Colourido(again)

TheWeakGuy48_

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Name of map: Colourido
Author: TheWeakGuy48
BuildTime: 1:20
SurviveTime: 6:00
WorldTime: 10:00
Kits:
Survivors:
Runner:
-STONE_SHOVEL.SMITE:1 (Named Spear if possible)
-LEATHER_CAP (Coloured red if possible)
-GOLDEN_CHESTPLATE
-LEATHER_TROUSERS (Coloured red if possible)
-DIAMOND_BOOTS.FEATHER_FALLING:2
-COOKED_FISH|8
-GOLDEN_APPLE|2
-COBWEB|8
-SWIFTNESS_POTION(8:00)|1 373:8258
-SLOWNESS_SPLASHPOTION(3:00)|2 373:16458
Fighter:
-STONE_SHOVEL.SHARPNESS:1 (Named spear if possible)
-LEATHER_CAP (Coloured red if possible)
-LEATHER_TUNIC (Coloured red if possible)
-GOLDEN_LEGGINGS
-DIAMOND_BOOTS.FEATHER_FALLING:2
-COOKED_FISH|6
-GOLDEN_APPLE|2
-STRENGHT_POTION:1(3:00)|1 373:8201
-REGINERING_POTION:2(0:22)|1 373:8225
Hunters:
killer:
-STONE_SWORD
-LEATHER_TUNIC (Coloured black if possible)
-LEATHER_TROUSER (Coloured black if possible)
-DIAMOND_BOOTS.FEATHER_FALLING:2
-HARMING_POTION:1|3 373:16396
Hunter:
-STONE_SWORD
-LEATHER_TUNIC (Coloured black if possible)
-LEATHER_TROUSER (Coloured black if possible)
-DIAMOND_BOOTS
-SWIFTNESS_SPLASHPOTION(6:00)|1 373:16450
Leader Hunter:
Destroyer:
-STONE_SWORD
-STONE_HOE.KNOCKBACK:1
-GOLDEN_CHESTPLATE
-LEATHER_TROUSER (Coloured black if possible)
-DIAMOND_BOOTS.FEATHER_FALLING:2
-SWIFTNESS_POTION(8:00)|1 373:8258
JUGGERNAUT:
-DIAMOND_SWORD
-DIAMOND_CHESTPLATE
-DIAMOND_LEGGINGS
-DIAMOND_BOOTS.FEATHER_FALLING:2
-COOKED_FISH|20
-GOLDEN_APPLE|4
-ENDER_PEARL|3
Random or choose kits?: Random
Screenshots:
(say if you will have bigger screenshots)
Notes: This is a colourfull map with parkour. The mean is too run and get away from hunter, but you still can get kills ;)
TnT-Damage: TnT dmg is off
SurvivorRestrictedPlaceAll: flase
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
-Block of Gold
-Redwool
-Block of Iron
-Purplewool
-Magentawool
-Lightgreenwool
-Greenwool
-Orangewool
-Block of Lapiz
-Bluewool
-Lightbluewool
-Chest
-Head
-Whitewool
-Pinkwool
-Block of Emerald
-Woodenstairs(oak)
SurvivorRestrictedPlace:
-Block of Gold
-Redwool
-Block of Iron
-Purplewool
-Magentawool
-Lightgreenwool
-Greenwool
-Orangewool
-Block of Lapiz
-Bluewool
-Lightbluewool
-Chest
-Head
-Whitewool
-Ice
-Pinkwool
-Block of Emerald
-Woodenstairs(oak)
SurvivorRestrictedBreakEx:
-Block of Gold
-Redwool
-Block of Iron
-Purplewool
-Magentawool
-Lightgreenwool
-Greenwool
-Orangewool
-Block of Lapiz
-Bluewool
-Lightbluewool
-Chest
-Head
-Whitewool
-Ice
-Pinkwool
-Block of Emerald
-Woodenstairs(oak)
HunterRestrictedPlace:
HunterRestrictedBreak:
-Block of Gold
-Redwool
-Block of Iron
-Purplewool
-Magentawool
-Lightgreenwool
-Greenwool
-Orangewool
-Block of Lapiz
-Bluewool
-Lightbluewool
-Chest
-Head
-Whitewool
-Pinkwool
-Block of Emerald
-Woodenstairs(oak)

SpawnLocation:
x: 1734
y: 73
z: 537
SkyLimit: 90
Centre:
x: 1690
y: 73
z: 505
Radius: 96
ResetInventory: true
CanUseLocate: false
WorldTime: Dawn
WorldWeather: Normal(sun)
Warp: /warp woolcity on plots on BuildBox
What I have done since last submission: I have tried to balance the kits more. I have added a new Island in the map. I have added more chests(was like 4 chests before, now it's like 13).

