Concurrere

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froyd

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Name of map: Concurrere
Author: froyd
Size: 64x64
Map boundary: x: -32047.5, z: 568257.5
Kits:
HunterFree:
scavenger:
- FEATHER.KNOCKBACK:1+Duster
- LEATHER_BOOTS
- POTION.16396|3
- POTION.8194|1
Juggernaut:
Goliath:
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- POTION.16420|2
- POTION.16428|4
- POTION.16417|2
- POTION.8258|1
- APPLE|16
HunterLeader:
Darkness:
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- CHAINMAIL_BOOTS
- FEATHER.KNOCKBACK:1+Duster
- POTION.16420|1
- POTION.16428|4
- POTION.16456|1
HunterStart:
Corrupter:
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- POTION.16388|3
-POTION.16396|2
Damnation:
- LEATHER_CHESTPLATE
- LEATHER_BOOTS
- POTION.16396|3
- POTION.16392|1
SurvivorStart:
Healer:
- GOLD_HELMET
- GLASS_BOTTLE|6
- NETHER_WARTS|6
- GHAST_TEAR|6
- APPLE|8
Escapist:
- GOLD_CHESTPLATE
- GLASS_BOTTLE|6
- NETHER_WARTS|6
- SUGAR|6
- APPLE|10
Doctor:
- GOLD_LEGGINGS
-GLASS_BOTTLE|6
- NETHER_WARTS|6
- SPECKLED_MELON|6
- APPLE|8
Modifier:
- GOLD_BOOTS
- GLASS_BOTTLE|6
- FERMENTED_SPIDER_EYE|18
- APPLE|6
Random or choose kits?: Random
Screenshots: http://imgur.com/a/F13lP#0
Notes: I came up with the idea for this map a while ago, but I haven't gotten around to posting it until now. The map is based in a small arena, with four brewing rooms and some hallways. Survivors start with enough supplies to brew a small number of one type of potion per kit, brewing stands and a small amount of supplies are scattered across the map in rooms and chests, but most fighting will be potion based. The idea is that this setup would force survivors to stick together and share supplies, as it would be difficult to take on hunters alone.
Download Link: http://www.mediafire.com/download/px3wu1vfc6fn66h/Acord.zip
Input File:
Code:
MapName: Concurrere
Author: froyd
BuildTime: 120
GameTime: 355
WorldTime: 0
SpawnProtectTime: 5000
WorldWeather: 1
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -32047.5
    y: 71
    z: 568257.5
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 1
  BoxChance: 0
  MoveFirstHunter: true
  FallReduction: 0
  CanDrown: false
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
   x: -32047.5
    y: 71
    z: 568257.5
  ChooseKit: false
  FallReduction: 0
  CanDrown: true
Centre:
  ==: Vector
 x: -32047.5
    y: 142
    z: 568257.5
WorldSize: 64
SkyLimit: 64
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 0
Kit:
  HunterFree:
    scavenger:
    - FEATHER.KNOCKBACK:1+Duster
    - LEATHER_BOOTS
    - POTION.16396|3
    - POTION.8194|1
  Juggernaut:
    Goliath:
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - POTION.16420|2
    - POTION.16428|4
    - POTION.16417|2
    - POTION.8258|1
    - APPLE|16
  HunterLeader:
    Darkness:
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - CHAINMAIL_BOOTS
    - FEATHER.KNOCKBACK:1+Duster
    - POTION.16420|1
    -  POTION.16428|4
    - POTION.16456|1
  HunterStart:
    Corrupter:
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - POTION.16388|3
    -POTION.16396|2
    Damnation: 
    - LEATHER_CHESTPLATE
    - LEATHER_BOOTS
    - POTION.16396|3
    - POTION.16392|1
  SurvivorStart:
    Healer:
    - GOLD_HELMET
    - GLASS_BOTTLE|6
    - NETHER_WARTS|6
    - GHAST_TEAR|6
    - APPLE|8
    Escapist:
    - GOLD_CHESTPLATE
    - GLASS_BOTTLE|6
    - NETHER_WARTS|6
    - SUGAR|6
    - APPLE|10
    Doctor:
    - GOLD_LEGGINGS
     -GLASS_BOTTLE|6
    - NETHER_WARTS|6
    - SPECKLED_MELON|6
    - APPLE|8
    Modifier:
    - GOLD_BOOTS
    - GLASS_BOTTLE|6
    - FERMENTED_SPIDER_EYE|18
    - APPLE|6
 

Haysagar

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I'm not to sure about this type of game play. I don't think many people will like it sense you have a limited amount of potion's. Then you have to find another player with fermented spider eye's to even do damage to hunter's. This would be a turn off to most player's. Usually they like to hit a hunter then just try and hit them with a splash potion. Map look's fine, but it is kind of small. Going to have to go with a 0
 

froyd

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Jammy001 said:
I'm not to sure about this type of game play. I don't think many people will like it sense you have a limited amount of potion's. Then you have to find another player with fermented spider eye's to even do damage to hunter's. This would be a turn off to most player's. Usually they like to hit a hunter then just try and hit them with a splash potion. Map look's fine, but it is kind of small. Going to have to go with a 0
While it's true that the limited potions may make gameplay difficult, there are plenty of knockback Hoes scattered around the map, as well as a selection of flint and steel for the more melee weapon/arson based fighters among us. I do realize now, however, that giving only one kit spider eyes will not work with a small numbers of players, as 1. no Modifier kits appear, and no negative potions are brew-able; or 2. only Modifier kits appear, and no health potions can be brewed.
I'm not sure how to fix this, either Spider eyes could be added to chests, or other kits could contain them. Any suggestions?
 

Haysagar

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Due to lack of reply from staff and the design and gameplay of the map this will be declined. I believe this wouldn't fit into AoD. It reminds me off a fighting pit where you just throw a bunch of people in the middle of an arena and let the fight to the death and I don't think the players will like this. The constant hunters spawning right beside you isn't that fun to many players. Declined!
 
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