Could the lobby be changed to have jump boost 3-4 and immunity to fall damage? That way players can safely explore around the awesome lobby.
Could make a one block zone in front of the signs being a no entry zone, if we got a plugin in the lobby for thatWould this affect the parkour area if jump boost and fall damaged were both implemented?
Also, I don't know if this bugs anyone but me, but when we join the lobby, can we at least face the huge Blocktopia sign instead of the Discordia sign?
And I find it a tad annoying when a player is blocking one of the teleport signs by the spawn which makes it somewhat hard to click the sign that you want to go to (Assuming that we forget to use the compass). Would there be a way to block players from entering a layer of air blocks in front of that sign? Or maybe a quick redesign of the TeleportSignWall?
<vague mention to barrier blocks>Could make a one block zone in front of the signs being a no entry zone, if we got a plugin in the lobby for that
How would you right click on a sign through those? x)<vague mention to barrier blocks>
It's not a true problem, but trying to explore the many different things in the lobby would be MUCH easier and quicker with a slight jump boost and immunity to fall damage.I don't see why you guys are having such trouble getting around the lobby, me and buildbuild12 got around easily when the lobby first went up!
Yeah, but that's because you have a slow connection and lag.I don't see why you guys are having such trouble getting around the lobby, me and buildbuild12 got around easily when the lobby first went up!
I think you can WorldGuard the sign areas and give it a entry flag set to false.Could make a one block zone in front of the signs being a no entry zone, if we got a plugin in the lobby for that
Yep, assuming lobby got WorldGuard, that should work =)I think you can WorldGuard the sign areas and give it a entry flag set to false.
Nope. The parkour has pressure plates that reset all potion effects so i think not cxWould this affect the parkour area if jump boost and fall damaged were both implemented?
I don't think 23 ms is laggy, and it's really just about timing on that part.Yeah, but that's because you have a slow connection and lag.
I never said you had one, I was talking about hoog lolI don't think 23 ms is laggy, and it's really just about timing on that part.