So...
In terms of actually "Building a City," I would like to kind of know what you are kind of planning / what you actually mean by this. What I'm kind of stating is like, what type of "theme" is the city actually going for and what should we be expecting if we decide to partake in this group activity?
Will it be a normal, modern city seen with skyscrapers and high-density streets and possibly suburbs on the outskirts?
Or will we be going on different themes such as Medieval, Steampunk, Norse, Sand/Desert, or other themes?
Will it be an underground, possibly roof-hanging city? Or the normal above ground city?
Will we be restricted in terms of what type of blocks we can use as well?
I believe once we have like--- A definite theme, you can actually determine on how/who you want to be able to be building and set up a good system to really make the project more manageable.... Which I think I may have a suggestion for!
Planning Suggestion:
- Stage 1: Test Building Stage
- So, this is essentially an open-plain and planning stage where essentially people from any rank have the ability to build their building or construction ideas based on whatever "Theme" these actual city will be going or based on, and pertaining their resources and building materials and architecture of said buildings to match said theme. This allows people to possibly get a good idea of what to expect and to really build in the main City project. If you do decide on a "group" (Advanced watching over builders) style, you can decide whose skills match/can fit well into specific groups of people.
- Stage 2: Actual project
- I don't actually like the idea of separating Adv's and normal builders/etc; it's restrictive, and doesn't entirely showcase a different array of people's abilities or how they might view how a structure may or may not look.
- In actually allowing people to build, I suggest following possibly the idea (I believe FyreUK does this and Jesse Cox's RPG makers did this on the Steampunk-city) that you separate the city in different sections divided off by different wools to symbolize the different areas of said city... (The Vector City is the example for the RPG makers, please look it up-- It's hard to explain xD)
- Ex: Such as Blue Wool for a "Docks" area or Yellow Wool for possibly a "Temple Complex" (again, depends on the theme), Green wool for a "Park Area," etc, etc, etc. (And based on Budgies' idea, have a group pertaining purely to roads and walls, and all those kinds of things! )
- Once you have the theme down and areas kind of "marked off" with the wool and you have an idea on where you want certain ideas to go, you can have people "Sign Up" or "Join" specific leaders who lead each individual section depending on which section they want to help build, such as if Builder A wants to build skyscrapers in the downtown area, then he can join Group S with said leader. Of course, to prevent saturation and to spread people out, you'll have to put a set-limit on the number of people to join.
- This allows both Adv Builders, Builders, Operators, and anyone else to build together in a cooperative environment without having all those restrictive groups separating the different ranks. This also makes the project more manageable. Based on each groups respective zone, they can build based on whatever examples they made in the testing phase!
... That's my idea for determining who to build! >.<
Anyways, Building is quite fun! In groups it can make the finished project quite beautiful!