Name of map: DontFall
Creator(s): Chillingworth, Jeff0521, Sravi, HypeBurst & ansoro2112.
Dimensions: 128x128x128 (bear with us on this one - read more below).
Round Time: 10 minutes.
Diggable depth of the map: Zero. Layer of lava on top and a layer of adminium underneath.
Physics: Off [none].
Which server did you build your map on?: Caznowl Freebuild and Map Making (stored under the map name chillingworth.1).
Number of secrets: Zero.
.lvl file:Needs to be obtained from Caznowl.
https://dl.dropbox.com/u/35285/zs_dontfall.dat
https://dl.dropbox.com/u/35285/zs_dontfall.lvl
Thank you rawrmynameisrex!
Description of map: This running map is unlike any one you've ever experienced before. Covered in lava and fun little jump courses, it's a challenge to survive. Some things I want you guys to realize before you judge it:
I.) There are stepping stones under every series of jumps/spleef arenas. Therefore you will never be stuck in lava without a way to get back to running. If you fall in lava, it should take you little to no time to get back up on a course (provided a zombie isn't after you ).
II.) This map doesn't encompass the whole 128x128x128. You cannot get inside the large castle at the back corner of the map, and cannot build upwards. Therefore, the map cannot be actually considered a 128x128x128 map.
III.) Every single piece of lava on the map is op_lava. You cannot place/spleef any lava blocks anywhere on the map - but you won't need to due to the fact that the nearest stepping stone isn't far away wherever you are. Same goes for air - every block is op_air (preventing jump course cheating and making your own courses).
IV.) If you don't like how the map looks from the screenshots, go to Caznowl and /g chillingworth.1 - I guarantee you'll change your mind.
Screenshots of map:
Creator(s): Chillingworth, Jeff0521, Sravi, HypeBurst & ansoro2112.
Dimensions: 128x128x128 (bear with us on this one - read more below).
Round Time: 10 minutes.
Diggable depth of the map: Zero. Layer of lava on top and a layer of adminium underneath.
Physics: Off [none].
Which server did you build your map on?: Caznowl Freebuild and Map Making (stored under the map name chillingworth.1).
Number of secrets: Zero.
.lvl file:
https://dl.dropbox.com/u/35285/zs_dontfall.dat
https://dl.dropbox.com/u/35285/zs_dontfall.lvl
Thank you rawrmynameisrex!
Description of map: This running map is unlike any one you've ever experienced before. Covered in lava and fun little jump courses, it's a challenge to survive. Some things I want you guys to realize before you judge it:
I.) There are stepping stones under every series of jumps/spleef arenas. Therefore you will never be stuck in lava without a way to get back to running. If you fall in lava, it should take you little to no time to get back up on a course (provided a zombie isn't after you ).
II.) This map doesn't encompass the whole 128x128x128. You cannot get inside the large castle at the back corner of the map, and cannot build upwards. Therefore, the map cannot be actually considered a 128x128x128 map.
III.) Every single piece of lava on the map is op_lava. You cannot place/spleef any lava blocks anywhere on the map - but you won't need to due to the fact that the nearest stepping stone isn't far away wherever you are. Same goes for air - every block is op_air (preventing jump course cheating and making your own courses).
IV.) If you don't like how the map looks from the screenshots, go to Caznowl and /g chillingworth.1 - I guarantee you'll change your mind.
Screenshots of map:
Overview of the map floating above spawn. Notice the castle in the back. You cannot get in there.
A more overhead view, showing you all three spleef arenas and the large multitude of running options.
This is a perfect example of just how multilayered this map is. There's always multiple directions to run in. Also notice the stepping stones in the lava - you won't get stuck for ages.
Here I am, standing on a stepping stone. Notice how I have three choices as to where to go.
Another great view of a spleef arena. Notice the stepping stones beneath.
A more overhead view, showing you all three spleef arenas and the large multitude of running options.
This is a perfect example of just how multilayered this map is. There's always multiple directions to run in. Also notice the stepping stones in the lava - you won't get stuck for ages.
Here I am, standing on a stepping stone. Notice how I have three choices as to where to go.
Another great view of a spleef arena. Notice the stepping stones beneath.