Map Name: Future Anubis
Map Authors: Goody with help from superstein and Ryandodd
Game Type: CTF/FFA
Map Worldborder: The bedrock is just an outline of the map, thus the bedrock and beyond could be made void or expanded upon. I do not remember the dimensions.
Screenshots: http://imgur.com/IR4NHEW,OL2OUJR,nmikV6V,1s0TzUZ,SSm3kGG,1VcqTC4
Download: http://www.mediafire.com/?7d8d77647e1bdi1 (schematic)
Round Time: 300 seconds.
FFA:
Spawn Locations: The two red and two blue spawnpoints (I do not know the coordinates).
Kits:
CTNT - Stone sword, all chain mail armour.
PTNT - Iron Sword, all leather armour.
Or any other kits which people may feel will work.
[Optional] Fall damage: No.
[Optional] Can drown: No.
CTF:
Names of Teams:
Spawn Locations: The two spawn locations on either side of the map (originally and still elevated to avoid potential spawn killing, can be modified.
Flag Locations: In between each teams spawn points (ie the old cannon locations from TNT).
[Optional] Fall damage: No
[Optional] Can drown: No
Please Note: This map is a 'resubmitted' map of what was originally a PTNT map. The map made it into rotation, only to have the server close soon after. I figured it was a waste. Due to the fairly simplistic design, it should not be a hassle to expand and improve upon the map.
Thanks for your time :)
Map Authors: Goody with help from superstein and Ryandodd
Game Type: CTF/FFA
Map Worldborder: The bedrock is just an outline of the map, thus the bedrock and beyond could be made void or expanded upon. I do not remember the dimensions.
Screenshots: http://imgur.com/IR4NHEW,OL2OUJR,nmikV6V,1s0TzUZ,SSm3kGG,1VcqTC4
Download: http://www.mediafire.com/?7d8d77647e1bdi1 (schematic)
Round Time: 300 seconds.
FFA:
Spawn Locations: The two red and two blue spawnpoints (I do not know the coordinates).
Kits:
CTNT - Stone sword, all chain mail armour.
PTNT - Iron Sword, all leather armour.
Or any other kits which people may feel will work.
[Optional] Fall damage: No.
[Optional] Can drown: No.
CTF:
Names of Teams:
Spawn Locations: The two spawn locations on either side of the map (originally and still elevated to avoid potential spawn killing, can be modified.
Flag Locations: In between each teams spawn points (ie the old cannon locations from TNT).
[Optional] Fall damage: No
[Optional] Can drown: No
Please Note: This map is a 'resubmitted' map of what was originally a PTNT map. The map made it into rotation, only to have the server close soon after. I figured it was a waste. Due to the fairly simplistic design, it should not be a hassle to expand and improve upon the map.
Thanks for your time :)