AoD is a really really fun server, the best I've played on. However, sometimes there can also be some things to fix.
This isn't a rant or anything, just felt like pointing some things out so that other people can realize some of these issues. That way the game can be even more enjoyable
1. FFA
The game mode is fun but a lot of the times it's meh. Most of the time people choose it because they prefer it over the other map. The game mode isn't also very fun to the new players that join and they leave majority of the time because they get constantly killed and also not knowing what to do.
2. Kill steals.
This is an issue in Zombie, but also mostly in FFA. People complain when they get their kill stolen especially when you get almost every hit in and one person comes in and hits them once, then bam, they get credited for the kill.
3. Spawn Killing
This issue seems to fall mostly on FFA but it can also happen in CTF. Some spawns on FFA are in the wide open space of the map and it doesn't stand out like it's supposed to. On CTF, you spawn in a place that is near the flag like in Collosal and jump down to where most of the action takes place. Someone sees you and shoots you while you're falling down only because they don't want to get killed.
4. Make gameplay better for fewer players on/when one person is
This would be useful so that the few people that are on in the very late night or morning have a reason to stay on/make them want to stay on. For example, the round ends and 2 really big maps come into the voting. Suddenly, a map like Echo Grotto comes on (I don't hate it, it's actually really fun when a lot of people are on) and it makes these 3 or 4 players want to leave because of its size.
Maps that can be improved on
1. 2fort
This map makes a lot of people rage. The spawns are in spots where you can easily get spawn killed. There are also only 2 ways into the other base and one bridge to get to it. The bridge is a common spot to camp and it's almost impossible to cap a flag with many on.
2. Safari
This map is really fun when there are a lot of players on. When there are a lot of people on, the map is never in rotation for whatever reason but even when it is it doesn't get chosen. If the map is chosen with only 2-6 players on its hell for the first hunter or two. So yeah, a really fun map if it was chosen more often with lots on.
3. Farmland
The map is too open and the massive amount of wheat makes players lag a lot. It's an okay map when there are a lot of people on as it feels like a warzone but the lag issue is really what ruins the map imo. It even made raxo2222 lag to hell lol.
4. Radikal
It's a really cool idea for infection but it doesn't really work tbh. The jump pads aren't 100% reliable and the way the blocks are put together makes the speed and jump hard to use.
5. Flatcrew Ruins
The map seems a bit too clustered together and it's hard to get around with all the random blocks, slabs and holes on the ground. The buildings interior are also clamped close together and can get annoying when getting chased or in a fight. It's also very hard for Hunters when all the survivors camp at the top of the buildings.
Minor issues in maps
1. Pipeway Panic
It's a fun map but it would be better if there was a better way to catch up to people with the flags. It's really the only issue I see atm but other than that it's a fun map to play.
2. Isolated
The spawns don't have anything to make it stand out, resulting in spawn killing issues.
3. New York City
This map looks awesome and I love the spawns, the only problem is the lag in the map that others get. Maybe remove a tiny portion of the buildings so that it doesn't lag as much?
Just thougut I could point out some stuff that could use some fixing. I will make a post soon on here on some suggestions
This isn't a rant or anything, just felt like pointing some things out so that other people can realize some of these issues. That way the game can be even more enjoyable
1. FFA
The game mode is fun but a lot of the times it's meh. Most of the time people choose it because they prefer it over the other map. The game mode isn't also very fun to the new players that join and they leave majority of the time because they get constantly killed and also not knowing what to do.
2. Kill steals.
This is an issue in Zombie, but also mostly in FFA. People complain when they get their kill stolen especially when you get almost every hit in and one person comes in and hits them once, then bam, they get credited for the kill.
3. Spawn Killing
This issue seems to fall mostly on FFA but it can also happen in CTF. Some spawns on FFA are in the wide open space of the map and it doesn't stand out like it's supposed to. On CTF, you spawn in a place that is near the flag like in Collosal and jump down to where most of the action takes place. Someone sees you and shoots you while you're falling down only because they don't want to get killed.
4. Make gameplay better for fewer players on/when one person is
This would be useful so that the few people that are on in the very late night or morning have a reason to stay on/make them want to stay on. For example, the round ends and 2 really big maps come into the voting. Suddenly, a map like Echo Grotto comes on (I don't hate it, it's actually really fun when a lot of people are on) and it makes these 3 or 4 players want to leave because of its size.
Maps that can be improved on
1. 2fort
This map makes a lot of people rage. The spawns are in spots where you can easily get spawn killed. There are also only 2 ways into the other base and one bridge to get to it. The bridge is a common spot to camp and it's almost impossible to cap a flag with many on.
2. Safari
This map is really fun when there are a lot of players on. When there are a lot of people on, the map is never in rotation for whatever reason but even when it is it doesn't get chosen. If the map is chosen with only 2-6 players on its hell for the first hunter or two. So yeah, a really fun map if it was chosen more often with lots on.
3. Farmland
The map is too open and the massive amount of wheat makes players lag a lot. It's an okay map when there are a lot of people on as it feels like a warzone but the lag issue is really what ruins the map imo. It even made raxo2222 lag to hell lol.
4. Radikal
It's a really cool idea for infection but it doesn't really work tbh. The jump pads aren't 100% reliable and the way the blocks are put together makes the speed and jump hard to use.
5. Flatcrew Ruins
The map seems a bit too clustered together and it's hard to get around with all the random blocks, slabs and holes on the ground. The buildings interior are also clamped close together and can get annoying when getting chased or in a fight. It's also very hard for Hunters when all the survivors camp at the top of the buildings.
Minor issues in maps
1. Pipeway Panic
It's a fun map but it would be better if there was a better way to catch up to people with the flags. It's really the only issue I see atm but other than that it's a fun map to play.
2. Isolated
The spawns don't have anything to make it stand out, resulting in spawn killing issues.
3. New York City
This map looks awesome and I love the spawns, the only problem is the lag in the map that others get. Maybe remove a tiny portion of the buildings so that it doesn't lag as much?
Just thougut I could point out some stuff that could use some fixing. I will make a post soon on here on some suggestions