Attempt #2

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Kordra

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So, I made a map based off the land of Ooo about a month ago and it didn't turn out super well, I thought of just improving it, but I decided to just make a whole new map in place of it. This map was originally going to be a dungeon for JTE but, as could imagine, that didn't really work out due to certain circumstances. So, I made some modifications to this and I think it's ready as it will ever be at this point. It's been sitting on my plot taking up space for some time now, so I guess it's now or never. Hope you like it.

EDIT: USE /WARP SFB IN BB TO VIEW IT, PLEASE OPERATORS ONLY AS I DON'T WANT TRAPS BEING SET OFF BY RANDOM INDIVIDUALS.

Name of map: Dungeon
Author: Kordra
Size: Square (136x104x91)
Map boundary: Center: (-3724.0, 47.0, -2901.0)
Kits:
Dark Hunter:
-Iron Chesplate
-Gold Leggings
-Iron Boots
-Stone Sword
-Bow
-Arrow (20)
Hunter:
-Gold Chestplate
-Gold Leggings
-Leather Boots
-Wooden Sword
-Bow
-Arrow (10)
Survivor:
-Leather Helmet
-Leather Chestplate
-Leather Leggings
-Leather Boots
-Bread (2)
-Wooden Sword
Scavenger:
-Leather Chestplate
-Leather Leggings
-Iron Boots
-Wooden Sword
-Bow
-Arrow (16)
-Apple (6)
Juggernaut:
-Iron Helmet
-Iron Chestplate
-Leather Leggings
-Iron Boots
- Splash Potion of Slowness
-Iron Sword
-Apple (16)
-Enderpearl
Random or choose kits?: Random
Screenshots: http://imgur.com/a/E4xb8
Notes: This map took quite a long time to make. I was on/off is for about a month now. Like I said, it was originally going to be a JTE dungeon, but I thought I would find some use for it rather then just getting rid of it. It's full of fun little traps and gizmos so I would like tnt on. Other then that, I put a lot of devious traps and hard work into this, I hope it pays off. Enjoy!
Download Link: http://www.mediafire.com/download/q74j70aeegrm0j4/Dungeon.zip

Input File Below, Thanks Natsu for the help! :D


Code (text):

Code (text):

MapName: Dungeon
Author: TheReaKordra
BuildTime: 180
GameTime: 840
WorldTime: 12000
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: -3724.0
y: 47.0
z: -2901.0
ChooseKit: false
OneKitPerRound: false
KitResetTime: 120
BoxChance: 15
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: -3724.0
y: 47.0
z: -2901.0
ChooseKit: false
Centre:
==: Vector
x: -3724.0
y: 47.0
z: -2901.0
WorldSize: Square (136x104x91)
SkyLimit: 256
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll:true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 5
SurvivorRestrictedBreak:
- BEDROCK
SurvivorRestrictedPlace:
- BEDROCK
- SAND
- SANDSTONE
- DIRT
- TRAPDOOR
- WOOL
SurvivorRestrictedBreakEx:
- TORCH
- LONG_GRASS
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- IRON_ORE
- DIAMOND_ORE
Kits:
Chieftain:
-Iron Chesplate
-Gold Leggings
-Iron Boots
-Stone Sword
-Bow
-Arrow (20)
Indian:
-Gold Chestplate
-Gold Leggings
-Leather Boots
-Wooden Sword
-Bow
-Arrow (10)
Lost_Civilian:
-Leather Helmet
-Leather Chestplate
-Leather Leggings
-Leather Boots
-Bread (2)
-Wooden Sword
Explorer:
-Leather Chestplate
-Leather Leggings
-Iron Boots
-Wooden Sword
-Bow
-Arrow (16)
-Apple (6)
Soldier:
-Iron Helmet
-Iron Chestplate
-Leather Leggings
-Iron Boots
- Splash Potion of Slowness
-Iron Sword
-Apple (16)
-Enderpearl
 

Samlen

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I can help give better feedback when I have time to look at the map in person, but I can tell you right off the bat that the juggernaut kit is usually supposed to be at least a descent bit better than the hunter kits, since they get to fend themselves from everyone else (on average, juggernaut contains diamond armour/swords and so on, though it can sometimes vary).
 

Natsu

The Flaming Dragon Op
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Right, after reading through this submission and checking out your map, I feel that I should give you a +1 for a few reasons.

1) Your type of AoD map idea, with it all being mainly indoors is new to AoD, and it's worth giving it a shot, it could improve AoD.
2) The kits are balanced and so are the chests, with them being in good places. Not very common for new players, good job! ^_^
3) You've created lots of nifty traps and secret passageways throughout the map, making it extremely fun addicting, and you never know when you'll find another secret or trap. It's an adventurous new type of map, and I'm honestly very impressed.

