Name of map: Concurrere
Author: froyd
Size: 64x64
Map boundary: x: -32047.5, z: 568257.5
Kits:
Random or choose kits?: Random
Screenshots: http://imgur.com/a/F13lP#0
Notes: I came up with the idea for this map a while ago, but I haven't gotten around to posting it until now. The map is based in a small arena, with four brewing rooms and some hallways. Survivors start with enough supplies to brew a small number of one type of potion per kit, brewing stands and a small amount of supplies are scattered across the map in rooms and chests, but most fighting will be potion based. The idea is that this setup would force survivors to stick together and share supplies, as it would be difficult to take on hunters alone.
Download Link: http://www.mediafire.com/download/px3wu1vfc6fn66h/Acord.zip
Input File:
Author: froyd
Size: 64x64
Map boundary: x: -32047.5, z: 568257.5
Kits:
HunterFree:
scavenger:
- FEATHER.KNOCKBACK:1+Duster
- LEATHER_BOOTS
- POTION.16396|3
- POTION.8194|1
Juggernaut:
Goliath:
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- POTION.16420|2
- POTION.16428|4
- POTION.16417|2
- POTION.8258|1
- APPLE|16
HunterLeader:
Darkness:
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- CHAINMAIL_BOOTS
- FEATHER.KNOCKBACK:1+Duster
- POTION.16420|1
- POTION.16428|4
- POTION.16456|1
HunterStart:
Corrupter:
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- POTION.16388|3
-POTION.16396|2
Damnation:
- LEATHER_CHESTPLATE
- LEATHER_BOOTS
- POTION.16396|3
- POTION.16392|1
SurvivorStart:
Healer:
- GOLD_HELMET
- GLASS_BOTTLE|6
- NETHER_WARTS|6
- GHAST_TEAR|6
- APPLE|8
Escapist:
- GOLD_CHESTPLATE
- GLASS_BOTTLE|6
- NETHER_WARTS|6
- SUGAR|6
- APPLE|10
Doctor:
- GOLD_LEGGINGS
-GLASS_BOTTLE|6
- NETHER_WARTS|6
- SPECKLED_MELON|6
- APPLE|8
Modifier:
- GOLD_BOOTS
- GLASS_BOTTLE|6
- FERMENTED_SPIDER_EYE|18
- APPLE|6
scavenger:
- FEATHER.KNOCKBACK:1+Duster
- LEATHER_BOOTS
- POTION.16396|3
- POTION.8194|1
Juggernaut:
Goliath:
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- POTION.16420|2
- POTION.16428|4
- POTION.16417|2
- POTION.8258|1
- APPLE|16
HunterLeader:
Darkness:
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- CHAINMAIL_BOOTS
- FEATHER.KNOCKBACK:1+Duster
- POTION.16420|1
- POTION.16428|4
- POTION.16456|1
HunterStart:
Corrupter:
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- POTION.16388|3
-POTION.16396|2
Damnation:
- LEATHER_CHESTPLATE
- LEATHER_BOOTS
- POTION.16396|3
- POTION.16392|1
SurvivorStart:
Healer:
- GOLD_HELMET
- GLASS_BOTTLE|6
- NETHER_WARTS|6
- GHAST_TEAR|6
- APPLE|8
Escapist:
- GOLD_CHESTPLATE
- GLASS_BOTTLE|6
- NETHER_WARTS|6
- SUGAR|6
- APPLE|10
Doctor:
- GOLD_LEGGINGS
-GLASS_BOTTLE|6
- NETHER_WARTS|6
- SPECKLED_MELON|6
- APPLE|8
Modifier:
- GOLD_BOOTS
- GLASS_BOTTLE|6
- FERMENTED_SPIDER_EYE|18
- APPLE|6
Screenshots: http://imgur.com/a/F13lP#0
Notes: I came up with the idea for this map a while ago, but I haven't gotten around to posting it until now. The map is based in a small arena, with four brewing rooms and some hallways. Survivors start with enough supplies to brew a small number of one type of potion per kit, brewing stands and a small amount of supplies are scattered across the map in rooms and chests, but most fighting will be potion based. The idea is that this setup would force survivors to stick together and share supplies, as it would be difficult to take on hunters alone.
Download Link: http://www.mediafire.com/download/px3wu1vfc6fn66h/Acord.zip
Input File:
Code:
MapName: Concurrere
Author: froyd
BuildTime: 120
GameTime: 355
WorldTime: 0
SpawnProtectTime: 5000
WorldWeather: 1
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: -32047.5
y: 71
z: 568257.5
ChooseKit: false
OneKitPerRound: false
KitResetTime: 1
BoxChance: 0
MoveFirstHunter: true
FallReduction: 0
CanDrown: false
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: -32047.5
y: 71
z: 568257.5
ChooseKit: false
FallReduction: 0
CanDrown: true
Centre:
==: Vector
x: -32047.5
y: 142
z: 568257.5
WorldSize: 64
SkyLimit: 64
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 0
Kit:
HunterFree:
scavenger:
- FEATHER.KNOCKBACK:1+Duster
- LEATHER_BOOTS
- POTION.16396|3
- POTION.8194|1
Juggernaut:
Goliath:
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- POTION.16420|2
- POTION.16428|4
- POTION.16417|2
- POTION.8258|1
- APPLE|16
HunterLeader:
Darkness:
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- CHAINMAIL_BOOTS
- FEATHER.KNOCKBACK:1+Duster
- POTION.16420|1
- POTION.16428|4
- POTION.16456|1
HunterStart:
Corrupter:
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- POTION.16388|3
-POTION.16396|2
Damnation:
- LEATHER_CHESTPLATE
- LEATHER_BOOTS
- POTION.16396|3
- POTION.16392|1
SurvivorStart:
Healer:
- GOLD_HELMET
- GLASS_BOTTLE|6
- NETHER_WARTS|6
- GHAST_TEAR|6
- APPLE|8
Escapist:
- GOLD_CHESTPLATE
- GLASS_BOTTLE|6
- NETHER_WARTS|6
- SUGAR|6
- APPLE|10
Doctor:
- GOLD_LEGGINGS
-GLASS_BOTTLE|6
- NETHER_WARTS|6
- SPECKLED_MELON|6
- APPLE|8
Modifier:
- GOLD_BOOTS
- GLASS_BOTTLE|6
- FERMENTED_SPIDER_EYE|18
- APPLE|6