Map Name: Astral Elements
Map Authors: Catcocomics
Game Type: Mob
Map Worldborder: very self-contained
Download: /warp astralelements
Game Time: n/a
Screenshots:
If you think the walls are an eye-sore, I can change them.
Maximum amount of players: 4
Notes:
*Weapons and armor are to be unbreakable. Of the shields, only the Mirror Shield is unbreakable, so don't over use them.
*Vindicators wield axes that can disable shields temporarily, so try not to over use them.
*There are two chests, one containing a Mirror Shield, and one containing a Bug Bat. If this is deemed to being over powered, then they may get nerfed or removed.
*Different weapons in the shops offer different advantages:
Wave time: 120 seconds, change later if necessary
Shop Locations: Colored shulker boxes on the four disks immediately around spawn
Mob spawn locations: On the isolated gold blocks in each of the four corners, and maybe on some of the elements (ice, wind, light for examples. Water and Fire aren't suitable for mob spawning, though).
Player spawn location(s): The purple disk in the center.
Shop Items: See contents of the shop boxes. Shops are divided into Offensive, Defensive, Support, and Deific classifications (deific is 3rd tier, other shops are 2nd tier)
Kits: Contents found in light blue shulker box, contains the only two 1st tier items.
Primordial Spirit:
-Spirit Flame: Sharp 5 fire 1 blaze powder
-Deku Shield: decorated shield with 50 durability remaining
End Wave: Game ends when wave 45 ends.
Mob Settings:
Note: this map is highly experimental, and may be better released in a trial phase initially. Shop prices and mob drops may be rebalanced at a later time if concerns for inventory space or the map's economy come up.
Map Authors: Catcocomics
Game Type: Mob
Map Worldborder: very self-contained
Download: /warp astralelements
Game Time: n/a
Screenshots:
If you think the walls are an eye-sore, I can change them.
Maximum amount of players: 4
Notes:
*Weapons and armor are to be unbreakable. Of the shields, only the Mirror Shield is unbreakable, so don't over use them.
*Vindicators wield axes that can disable shields temporarily, so try not to over use them.
*There are two chests, one containing a Mirror Shield, and one containing a Bug Bat. If this is deemed to being over powered, then they may get nerfed or removed.
*Different weapons in the shops offer different advantages:
-Spirit Flame does slightly higher damage (4 per tier) and has progressively longer burn time.
-Beacon Blade also does some fire, but is more focused on maximizing damage to undead (while still remaining relevant against other mobs).
-Snow Sword is focused on laying low as many monsters as possible; probably ideal given how many there are.
-Mountain Hammer focuses on strong single-target damage. It's also good for one-shotting arthropods.
-Bug Bat is very specifically anti-arthropod. You can try poking a zombie with it, but it won't do you much good.
-Fairy Bow has a very strong bow string.
-Lightning Rod shoots bolts that are supposedly as hot as the surface of the sun.
-Beacon Blade also does some fire, but is more focused on maximizing damage to undead (while still remaining relevant against other mobs).
-Snow Sword is focused on laying low as many monsters as possible; probably ideal given how many there are.
-Mountain Hammer focuses on strong single-target damage. It's also good for one-shotting arthropods.
-Bug Bat is very specifically anti-arthropod. You can try poking a zombie with it, but it won't do you much good.
-Fairy Bow has a very strong bow string.
-Lightning Rod shoots bolts that are supposedly as hot as the surface of the sun.
Wave time: 120 seconds, change later if necessary
Shop Locations: Colored shulker boxes on the four disks immediately around spawn
Mob spawn locations: On the isolated gold blocks in each of the four corners, and maybe on some of the elements (ice, wind, light for examples. Water and Fire aren't suitable for mob spawning, though).
Player spawn location(s): The purple disk in the center.
Shop Items: See contents of the shop boxes. Shops are divided into Offensive, Defensive, Support, and Deific classifications (deific is 3rd tier, other shops are 2nd tier)
Kits: Contents found in light blue shulker box, contains the only two 1st tier items.