EDIT:
Here is the Input File:
Input file:


Code:
MapName: Colourido
Author: theWeakGuy48
BuildTime: 80
GameTime: 360
WorldTime: 0
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 1734
    y: 73
    z: 537
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 30
  BoxChance: 5
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 1734
    y: 73
    z: 537
  ChooseKit: false
Centre:
  ==: Vector
  x: 1690
  y: 73
  z: 505
WorldSize: 96
SkyLimit: 90
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
- GOLD_BLOCK
- WOOL
- IRON_BLOCK
- LAPIS_BLOCK
- CHEST
- HEAD
- EMERALD_BLOCK
- WOOD_STAIRS
SurvivorRestrictedPlace:
- GOLD_BLOCK
- WOOL
- IRON_BLOCK
- LAPIS_BLOCK
- CHEST
- HEAD
- EMERALD_BLOCK
- WOOD_STAIRS
SurvivorRestrictedBreakEx:
- COBWEB
HunterRestrictedPlace:
HunterRestrictedBreak:
- GOLD_BLOCK
- WOOL
- IRON_BLOCK
- LAPIS_BLOCK
- CHEST
- HEAD
- EMERALD_BLOCK
- WOOD_STAIRS
Kit:
  HunterFree:
    Scavenger:
    - WOOD_SWORD
  Juggernaut:
    Titan:
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS.PROTECTION_FALL:2
    - DIAMOND_BOOTS
    - DIAMOND_SWORD
    - COOKED_FISH|20
    - GOLDEN_APPLE|4
    - ENDER_PEARL|3
    - POTION.8258|1
  HunterLeader:
    Destroyer:
    - STONE_SWORD
    - STONE_HOE.KNOCKBACK:1
    - GOLD_CHESTPLATE
    - LEATHER_LEGGINGS
    - INK_SACK+Black Dye:Use it on your leggings!
    - DIAMOND_BOOTS.PROTECTION_FALL:2
    - POTION.8258|1
  HunterStart:
    Killer:
    - STONE_SWORD
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - INK_SACK+Black Dye:Use it on your leather!
    - INK_SACK+Black Dye:Use it on your leather!
    - DIAMOND_BOOTS.PROTECTION_FALL:2
    - POTION.16396|3
    Hunter:
    - STONE_SWORD
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - INK_SACK+Black Dye:Use it on your leather!
    - INK_SACK+Black Dye:Use it on your leather!
    - DIAMOND_BOOTS
    - POTION.8258|1
  SurvivorStart:
    Runner:
    - STONE_SPADE.DAMAGE_ALL:1+Spear
    - LEATHER_HELMET
    - RED_ROSE+Red Dye:Use it on your leather!
    - RED_ROSE+Red Dye:Use it on your leather!
    - GOLD_CHESTPLATE
    - LEATHER_LEGGINGS
    - DIAMOND_BOOTS.PROTECTION_FALL:2
    - COOKED_FISH|8
    - GOLDEN_APPLE|2
    - COBWEB|8
    - POTION.8258|1
    - POTION.16458|2
    - GOLDEN_APPLE|2
    Fighter:
    - STONE_SPADE.DAMAGE_ALL:1+Spear
    - LEATHER_HELMET
    - LEATHER_CHESTPLATE
    - RED_ROSE+Red Dye:Use it on your leather!
    - RED_ROSE+Red Dye:Use it on your leather!
    - GOLD_LEGGINGS
    - DIAMOND_BOOTS.PROTECTION_FALL:2
    - COOKED_FISH|6
    - POTION.8201|1
    - POTION.8225|1
    - GOLDEN_APPLE|3
Input file (final):
Code:
MapName: Colourido
Author: theWeakGuy48
BuildTime: 80
GameTime: 360
WorldTime: 0
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 1734
    y: 73
    z: 537
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 30
  BoxChance: 5
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 1734
    y: 73
    z: 537
  ChooseKit: false
Centre:
  ==: Vector
  x: 1690
  y: 73
  z: 505
WorldSize: 96
SkyLimit: 90
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
- GOLD_BLOCK
- WOOL
- IRON_BLOCK
- LAPIS_BLOCK
- CHEST
- HEAD
- EMERALD_BLOCK
- WOOD_STAIRS
SurvivorRestrictedPlace:
- GOLD_BLOCK
- WOOL
- IRON_BLOCK
- LAPIS_BLOCK
- CHEST
- HEAD
- EMERALD_BLOCK
- WOOD_STAIRS
SurvivorRestrictedBreakEx:
- COBWEB
HunterRestrictedPlace:
HunterRestrictedBreak:
- GOLD_BLOCK
- WOOL
- IRON_BLOCK
- LAPIS_BLOCK
- CHEST
- HEAD
- EMERALD_BLOCK
- WOOD_STAIRS
Kit:
  HunterFree:
    Scavenger:
    - WOOD_SWORD
  Juggernaut:
    Titan:
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS.PROTECTION_FALL:2
    - DIAMOND_BOOTS
    - DIAMOND_SWORD
    - COOKED_FISH|20
    - GOLDEN_APPLE|4
    - ENDER_PEARL|3
    - POTION.8258|1
  HunterLeader:
    Destroyer:
    - STONE_SWORD
    - STONE_HOE.KNOCKBACK:1
    - GOLD_CHESTPLATE
    - LEATHER_LEGGINGS
    - INK_SACK+Black Dye:Use it on your leggings!
    - DIAMOND_BOOTS.PROTECTION_FALL:2
    - POTION.8258|1
  HunterStart:
    Killer:
    - STONE_SWORD
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - INK_SACK+Black Dye:Use it on your leather!
    - INK_SACK+Black Dye:Use it on your leather!
    - DIAMOND_BOOTS.PROTECTION_FALL:2
    - POTION.16396|3
    Hunter:
    - STONE_SWORD
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - INK_SACK+Black Dye:Use it on your leather!
    - INK_SACK+Black Dye:Use it on your leather!
    - DIAMOND_BOOTS
    - POTION.8258|1
  SurvivorStart:
    Runner:
    - STONE_SPADE.DAMAGE_ALL:1+Spear
    - LEATHER_HELMET
    - RED_ROSE+Red Dye:Use it on your leather!
    - RED_ROSE+Red Dye:Use it on your leather!
    - GOLD_CHESTPLATE
    - LEATHER_LEGGINGS
    - DIAMOND_BOOTS.PROTECTION_FALL:2
    - COOKED_FISH|8
    - GOLDEN_APPLE|2
    - COBWEB|8
    - POTION.8258|1
    - POTION.16458|2
    Fighter:
    - STONE_SPADE.DAMAGE_ALL:1+Spear
    - LEATHER_HELMET
    - LEATHER_CHESTPLATE
    - RED_ROSE+Red Dye:Use it on your leather!
    - RED_ROSE+Red Dye:Use it on your leather!
    - GOLD_LEGGINGS
    - DIAMOND_BOOTS.PROTECTION_FALL:2
    - COOKED_FISH|6
    - POTION.8201|1
    - POTION.8225|1
 

