[Competition 1st Place] Herenya

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Tamzies

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Herenya

Name of map: Herenya
Author: Tamzies
Size: 151x153
Map boundary:

Kits:

Survivor kits
Lower Class:

- 10 Apples
- Wooden Sword
- Leather Body

Middle Class:
- 10 Apples
- Stone Sword
- Leather

Hunter kit

Upper Class:
- 10 Bread
- Stone Sword
- Leather Amour

The Elite
- Chainmail chestplate
- Leather boots and pants
- Stone sword
- Bow
- 24 arrows

Juggernaut
The King:

- Diamond Sword
- Iron Amour
- Bow
- 64 arrows
- 64 cooked pork

Random or choose kits?: Random please.

Screenshots:


Warp:
I have a warp made on Buildbox.
You will need to do this:
- Log in to Buildbox
- Use /Mvtp ADVplots
- /warp Herenya
(This is spawn)

Notes: This map is made for the AOD City Competition, it is City themed with some hills here and there. Basically it is just a 'little' village with some shops and houses.

Download Link: Download
Input File:

Code:
MapName: Herenya
Author: Tamzies
BuildTime: 120
GameTime: 600
WorldTime: 6000
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
	==: Vector
	x: -2049.0
	y: 65.0
	z: -1052.5
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 45
  BoxChance: 15
Team1:
  SpawnType: 0
  SpawnLocation:
	==: Vector
	x: -2049.0
	y: 65.0
	z: -1052.5
  ChooseKit: false
Centre:
  ==: Vector
  x: -2055.5
  y: 93.0
  z: -1474.5
WorldSize: 77
SkyLimit: 65
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: true
MysteryBoxChance: 5
SurvivorRestrictedPlace:
- BEDROCK
SurvivorRestrictedBreakEx:
- TORCH
- IRON_ORE
- LONG_GRASS
HunterRestrictedPlace:
- BEDROCK
Kit:
  HunterFree:
	Scavenger:
	- WOOD_SWORD
	- LEATHER_LEGGINGS
	- BREAD|10
  Juggernaut:
	The_King:
	- IRON_HELMET
	- IRON_CHESTPLATE
	- IRON_LEGGINGS
	- IRON_BOOTS
	- DIAMOND_SWORD
	- BOW
	- GRILLED_PORK|64
	- ARROW|64
  HunterLeader:
	The_Elite:
	- STONE_SWORD
	- BOW
	- ARROW|24
	- CHAINMAIL_CHESTPLATE
	- LEATHER_BOOTS
	- LEATHER_PANTS
  HunterStart:
	Upper_Class:
	- STONE_SWORD
	- BREAD|10
	- LEATHER_CHESTPLATE
	- LEATHER_LEGGINGS
	- LEATHER_BOOTS
  SurvivorStart:
	Lower_Class:
	- WOOD_SWORD
	- APPLE|10
	- LEATHER_CHESTPLATE
	- LEATHER_BOOTS
	- LEATHER_HELMET
	- BOW
	- ARROW|6
	Middle_Class:
	- STONE_SWORD
	- APPLE|10
	- LEATHER_CHESTPLATE
	- LEATHER_LEGGINGS
	- LEATHER_BOOTS
	- LEATHER_HELMET
 

Olix

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Phew! That's one beauty of a map you got there.

I only see one small problem, and that's in the kits. One survivor kit (lower class) gets a wood sword and apples plus a chest piece, while the other kit (upper class) gets a stone sword, just as many apples, and full leather armor. These don't seem balanced! Players will be discouraged when they spawn in with less gear than their teammates. Both kits should have a disadvantage and an advantage compared to the other. Maybe you could give the lower class a bow and a health pot?

Also, remember that there will always be at least one survivor that spawns with the scavenger kit, so it'd be a good idea to give that kit some food.

Note: I haven't looked in map chests so if there is a lot of armor/food and better gear there ignore this suggestion x)
 
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