There are pretty much the main reasons I've decided to +1 your map. Also, if you need help with the input file, PM me regarding it! ^^


Edit: The format has been completed, and fixed this time, thanks for the tip Marz. c=
Code:
MapName: Dungeon
Author: TheReaKordra
BuildTime: 180
GameTime: 840
WorldTime: 12000
SpawnProtectTime: 5000
WorldWeather:
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: -3724.0
y: 47.0
z: -2901.0
ChooseKit: false
OneKitPerRound: false
KitResetTime: 120
BoxChance: 15
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: -3724.0
y: 47.0
z: -2901.0
ChooseKit: false
Centre:
==: Vector
x: -3724.0
y: 47.0
z: -2901.0
WorldSize: Square (136x104x91)
SkyLimit: 256
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll:true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 5
SurvivorRestrictedBreak:
- BEDROCK
SurvivorRestrictedPlace
- BEDROCK
- SAND
- SANDSTONE
- DIRT
- TRAPDOOR
- WOOL
SurvivorRestrictedBreakEx:
- TORCH
- LONG_GRASS
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- IRON_ORE
- DIAMOND_ORE
Kits:
HunterFree:
Indian:
- WOOD_SWORD
- LEATHER_PANTS
- LEATHER_BOOTS
Juggernaut:
Soldier:
- IRON_HELMET
- IRON_CHESTPLATE
- LEATHER_PANTS
- IRON_BOOTS
- POTION.16394
- IRON_SWORD
- APPLE|16
HunterLeader:
Chieftain:
- LEATHER_CHESTPLATE
- IRON_BOOTS
- LEATHER_PANTS
- STONE_SWORD
- BOW
- ARROW|20
HunterStart:
Red_Indian:
- LEATHER_CHESTPLATE
- LEATHER_PANTS
- LEATHER_BOOTS
- WOOD_SWORD
Dead_Explorer:
- LEATHER_CHESTPLATE
- LEATHER_PANTS
- BOW
- ARROW|16
- COMPASS
- WOOD_SWORD
Indian_Warrior:
- LEATHER_CHESTPLATE
- LEATHER_PANTS
- LEATHER_BOOTS
- STONE_SWORD
- BOW
- ARROW|24
SurvivorStart:
Lost_Civilian:
- MAP
- LEATHER_BOOTS
- LEATHER_PANTS
- WOOD_SWORD
Explorer:
- IRON_BOOTS
- LEATHER_CHESTPLATE
- MAP
- BOW
- ARROW|16
- STONE_SWORD
Indiana_Jones:
- IRON_PANTS
- LEATHER_BOOTS
- STONE_SWORD
- MAP
- COMPASS
- BOW
- ARROW|16
 
  • Thank You
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Kordra

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Right, after reading through this submission and checking out your map, I feel that I should give you a +1 for a few reasons.

1) Your type of AoD map idea, with it all being mainly indoors is new to AoD, and it's worth giving it a shot, it could improve AoD.
2) The kits are balanced and so are the chests, with them being in good places. Not very common for new players, good job! ^_^
3) You've created lots of nifty traps and secret passageways throughout the map, making it extremely fun addicting, and you never know when you'll find another secret or trap. It's an adventurous new type of map, and I'm honestly very impressed.

There are pretty much the main reasons I've decided to +1 your map. Also, if you need help with the input file, PM me regarding it! ^^


Edit: Here's the input file! =D

Code (text):

Code (text):

MapName: Dungeon
Author: TheReaKordra
BuildTime: 180
GameTime: 840
WorldTime: 12000
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: -3724.0
y: 47.0
z: -2901.0
ChooseKit: false
OneKitPerRound: false
KitResetTime: 120
BoxChance: 15
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: -3724.0
y: 47.0
z: -2901.0
ChooseKit: false
Centre:
==: Vector
x: -3724.0
y: 47.0
z: -2901.0
WorldSize: Square (136x104x91)
SkyLimit: 256
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll:true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 5
SurvivorRestrictedBreak:
- BEDROCK
SurvivorRestrictedPlace:
- BEDROCK
- SAND
- SANDSTONE
- DIRT
- TRAPDOOR
- WOOL
SurvivorRestrictedBreakEx:
- TORCH
- LONG_GRASS
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- IRON_ORE
- DIAMOND_ORE
Kits:
Chieftain:
-Iron Chesplate
-Gold Leggings
-Iron Boots
-Stone Sword
-Bow
-Arrow (20)
Indian:
-Gold Chestplate
-Gold Leggings
-Leather Boots
-Wooden Sword
-Bow
-Arrow (10)
Lost_Civilian:
-Leather Helmet
-Leather Chestplate
-Leather Leggings
-Leather Boots
-Bread (2)
-Wooden Sword
Explorer:
-Leather Chestplate
-Leather Leggings
-Iron Boots
-Wooden Sword
-Bow
-Arrow (16)
-Apple (6)
Soldier:
-Iron Helmet
-Iron Chestplate
-Leather Leggings
-Iron Boots
- Splash Potion of Slowness
-Iron Sword
-Apple (16)
-Enderpearl
Thanks a ton Natsu! I really appreciate the help.
 

Solis22

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So, I'm normally not one to do this, but it's been a little over a week now with now with no response. I'm just going to add you guys for when you get around to it.
LagWarrior
captain_pikmin
lovedaice
mythelf

First of all, Mythelf and Lag are no longer staff members of AoD.

So Kodora, I actually like this map. One of the reasons of why I like this map is because I love the parkour maps, they're just too awesome. (Almost everyone likes them.) Also, it's a really creative map, and I like that. The only thing that I'm worried of is that it's a really simple map. The map is quite empty, so try to add more stuff, do more parkour jumps, etc.. So for now I'm going with a 0.
 

Haysagar

AoD Con
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Sorry for such the delay of replying on your map submission. I had to clear some things up before I made final decisions on map submissions. Kits look fine. Now this map really just looks a couple giant boxes connected to each other. They have nice detail in each box but I can still feel I'm inside a box. Then it seemed like you tried to add instant kill traps along the whole map. Half of the traps you get stuck in hole and your basically screwed. I would of also liked to see a more verity of choices going in and out of various boxes. Overall I don't think this will be a very enjoyable map on AoD. Declined.
 
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