Haysagar

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The kits don't look that well balanced. As a survivior you either get a bad kit or a good kit. Then as a hunter you have a good kit then a great kit lol. This could change sense the chests on the map can have some effect with the kits for now try and balance them some more? As the the map it look's allright, I myself would still like for it to be expanded more. 0 for now.
 

Infected_alien8_

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First off, thanks for submitting and trying again!
However, I do think that this:
Perhaps, if the Runner kit is to be a runner kit, give them speed potions and more food than the fighter kit. Perhaps have identical kits for both, then give the Runner more food and swift pots, and the Fighter strength, heal and/or regen potions

is a good idea. :)
But I do think that this map will be a lot of fun! Leaning to a +1 if you do that ^ :)
 

TheWeakGuy48_

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Perhaps, if the Runner kit is to be a runner kit, give them speed potions and more food than the fighter kit. Perhaps have identical kits for both, then give the Runner more food and swift pots, and the Fighter strength, heal and/or regen potions
Leaning to a +1 if you do that ^ :)
I have now added potions to the survivorkits. Slowness and Swifness to the runnerkit, and Strenght and Reginering to the Fighterkit. ;)

Runner:
-STONE_SHOVEL.SMITE:2 (Named Spear if possible)
-LEATHER_CAP (Coloured red if possible)
-GOLDEN_CHESTPLATE
-LEATHER_TROUSERS (Coloured red if possible)
-DIAMOND_BOOTS.FEATHER_FALLING:2
-COOKED_FISH|8
-GOLDEN_APPLE|2
-COBWEB|8
-SWIFTNESS_POTION(8:00)|1 373:8258
-SLOWNESS_SPLASHPOTION(3:00)|2 373:16458
Fighter:
-STONE_SHOVEL.SHARPNESS:1 (Named spear if possible)
-LEATHER_CAP (Coloured red if possible)
-LEATHER_TUNIC (Coloured red if possible)
-GOLDEN_LEGGINGS
-DIAMOND_BOOTS.FEATHER_FALLING:2
-6 COOKED_FISH
-2 GOLDEN_APPLE
-STRENGHT_POTION:1(3:00)|1 373:8201
-REGINERING_POTION:2(0:22)|1 373:8225
 
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Infected_alien8_

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Perhaps, if the Runner kit is to be a runner kit, give them speed potions and more food than the fighter kit. Perhaps have identical kits for both, then give the Runner more food and swift pots, and the Fighter strength, heal and/or regen potions
Leaning to a +1 if you do that ^ :)
I have now added potions to the survivorkits. Slowness and Swifness to the runnerkit, and Strenght and Reginering to the Fighterkit. ;)

