I never posted any of my Minecraft command block projects here before, and since I'm really proud of this one, I thought it'd be nice to show it off.
Basically, Dynamo is a command-block contraption re-written from scratch similar to a command block genius Sparks' terrain base generation engine (I got his permission to post Dynamo later). What I've basically done is that I've created this engine and added 7 new structures to it that generate around the world seed-specifically. For those who are interested, let me introduce you to the components of what Dynamo is made up of. You can head all the way down to take a look at the thread and try it out yourself if you'd like to.
Dynamo Coordinates (DynCord): base module - handles chunk-scanning
Dynamo Population (DynPop): base module - handles loot in chests
Dynamo Generation (DynGen): base module - handles chunk block variables (>1)
Dynamo Command Base: utility module - prevents excessive lag
Dynamo LagoMeter: utility module - monitors lag caused by DynCord
Dynamo Population (DynPop): base module - handles loot in chests
Dynamo Generation (DynGen): base module - handles chunk block variables (>1)
Dynamo Command Base: utility module - prevents excessive lag
Dynamo LagoMeter: utility module - monitors lag caused by DynCord
You can find out more and download it here if you're interested: http://www.minecraftforum.net/forum...w-naturally-spawning-seed-specific-structures