Map name: Farore's Silent realm
Map Author: Catcocomics
Size of Map:1 run-of-the-mill Build Box plot. 192x192/1 full Builder Plot.
Center of Map: will acquire shortly, unless it's fine as self-contained (Wall of Trees)
Kits:
Download Link: Found in my second plot on Build Box. Made a new warp, cunningly named FSR kept the warp name, but this obviously isn't BB anymore. But you can still have some images:
Breakable blocks: none, not even the grass.
Command blocks: the "Tears" each need a command block set to"Effect @p 15 999999"no, hold on a second... when did I make these permanent invisibility? At any rate, they could also be a bit more... umm... well, let's just put it as this: "effect @a[r=2] 15 90", and if that's too long an invisibility, then we can change it to 30 seconds instead of 90.
There are 15 tears, each marked by a different color of wool from orange to black (1 to 15), as there are 15 "tears", just like in an actual Silent Realm.
Also, build time: 90 seconds, to give people time to spread out.
Original thread: http://escaperestart.com/forum/threads/farores-silent-realm.17696/
From how I designed this map originally, I think it may work best for zombie, though it is still playable if made for infection, assuming that kits can be applied on infection maps to begin with.
if there are any questions, I'd be happy to answer them.
[edit] just measured the size of a builder plot, and wow...
first of all, that's a small space you guys are asking us to work with for a map, since 192x192 really isn't big enough to normally be a problem without having multiple floors or a maze-like design.
Well, if the 128x128 rule is going to be adamant,then forget this map. actually, I think I'll go ahead and still submit this... just uhh, don't complain to me if it feels a bit... incomplete...
Map Author: Catcocomics
Size of Map:
Center of Map: will acquire shortly, unless it's fine as self-contained (Wall of Trees)
Kits:
Survivors:
Hero's Spirit:
A pair of leather boots (dyed: black). Survivors not to remove boots.
Invisibility for 180 seconds
Night Vision for 999999 seconds
Fire Resistance for 999999 seconds
Swiftness 3 for 999999 seconds on second thought, make the survivors'
boots have +60% speed on them.
Hunters:
Guardian (Land):
Full Iron Armor (minus the helmet) and Iron Sword with Sharpness 20
Invisibility for 999999 seconds
Swiftness 2 for 999999 seconds
Guardian (Sky):
Leather Tunic (dyed: white) and Iron Sword with Sharpness 20
Invisibility for 999999 seconds
Fire Resistance for 999999 seconds
Jump Boost 2 for 999999 seconds
Watcher (Land):
Leather Tunic (dyed: white), 3 splash potions of Invisibility 2 for 3 seconds, and a
potion of harming 12
Invisibility for 999999 seconds
Swiftness 3 for 999999 seconds
Hero's Spirit:
A pair of leather boots (dyed: black). Survivors not to remove boots.
Invisibility for 180 seconds
Night Vision for 999999 seconds
Fire Resistance for 999999 seconds
boots have +60% speed on them.
Hunters:
Guardian (Land):
Full Iron Armor (minus the helmet) and Iron Sword with Sharpness 20
Invisibility for 999999 seconds
Swiftness 2 for 999999 seconds
Guardian (Sky):
Leather Tunic (dyed: white) and Iron Sword with Sharpness 20
Invisibility for 999999 seconds
Fire Resistance for 999999 seconds
Jump Boost 2 for 999999 seconds
Watcher (Land):
Leather Tunic (dyed: white), 3 splash potions of Invisibility 2 for 3 seconds, and a
potion of harming 12
Invisibility for 999999 seconds
Swiftness 3 for 999999 seconds
Command blocks: the "Tears" each need a command block set to
There are 15 tears, each marked by a different color of wool from orange to black (1 to 15), as there are 15 "tears", just like in an actual Silent Realm.
Also, build time: 90 seconds, to give people time to spread out.
Original thread: http://escaperestart.com/forum/threads/farores-silent-realm.17696/
From how I designed this map originally, I think it may work best for zombie, though it is still playable if made for infection, assuming that kits can be applied on infection maps to begin with.
if there are any questions, I'd be happy to answer them.
[edit] just measured the size of a builder plot, and wow...
first of all, that's a small space you guys are asking us to work with for a map, since 192x192 really isn't big enough to normally be a problem without having multiple floors or a maze-like design.
Well, if the 128x128 rule is going to be adamant,
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