Runner:
-STONE_SHOVEL.SMITE:2 (Named Spear if possible)
-LEATHER_CAP (Coloured red if possible)
-GOLDEN_CHESTPLATE
-LEATHER_TROUSERS (Coloured red if possible)
-DIAMOND_BOOTS.FEATHER_FALLING:2
-COOKED_FISH|8
-GOLDEN_APPLE|2
-COBWEB|8
-SWIFTNESS_POTION(8:00)|1 373:8258
-SLOWNESS_SPLASHPOTION(3:00)|2 373:16458
Fighter:
-STONE_SHOVEL.SHARPNESS:1 (Named spear if possible)
-LEATHER_CAP (Coloured red if possible)
-LEATHER_TUNIC (Coloured red if possible)
-GOLDEN_LEGGINGS
-DIAMOND_BOOTS.FEATHER_FALLING:2
-6 COOKED_FISH
-2 GOLDEN_APPLE
-STRENGHT_POTION:1(3:00)|1 373:8201
-REGINERING_POTION:2(0:22)|1 373:8225
Okay, now how about making the shovels the same? As the Killer shovel is better then the runners, so if you just wanted the difference to be what potions you get, you will need to change this too. :)
 
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TheWeakGuy48_

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Do this kits looks better?
This is what I have done things with the kits:
-Added a new hunterkit
-Change some of the kitnames
-Given SwiftnessPotion to the leaderhunter
-Added FeatherFalling II to the hunterkit "Fighter"

Runner:
-STONE_SHOVEL.SHARPNESS:1 (Named Spear if possible)
-LEATHER_CAP (Coloured red if possible)
-GOLDEN_CHESTPLATE
-LEATHER_TROUSERS (Coloured red if possible)
-DIAMOND_BOOTS.FEATHER_FALLING:2
-COOKED_FISH|8
-GOLDEN_APPLE|2
-COBWEB|8
-SWIFTNESS_POTION(8:00)|1 373:8258
-SLOWNESS_SPLASHPOTION(3:00)|2 373:16458
Fighter:
-STONE_SHOVEL.SHARPNESS:1 (Named spear if possible)
-LEATHER_CAP (Coloured red if possible)
-LEATHER_TUNIC (Coloured red if possible)
-GOLDEN_LEGGINGS
-DIAMOND_BOOTS.FEATHER_FALLING:2
-COOKED_FISH|6
-GOLDEN_APPLE|2
-STRENGHT_POTION:1(3:00)|1 373:8201
-REGINERING_POTION:2(0:22)|1 373:8225
Hunters:
killer:
-STONE_SWORD
-LEATHER_TUNIC (Coloured black if possible)
-LEATHER_TROUSER (Coloured black if possible)
-DIAMOND_BOOTS.FEATHER_FALLING:2
-HARMING_POTION:1|3 373:16396
Hunter:
-STONE_SWORD
-LEATHER_TUNIC (Coloured black if possible)
-LEATHER_TROUSER (Coloured black if possible)
-DIAMOND_BOOTS
-SWIFTNESS_SPLASHPOTION(6:00)|1 373:16450
Leader Hunter:
Destroyer:
-STONE_SWORD
-STONE_HOE.KNOCKBACK:1
-GOLDEN_CHESTPLATE
-LEATHER_TROUSER (Coloured black if possible)
-DIAMOND_BOOTS.FEATHER_FALLING:2
-SWIFTNESS_POTION(8:00)|1 373:8258
JUGGERNAUT:
-DIAMOND_SWORD
-DIAMOND_CHESTPLATE
-DIAMOND_LEGGINGS
-DIAMOND_BOOTS.FEATHER_FALLING:2
-COOKED_FISH|20
-GOLDEN_APPLE|4
-ENDER_PEARL|3




Do this looks ok?
 
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Infected_alien8_

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Do this kits looks better?
This is what I have done things with the kits:
-Added a new hunterkit
-Change some of the kitnames
-Given SwiftnessPotion to the leaderhunter
-Added FeatherFalling II to the hunterkit "Fighter"

