Name of map: Relic
Author: Guinessis
Size: 220x220
Map boundary:
Center sponge at: -54.5, 120.5, 172.5
Circular radius of 110 blocks.
Spawn for both sides is at: -54.5, 66, 92.5
Kits:
Random or choose kits?: Random
Screenshots:
Notes: The citizens of Relic have continued their peaceful lives for decades, sheltered from the outside world in their massive stone halls. However the ancient shades that haunt the structure are beginning to stir.
This is recreated from my last major map project for classic zombie, Pandora. The interior city is all new to spice things up a bit, and the required adjustments have been made for AoD (fall damage, water physics, lighting, etc). The map is in a mushroom biome, so monsters may be spawned from eggs and nothing else.
Iron must be unbreakable for all sides for the entire game.
The kits and chests have been designed to promote archery over swordplay. There are a few swords, but none more powerful than wood. I did play around with enchanting and added a few "fun" items (with inspiration from Raz) to the chests.
Download Link: http://www.mediafire.com/?13yt4vxvczkxj91
Input File (not sure how to make iron unbreakable during build time):
Author: Guinessis
Size: 220x220
Map boundary:
Center sponge at: -54.5, 120.5, 172.5
Circular radius of 110 blocks.
Spawn for both sides is at: -54.5, 66, 92.5
Kits:
HunterLeader:
Eidolon:
- WOOD_SWORD
- BOW
- ARROW|64
- ENDER_PEARL|3
- LEATHER_LEGGINGS
- MAIL_CHESTPLATE
- LEATHER_BOOTS
- POTION.34|1
HunterStart:
Apparition:
- WOOD_SWORD
- BOW
- ARROW|64
- LEATHER_BOOTS
- LEATHER_CHESTPLATE
Shade:
- WOOD_SWORD
- POTION.34|1
- BOW
- ARROW|64
- POTION.16404|3
Banshee:
- ENDER_PEARL|1
- POTION.16388|1
- POTION.16396|3
- POTION.16456|1
- POTION.16394|1
- BOW
- ARROW|64
SurvivorStart:
Citizen:
- BOW
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- ARROW|16
- BREAD|4
Priest:
- WOOD_SWORD
- BOW
- ARROW|16
- POTION.16389|5
- POTION.16396|5
Eidolon:
- WOOD_SWORD
- BOW
- ARROW|64
- ENDER_PEARL|3
- LEATHER_LEGGINGS
- MAIL_CHESTPLATE
- LEATHER_BOOTS
- POTION.34|1
HunterStart:
Apparition:
- WOOD_SWORD
- BOW
- ARROW|64
- LEATHER_BOOTS
- LEATHER_CHESTPLATE
Shade:
- WOOD_SWORD
- POTION.34|1
- BOW
- ARROW|64
- POTION.16404|3
Banshee:
- ENDER_PEARL|1
- POTION.16388|1
- POTION.16396|3
- POTION.16456|1
- POTION.16394|1
- BOW
- ARROW|64
SurvivorStart:
Citizen:
- BOW
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- ARROW|16
- BREAD|4
Priest:
- WOOD_SWORD
- BOW
- ARROW|16
- POTION.16389|5
- POTION.16396|5
Screenshots:
Overview. The map is based on a massive cubic relic found hovering inside a large crater. A tribe of survivors have settled inside of the interior and constructed shops, houses, and workstations.
Above the map.
Underneath. The cube is suspended by a spiral staircase at the bottom of the crater. Pathways and stations loop around the underside.
Side of the crater. Water flows into one of the rooms. The bridge in the distance is the main entrance from the spawn. External walkways cross from level to level through the surrounding jungle.
Interior 1. The cube is broken up into 27 large rooms with connecting arches and paths. The settlers have constructed their own shacks and meeting areas inside.
Interior 2. A marketplace with various vendors and pumpkins on display.
Interior 3. The central column of the cube. This extends from the spiral staircase in the crater to the upper levels.
Interior 4. A pool of water in one of the lower levels.
Above the map.
Underneath. The cube is suspended by a spiral staircase at the bottom of the crater. Pathways and stations loop around the underside.
Side of the crater. Water flows into one of the rooms. The bridge in the distance is the main entrance from the spawn. External walkways cross from level to level through the surrounding jungle.
Interior 1. The cube is broken up into 27 large rooms with connecting arches and paths. The settlers have constructed their own shacks and meeting areas inside.
Interior 2. A marketplace with various vendors and pumpkins on display.
Interior 3. The central column of the cube. This extends from the spiral staircase in the crater to the upper levels.
Interior 4. A pool of water in one of the lower levels.
This is recreated from my last major map project for classic zombie, Pandora. The interior city is all new to spice things up a bit, and the required adjustments have been made for AoD (fall damage, water physics, lighting, etc). The map is in a mushroom biome, so monsters may be spawned from eggs and nothing else.
Iron must be unbreakable for all sides for the entire game.
The kits and chests have been designed to promote archery over swordplay. There are a few swords, but none more powerful than wood. I did play around with enchanting and added a few "fun" items (with inspiration from Raz) to the chests.
Download Link: http://www.mediafire.com/?13yt4vxvczkxj91
Input File (not sure how to make iron unbreakable during build time):
Code:
MapName: Relic
Author: Guinessis
BuildTime: 120
GameTime: 600
WorldTime: 13000
SpawnProtectTime: 5
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: -54.5
y: 67
z: 92.5
ChooseKit: false
OneKitPerRound: false
KitResetTime: 5
BoxChance: 0
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: -54.5
y: 67
z: 92.5
ChooseKit: false
Centre:
==: Vector
x: -54.5
y: 120.5
z: 172.5
WorldSize: 110
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 0
SurvivorRestrictedPlace:
-BEDROCK
SurvivorRestrictedBreakEx:
-BEDROCK
HunterRestrictedPlace:
HunterRestrictedBreak:
-IRON
Kit:
HunterLeader:
Eidolon:
- WOOD_SWORD
- BOW
- ARROW|64
- ENDER_PEARL|3
- LEATHER_LEGGINGS
- MAIL_CHESTPLATE
- LEATHER_BOOTS
- POTION.34|1
HunterStart:
Apparition:
- WOOD_SWORD
- BOW
- ARROW|64
- LEATHER_BOOTS
- LEATHER_CHESTPLATE
Shade:
- WOOD_SWORD
- POTION.34|1
- BOW
- ARROW|64
- POTION.16404|3
Banshee:
- ENDER_PEARL|1
- POTION.16388|1
- POTION.16396|3
- POTION.16456|1
- POTION.16394|1
- BOW
- ARROW|64
SurvivorStart:
Citizen:
- BOW
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- ARROW|16
- BREAD|4
Priest:
- WOOD_SWORD
- BOW
- ARROW|16
- POTION.16389|5
- POTION.16396|5
Chest:
HunterBox:
Awesome:
MysteryBox:
Legendary: