But doesn't ALL the active_lava turn to active_cold_water when its supposed to start? And yes, there's another sollution where VetOps+ can close off the timer and release lava manually, but a command would be much easier.totally agree, of course their is a solution to stoping straight water rounds i found starting the lava early gets rid of the water round
yes it does but while i was trying to fix a timer once i had to activate the active_lava manually when it was a cold water round and it release lava but i do see where having a command is easier.But doesn't ALL the active_lava turn to active_cold_water when its supposed to start? And yes, there's another sollution where VetOps+ can close off the timer and release lava manually, but a command would be much easier.
i knew i wasn't imagining things when i saw a controller change a water round (which was the third in a row) into a lava roundActually, this command already exists.
It's called /lavaiswater, and it switches Lava Rounds into Water Rounds and vice-versa
It's a Controller+ command
...oh. Derp. Nevermind then.Actually, this command already exists.
It's called /lavaiswater, and it switches Lava Rounds into Water Rounds and vice-versa
It's a Controller+ command
Yeah this command for cold water is not needed the controllers can change it so why do that if a command already existsActually, this command already exists.
It's called /lavaiswater, and it switches Lava Rounds into Water Rounds and vice-versa
It's a Controller+ command
what? the post you quoted IS the command that controllers use to change itYeah this command for cold water is not needed the controllers can change it so why do that if a command already exists
XD thanks for showing me thatwhat? the post you quoted IS the command that controllers use to change it
i think you misread