Runner:
-STONE_SHOVEL.SHARPNESS:1 (Named Spear if possible)
-LEATHER_CAP (Coloured red if possible)
-GOLDEN_CHESTPLATE
-LEATHER_TROUSERS (Coloured red if possible)
-DIAMOND_BOOTS.FEATHER_FALLING:2
-COOKED_FISH|8
-GOLDEN_APPLE|2
-COBWEB|8
-SWIFTNESS_POTION(8:00)|1 373:8258
-SLOWNESS_SPLASHPOTION(3:00)|2 373:16458
Fighter:
-STONE_SHOVEL.SHARPNESS:1 (Named spear if possible)
-LEATHER_CAP (Coloured red if possible)
-LEATHER_TUNIC (Coloured red if possible)
-GOLDEN_LEGGINGS
-DIAMOND_BOOTS.FEATHER_FALLING:2
-COOKED_FISH|6
-GOLDEN_APPLE|2
-STRENGHT_POTION:1(3:00)|1 373:8201
-REGINERING_POTION:2(0:22)|1 373:8225
Hunters:
killer:
-STONE_SWORD
-LEATHER_TUNIC (Coloured black if possible)
-LEATHER_TROUSER (Coloured black if possible)
-DIAMOND_BOOTS.FEATHER_FALLING:2
-HARMING_POTION:1|3 373:16396
Hunter:
-STONE_SWORD
-LEATHER_TUNIC (Coloured black if possible)
-LEATHER_TROUSER (Coloured black if possible)
-DIAMOND_BOOTS
-SWIFTNESS_SPLASHPOTION(6:00)|1 373:16450
Leader Hunter:
Destroyer:
-STONE_SWORD
-STONE_HOE.KNOCKBACK:1
-GOLDEN_CHESTPLATE
-LEATHER_TROUSER (Coloured black if possible)
-DIAMOND_BOOTS.FEATHER_FALLING:2
JUGGERNAUT:
-DIAMOND_SWORD
-DIAMOND_CHESTPLATE
-DIAMOND_LEGGINGS
-DIAMOND_BOOTS.FEATHER_FALLING:2
-COOKED_FISH|20
-GOLDEN_APPLE|4
-ENDER_PEARL|3


Do this looks ok?
Yep, I personally like this a lot better. Before it was either you get a kit where you have a good chance of fighting or a kit where you had no chance of fighting, which I think would annoy people. Now both kits have a chance of fighting, it's just the fighter gets a bit more strength to help! It makes the killing kit a lot less OP, and gave the runner a bit more of a chance.
Also I think the hunter kits are a lot better too ;)
I will work on an input file for you :)
Sorry if this makes no sense, i'm tired.
 
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TheWeakGuy48_

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Here is the input file ;)
Input file:

Code:
MapName: Colourido
Author: theWeakGuy48
BuildTime: 1:20 min
GameTime: 6:00 mins
WorldTime: 10:00 mins
SpawnProtectTime:
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
  x: 1734
  y: 73
  z: 537
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 30
  BoxChance: 5
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
  x: 1734
  y: 73
  z: 537
  ChooseKit: false
Centre:
  ==: Vector
  x: 1690
  y: 73
  z: 505
WorldSize: 96
SkyLimit: 90
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: flase
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
-Block of Gold
-Redwool
-Block of Iron
-Purplewool
-Magentawool
-Lightgreenwool
-Greenwool
-Orangewool
-Block of Lapiz
-Bluewool
-Lightbluewool
-Chest
-Head
-Whitewool
-Pinkwool
-Block of Emerald
-Woodenstairs(oak)
SurvivorRestrictedPlace:
-Block of Gold
-Redwool
-Block of Iron
-Purplewool
-Magentawool
-Lightgreenwool
-Greenwool
-Orangewool
-Block of Lapiz
-Bluewool
-Lightbluewool
-Chest
-Head
-Whitewool
-Ice
-Pinkwool
-Block of Emerald
-Woodenstairs(oak)
SurvivorRestrictedBreakEx:
-Block of Gold
-Redwool
-Block of Iron
-Purplewool
-Magentawool
-Lightgreenwool
-Greenwool
-Orangewool
-Block of Lapiz
-Bluewool
-Lightbluewool
-Chest
-Head
-Whitewool
-Ice
-Pinkwool
-Block of Emerald
-Woodenstairs(oak)
HunterRestrictedPlace:
HunterRestrictedBreak:
-Block of Gold
-Redwool
-Block of Iron
-Purplewool
-Magentawool
-Lightgreenwool
-Greenwool
-Orangewool
-Block of Lapiz
-Bluewool
-Lightbluewool
-Chest
-Head
-Whitewool
-Pinkwool
-Block of Emerald
-Woodenstairs(oak)
Kits
Runner:
-STONE_SHOVEL.SHARPNESS:1 (Named Spear if possible)
-LEATHER_CAP (Coloured red if possible)
-GOLDEN_CHESTPLATE
-LEATHER_TROUSERS (Coloured red if possible)
-DIAMOND_BOOTS.FEATHER_FALLING:2
-COOKED_FISH|8
-GOLDEN_APPLE|2
-COBWEB|8
-SWIFTNESS_POTION:1(8:00)|1
-SLOWNESS_SPLASHPOTION(3:00)|2
Fighter:
-STONE_SHOVEL.SHARPNESS:1 (Named spear if possible)
-LEATHER_CAP (Coloured red if possible)
-LEATHER_TUNIC (Coloured red if possible)
-GOLDEN_LEGGINGS
-DIAMOND_BOOTS.FEATHER_FALLING:2
-COOKED_FISH|6
-GOLDEN_APPLE|2
-STRENGHT_POTION:1(3:00)|1
-REGINERING_POTION:2(0:22)|1
Hunters:
killer:
-STONE_SWORD
-LEATHER_TUNIC (Coloured black if possible)
-LEATHER_TROUSER (Coloured black if possible)
-DIAMOND_BOOTS.FEATHER_FALLING:2
-HARMING_POTION:1|3
Hunter:
-STONE_SWORD
-LEATHER_TUNIC (Coloured black if possible)
-LEATHER_TROUSER (Coloured black if possible)
-DIAMOND_BOOTS
-SWIFTNESS_SPLASHPOTION:1(6:00)|1
Leader Hunter:
Destroyer:
-STONE_SWORD
-STONE_HOE.KNOCKBACK:1
-GOLDEN_CHESTPLATE
-LEATHER_TROUSER (Coloured black if possible)
-DIAMOND_BOOTS.FEATHER_FALLING:2
-SWIFTNESS_POTION:1(8:00)|1
JUGGERNAUT:
-DIAMOND_SWORD
-DIAMOND_CHESTPLATE
-DIAMOND_LEGGINGS
-DIAMOND_BOOTS.FEATHER_FALLING:2
-COOKED_FISH|20
-GOLDEN_APPLE|4
-ENDER_PEARL|3
-SWIFTNESS_POTION:1(8:00)|1
I think that was all . Maybe I have forgot some blocks that hunters and survivors can't break. But the mean is that the hunters and survivors can't break anything without Cobweb.
 

