No mucking around, I'll get straight into them.
Towers: Use Blocks not Walls!
Pretty simple this one. On the simple towers, use blocks on the outside and not walls. Less hassle for mods when they place derpily, easier for hunters, why not? Walls are just obstructive, make camping with bows easier and are generally unnecessary.
The Loot Problem
At the moment, what can happen is that the few final survivors eventually gather all the best loot and become overpowered, especially when they kill Hunters with good kits, or a Dark Hunter who gathered good loot.
I think Hunters could drop only a proportion of what they have in their inventory, maybe half. That would mean Survivors still get loot from killing people, but at a slower rate. A more extreme approach would be Hunters not dropping weapons/armour full stop, but that just seems stupid. Also, Vatumok thinks that just having chests with more resources and perhaps the occasional chestplate instead of too much bling would be better, which does seem like a better idea.
General Balancing
Since AoD 2.0 started accepting new maps, the staff have done brilliantly to make sure the maps are as fair and balanced as they can be. However, the older maps are lacking a bit. This could potentially be because as Minecraft has been updated, items have been nerfed/buffed, or as AoD has been updated, things have been introduced, modified and taken away. This isn't the AoD 2.0 staff's fault.
Vat mentioned to me that the staff are talking about rebalancing Zombie, and a good focus on chests, which is precisely what I thought was needed. The AoD staff's ongoing dedication to improving the server is very much appreciated. I'm sure if you have any odd suggestions you want to put down, or maybe another solution to an issue raised, feel free to do it here, as I'm sure they'd appreciate it.
So yeah, just a few things from me. o/
Towers: Use Blocks not Walls!
Pretty simple this one. On the simple towers, use blocks on the outside and not walls. Less hassle for mods when they place derpily, easier for hunters, why not? Walls are just obstructive, make camping with bows easier and are generally unnecessary.
The Loot Problem
At the moment, what can happen is that the few final survivors eventually gather all the best loot and become overpowered, especially when they kill Hunters with good kits, or a Dark Hunter who gathered good loot.
I think Hunters could drop only a proportion of what they have in their inventory, maybe half. That would mean Survivors still get loot from killing people, but at a slower rate. A more extreme approach would be Hunters not dropping weapons/armour full stop, but that just seems stupid. Also, Vatumok thinks that just having chests with more resources and perhaps the occasional chestplate instead of too much bling would be better, which does seem like a better idea.
General Balancing
Since AoD 2.0 started accepting new maps, the staff have done brilliantly to make sure the maps are as fair and balanced as they can be. However, the older maps are lacking a bit. This could potentially be because as Minecraft has been updated, items have been nerfed/buffed, or as AoD has been updated, things have been introduced, modified and taken away. This isn't the AoD 2.0 staff's fault.
Vat mentioned to me that the staff are talking about rebalancing Zombie, and a good focus on chests, which is precisely what I thought was needed. The AoD staff's ongoing dedication to improving the server is very much appreciated. I'm sure if you have any odd suggestions you want to put down, or maybe another solution to an issue raised, feel free to do it here, as I'm sure they'd appreciate it.
So yeah, just a few things from me. o/