
Author: ealev
BuildTime: 30
GameTime: 180
WorldTime: 18000
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: 0
y: 65
z: 5
ChooseKit: false
OneKitPerRound: false
KitResetTime: 0
BoxChance: 0%
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: 0
y: 65
z: 5
ChooseKit: false
Centre:
==: Vector
x: 0
z: 5
WorldSize: 22
SkyLimit: 91
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 0%
HunterFree:
Scavenger:
- WOOD_SWORD
Juggernaut:
Ninja Lord:
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- DIAMOND_SWORD
HunterLeader:
Nuclear Ninja:
- IRON_SWORD
- CHAIN_LEGGINGS
- BOW
- ARROW|16
HunterStart:
Kit1: Ninja Warrior
- IRON_SWORD
Kit2: Ninja Specialist
- STONE_SWORD
- BOW
- ARROW|16
SurvivorStart:
Kit1: Ninja Warrior
- IRON_SWORD
Kit2: Ninja Specialist
- STONE_SWORD
- BOW
- ARROW|16