Infected_alien8_

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Here is the input file ;)
Input file:

Code:
MapName: Colourido
Author: theWeakGuy48
BuildTime: 1:20 min
GameTime: 6:00 mins
WorldTime: 10:00 mins
SpawnProtectTime:
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
  x: 1734
  y: 73
  z: 537
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 30
  BoxChance: 5
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
  x: 1734
  y: 73
  z: 537
  ChooseKit: false
Centre:
  ==: Vector
  x: 1690
  y: 73
  z: 505
WorldSize: 96
SkyLimit: 90
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: flase
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
-Block of Gold
-Redwool
-Block of Iron
-Purplewool
-Magentawool
-Lightgreenwool
-Greenwool
-Orangewool
-Block of Lapiz
-Bluewool
-Lightbluewool
-Chest
-Head
-Whitewool
-Pinkwool
-Block of Emerald
-Woodenstairs(oak)
SurvivorRestrictedPlace:
-Block of Gold
-Redwool
-Block of Iron
-Purplewool
-Magentawool
-Lightgreenwool
-Greenwool
-Orangewool
-Block of Lapiz
-Bluewool
-Lightbluewool
-Chest
-Head
-Whitewool
-Ice
-Pinkwool
-Block of Emerald
-Woodenstairs(oak)
SurvivorRestrictedBreakEx:
-Block of Gold
-Redwool
-Block of Iron
-Purplewool
-Magentawool
-Lightgreenwool
-Greenwool
-Orangewool
-Block of Lapiz
-Bluewool
-Lightbluewool
-Chest
-Head
-Whitewool
-Ice
-Pinkwool
-Block of Emerald
-Woodenstairs(oak)
HunterRestrictedPlace:
HunterRestrictedBreak:
-Block of Gold
-Redwool
-Block of Iron
-Purplewool
-Magentawool
-Lightgreenwool
-Greenwool
-Orangewool
-Block of Lapiz
-Bluewool
-Lightbluewool
-Chest
-Head
-Whitewool
-Pinkwool
-Block of Emerald
-Woodenstairs(oak)
Kits
Runner:
-STONE_SHOVEL.SHARPNESS:1 (Named Spear if possible)
-LEATHER_CAP (Coloured red if possible)
-GOLDEN_CHESTPLATE
-LEATHER_TROUSERS (Coloured red if possible)
-DIAMOND_BOOTS.FEATHER_FALLING:2
-COOKED_FISH|8
-GOLDEN_APPLE|2
-COBWEB|8
-SWIFTNESS_POTION:1(8:00)|1
-SLOWNESS_SPLASHPOTION(3:00)|2
Fighter:
-STONE_SHOVEL.SHARPNESS:1 (Named spear if possible)
-LEATHER_CAP (Coloured red if possible)
-LEATHER_TUNIC (Coloured red if possible)
-GOLDEN_LEGGINGS
-DIAMOND_BOOTS.FEATHER_FALLING:2
-COOKED_FISH|6
-GOLDEN_APPLE|2
-STRENGHT_POTION:1(3:00)|1
-REGINERING_POTION:2(0:22)|1
Hunters:
killer:
-STONE_SWORD
-LEATHER_TUNIC (Coloured black if possible)
-LEATHER_TROUSER (Coloured black if possible)
-DIAMOND_BOOTS.FEATHER_FALLING:2
-HARMING_POTION:1|3
Hunter:
-STONE_SWORD
-LEATHER_TUNIC (Coloured black if possible)
-LEATHER_TROUSER (Coloured black if possible)
-DIAMOND_BOOTS
-SWIFTNESS_SPLASHPOTION:1(6:00)|1
Leader Hunter:
Destroyer:
-STONE_SWORD
-STONE_HOE.KNOCKBACK:1
-GOLDEN_CHESTPLATE
-LEATHER_TROUSER (Coloured black if possible)
-DIAMOND_BOOTS.FEATHER_FALLING:2
-SWIFTNESS_POTION:1(8:00)|1
JUGGERNAUT:
-DIAMOND_SWORD
-DIAMOND_CHESTPLATE
-DIAMOND_LEGGINGS
-DIAMOND_BOOTS.FEATHER_FALLING:2
-COOKED_FISH|20
-GOLDEN_APPLE|4
-ENDER_PEARL|3
-SWIFTNESS_POTION:1(8:00)|1
I think that was all . Maybe I have forgot some blocks that hunters and survivors can't break. But the mean is that the hunters and survivors can't break anything without Cobweb.
Wow! Thanks for that, but if you want everything unbreakable apart from a cobweb I think you can just put cobweb in the ex bit! But you obviously put a lot of work into listing all of that, thanks! Also thanks for having a go at the input file - there are a couple of things wrong with it but I will sort that out for you! Thanks! (Also if I am wrong about the ex thing please tell me if someone else knows better)
EDIT: theWeakGuy48 Okay, here it is! Sorry i'm taking longer doing input files at the moment! D: I'm sort of still resting from my exams XD