Primordial Spirit:
-Spirit Flame: Sharp 5 fire 1 blaze powder
-Deku Shield: decorated shield with 50 durability remaining
End Wave: Game ends when wave 45 ends.
Mob Settings:
1st Tier Mobs:
-Silver Fish: x5 Frequency - 1 Gold - Waves 1-14
-Ender Mite: x4 Frequency - 1 Gold - Waves 3-14
-Spider: x3 Frequency - 2 Gold - Waves 6-14
-Slime: x2 Frequency - 3 Gold - Waves 9-14
-Zombie/Husk: x2 Frequency - 4 Gold - Waves 10-14
-Skeleton: x1 Frequency - 5 Gold - Waves 11-14
-Creeper: x0.6 Frequency - 8 Gold - Waves 12-14
-(Boss) Enderman Boss: x2 Frequency - 10 Gold - Wave 15
-Silver Fish: x5 Frequency - 1 Gold - Waves 1-14
-Ender Mite: x4 Frequency - 1 Gold - Waves 3-14
-Spider: x3 Frequency - 2 Gold - Waves 6-14
-Slime: x2 Frequency - 3 Gold - Waves 9-14
-Zombie/Husk: x2 Frequency - 4 Gold - Waves 10-14
-Skeleton: x1 Frequency - 5 Gold - Waves 11-14
-Creeper: x0.6 Frequency - 8 Gold - Waves 12-14
-(Boss) Enderman Boss: x2 Frequency - 10 Gold - Wave 15
2nd Tier Mobs:
-Zombie Pigman: x2 Frequency - 10 Gold - Waves 16-29
-Stray: x1.2 Frequency - 20 Gold - Waves 18-29
-With Skeleton: x2 Frequency - 20 Gold - Waves 20-29
-Cave Spider: x3 Frequency - 10 Gold - Waves 22-29
-Witch: x1 Frequency - 20 Gold - Waves 20-29
-Magma Slime: x5 Frequency - 10 Gold - Waves 18-29
-Ghast: x2 Fequency - 15 Gold - Waves 22-29
-Blaze: x3 Frequency - 15 Gold - Waves 24-29
-(Boss) Skeleton Horsemen: x3 Frequency - 50 Gold - Wave 30
3rd Tier Mobs:
-Endermen: x4 Frequency - 30 Gold - Waves 31-39
-Vindicator: x2 Frequency - 40 Gold - Waves 35-44
-Evoker: x2 Frequency - 25 Gold - Waves 33-44
-Vex: x5 Frequency - 30 Gold - Waves 37-44
-(Boss) Wither: x5 Frequency - 64 Gold - Wave 45
-Zombie Pigman: x2 Frequency - 10 Gold - Waves 16-29
-Stray: x1.2 Frequency - 20 Gold - Waves 18-29
-With Skeleton: x2 Frequency - 20 Gold - Waves 20-29
-Cave Spider: x3 Frequency - 10 Gold - Waves 22-29
-Witch: x1 Frequency - 20 Gold - Waves 20-29
-Magma Slime: x5 Frequency - 10 Gold - Waves 18-29
-Ghast: x2 Fequency - 15 Gold - Waves 22-29
-Blaze: x3 Frequency - 15 Gold - Waves 24-29
-(Boss) Skeleton Horsemen: x3 Frequency - 50 Gold - Wave 30
3rd Tier Mobs:
-Endermen: x4 Frequency - 30 Gold - Waves 31-39
-Vindicator: x2 Frequency - 40 Gold - Waves 35-44
-Evoker: x2 Frequency - 25 Gold - Waves 33-44
-Vex: x5 Frequency - 30 Gold - Waves 37-44
-(Boss) Wither: x5 Frequency - 64 Gold - Wave 45
Note: this map is highly experimental, and may be better released in a trial phase initially. Shop prices and mob drops may be rebalanced at a later time if concerns for inventory space or the map's economy come up.
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