Code:
MapName: Colourido
Author: theWeakGuy48
BuildTime: 80
GameTime: 360
WorldTime: 0
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 1734
    y: 73
    z: 537
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 30
  BoxChance: 5
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 1734
    y: 73
    z: 537
  ChooseKit: false
Centre:
  ==: Vector
  x: 1690
  y: 73
  z: 505
WorldSize: 96
SkyLimit: 90
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
- GOLD_BLOCK
- WOOL
- IRON_BLOCK
- LAPIS_BLOCK
- CHEST
- HEAD
- EMERALD_BLOCK
- WOOD_STAIRS
SurvivorRestrictedPlace:
- GOLD_BLOCK
- WOOL
- IRON_BLOCK
- LAPIS_BLOCK
- CHEST
- HEAD
- EMERALD_BLOCK
- WOOD_STAIRS
SurvivorRestrictedBreakEx:
- COBWEB
HunterRestrictedPlace:
HunterRestrictedBreak:
- GOLD_BLOCK
- WOOL
- IRON_BLOCK
- LAPIS_BLOCK
- CHEST
- HEAD
- EMERALD_BLOCK
- WOOD_STAIRS
Kit:
  HunterFree:
    Scavenger:
    - WOOD_SWORD
  Juggernaut:
    Titan:
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS.PROTECTION_FALL:2
    - DIAMOND_BOOTS
    - DIAMOND_SWORD
    - COOKED_FISH|20
    - GOLDEN_APPLE|4
    - ENDER_PEARL|3
    - POTION.8258|1
  HunterLeader:
    Destroyer:
    - STONE_SWORD
    - STONE_HOE.KNOCKBACK:1
    - GOLD_CHESTPLATE
    - LEATHER_LEGGINGS
    - INK_SACK+Black Dye:Use it on your leggings!
    - DIAMOND_BOOTS.PROTECTION_FALL:2
    - POTION.8258|1
  HunterStart:
    Killer:
    - STONE_SWORD
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - INK_SACK+Black Dye:Use it on your leather!
    - INK_SACK+Black Dye:Use it on your leather!
    - DIAMOND_BOOTS.PROTECTION_FALL:2
    - POTION.16396|3
    Hunter:
    - STONE_SWORD
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - INK_SACK+Black Dye:Use it on your leather!
    - INK_SACK+Black Dye:Use it on your leather!
    - DIAMOND_BOOTS
    - POTION.8258|1
  SurvivorStart:
    Runner:
    - STONE_SPADE.DAMAGE_ALL:1+Spear
    - LEATHER_HELMET
    - RED_ROSE+Red Dye:Use it on your leather!
    - RED_ROSE+Red Dye:Use it on your leather!
    - GOLD_CHESTPLATE
    - LEATHER_LEGGINGS
    - DIAMOND_BOOTS.PROTECTION_FALL:2
    - COOKED_FISH|8
    - GOLDEN_APPLE|2
    - COBWEB|8
    - POTION.8258|1
    - POTION.16458|2
    Fighter:
    - STONE_SPADE.DAMAGE_ALL:1+Spear
    - LEATHER_HELMET
    - LEATHER_CHESTPLATE
    - RED_ROSE+Red Dye:Use it on your leather!
    - RED_ROSE+Red Dye:Use it on your leather!
    - GOLD_LEGGINGS
    - DIAMOND_BOOTS.PROTECTION_FALL:2
    - COOKED_FISH|6
    - POTION.8201|1
    - POTION.8225|1
Is everything okay? I made it so cobwebs can be broken after build time for the survivors, is that what you wanted? (I did it the hard way to be on the safe side of things, as I just realized that my method wouldn't work for the hunters so S_swimmer I will be doing yours again too!)
I also had to just give the kits the dyes for the leather and labelled them instructing people to dye. Sorry.
I also noticed that there are golden apples in the fighter kit. I really don't think that is a good idea, as I have no idea if it will become enchanted or not (I think it always is enchanted) and if it does it will be OP, so I removed it if that is okay. But at the end of the day it's your map, so tell me what you want doing. :)
Last thing, I didn't quite know what you meant by the world time being 10 minutes. :eek: The world time is what time the world is at so it can be night time or day time. What time of day would you like? Use this to help ;):
http://blocktopia.net/forum/threads/configuration-files.8741/
 

TheWeakGuy48_

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1)Is everything okay? I made it so cobwebs can be broken after build time for the survivors, is that what you wanted?

2)I also had to just give the kits the dyes for the leather and labelled them instructing people to dye. Sorry.

3)I also noticed that there are golden apples in the fighter kit. I really don't think that is a good idea, as I have no idea if it will become enchanted or not (I think it always is enchanted) and if it does it will be OP, so I removed it if that is okay. But at the end of the day it's your map, so tell me what you want doing. :)

4)Last thing, I didn't quite know what you meant by the world time being 10 minutes. :eek: The world time is what time the world is at so it can be night time or day time. What time of day would you like?
1) Yea, thats like that I want to have :)

2) I did like the method. ;)

3) Not just Figher but both have Golden Apple. *Derp* When I says Golden Apple I do not mean Super Golden Apple.... but if it isnt possible to get it just remove it then, but I want them so if possible keep them

4) Ooooops, I do not know what that mean,:p but it's going to be Dawn :rolleyes:
 

Infected_alien8_

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1)Is everything okay? I made it so cobwebs can be broken after build time for the survivors, is that what you wanted?

2)I also had to just give the kits the dyes for the leather and labelled them instructing people to dye. Sorry.

3)I also noticed that there are golden apples in the fighter kit. I really don't think that is a good idea, as I have no idea if it will become enchanted or not (I think it always is enchanted) and if it does it will be OP, so I removed it if that is okay. But at the end of the day it's your map, so tell me what you want doing. :)

4)Last thing, I didn't quite know what you meant by the world time being 10 minutes. :eek: The world time is what time the world is at so it can be night time or day time. What time of day would you like?
1) Yea, thats like that I want to have :)

2) I did like the method. ;)

3) Not just Figher but both have Golden Apple. *Derp* When I says Golden Apple I do not mean Super Golden Apple.... but if it isnt possible to get it just remove it then, but I want them so if possible keep them

4) Ooooops, I do not know what that mean,:p but it's going to be Dawn :rolleyes:
Okay thanks!
 
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The map looks colorful and fun also I like how you included some weapons for the survivors so they can attack or run depending on their way on survival but one question, if you were to fall is there anything that would not make you fall to the void because looking at the screenshots I'm not sure if that is blue wool at the bottom or the void and sky. +1 Hope this gets to be on AoD! :)
 
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TheWeakGuy48_

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but one question, if you were to fall is there anything that would not make you fall to the void because looking at the screenshots I'm not sure if that is blue wool at the bottom or the void and sky. +1 Hope this gets to be on AoD! :)
The blue wool is islands. The island is under some jumps, but somewhere it isnt island, there you fall in void

Maybe easier to see in this Picture


EDIT:
Just one thing in your Input File Infected. You had written that we can use locate. I wan't that hunters and survivors not can use locate. Its much funnier to find the survivors without locate. In some maps it's ok that they have locate but not in this map i think. ;)
 

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The reason I put off not replying to this particular submission is because I couldn't see the screenshots that well. I was also too lazy to go on Buildbox and have a look. Nonetheless, I like the map. I love running maps like this, especially if there is a void below. Looks very fun and colorful as well. I'm going with a +1.

(and on some of the other maps too please) ;)
There has only been one other map submission since the competition. ^^
 
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ealev

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I like the map, obviously based around running, and the parkour element in it. It is, as many have said, colorful and it really seems to stand out among most of our maps currently. I'll throw in a +1.
ealev, LagWarrior, SalientGorilla, mythelf, Jeff0521? Your opinions wold be greatly appreciated (and on some of the other maps too please) ;)
Apologies, I had looked at the map, and I thought I had posted on this one.
 
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