Name of Map: Academy (name at creation was Research, may have to be changed)
Author: Guinessis
Size: 120x120
Map Boundaries:
Center (Marked by Sponge): -195, 90
Side Length: 2*60 (For Square Geometry)
Radius: 75 (For Circular Geometry to include the corners)
Kits: FEEDBACK PLEASE!
Current kits contain a few more goodies than traditional so the playing field is more level for new players/survivors. Build time should be set to 30 seconds so survivors have to keep moving in packs across the map picking up supplies rather than camping a single spot with the best items. That's the goal of the map anyway - if the hunters know where you are, you'd better find a new spot. Keep on the move and use spiderwebs + slowness potions to keep the hunter horde at bay.
Random or choose kits? Choose if possible.
Screenshots:
Notes:
Build Time: 0:30
TNT Map Damage ON
SURVIVORS CANNOT BREAK STONE (no other restrictions - saw a player tunnel to bedrock this afternoon, I'd rather avoid that nonsense)
Built this map in creative with single player commands, then trimmed excess chunks to reduce the map size. The playing area will fit in a 8x8 chunk region, so if it's more suitable feel free to prune the remaining chunks for square geometry.
Let's hope it works!
Download link: http://www.mediafire.com/?o2mbesb1m7ao53v
Author: Guinessis
Size: 120x120
Map Boundaries:
Center (Marked by Sponge): -195, 90
Side Length: 2*60 (For Square Geometry)
Radius: 75 (For Circular Geometry to include the corners)
Kits: FEEDBACK PLEASE!
Current kits contain a few more goodies than traditional so the playing field is more level for new players/survivors. Build time should be set to 30 seconds so survivors have to keep moving in packs across the map picking up supplies rather than camping a single spot with the best items. That's the goal of the map anyway - if the hunters know where you are, you'd better find a new spot. Keep on the move and use spiderwebs + slowness potions to keep the hunter horde at bay.
Survivor:
Scientist:
Splash Potion of Harming x 5
Splash Potion of Healing x 5
Potion of Swiftness x 1
Splash Potion of Slowness x 3
Potion of Regeneration I x 1
Guard:
Stone Sword
Bow
Arrows x 8
Iron Helmet
Iron Chestplate
Leather Leggings
Iron Boots
Engineer:
Bow
Arrows x 8
Leather Chestplate
Leather Leggings
Leather Boots
Dirt x 16
Spiderweb x 16
Shears
Flint and Steel
TNT x 2 (TNT MAP DAMAGE ON)
Bucket x 2
Hunter:
Berserker:
Iron Sword
Leather Chestplate
Leather Leggings
Leather Boots
Potion of Strength x 1
Stalker:
Stone Sword
Bow
Arrows x 64
Potion of Swiftness x 1
Leather Boots
Leather Leggings
Ender Pearl x 3
Goliath:
Wooden Sword
Iron Chestplate
Iron Leggings
Iron Boots
Potion of Regeneration II x 1
Saboteur:
Wooden Sword
Iron Pick
Leather Chestplate
Leather Leggings
Leather Boots
Flint and Steel
Shears
Dirt x 64
Bucket x 2
TNT x 4 (TNT MAP DAMAGE ON)
Scientist:
Splash Potion of Harming x 5
Splash Potion of Healing x 5
Potion of Swiftness x 1
Splash Potion of Slowness x 3
Potion of Regeneration I x 1
Guard:
Stone Sword
Bow
Arrows x 8
Iron Helmet
Iron Chestplate
Leather Leggings
Iron Boots
Engineer:
Bow
Arrows x 8
Leather Chestplate
Leather Leggings
Leather Boots
Dirt x 16
Spiderweb x 16
Shears
Flint and Steel
TNT x 2 (TNT MAP DAMAGE ON)
Bucket x 2
Hunter:
Berserker:
Iron Sword
Leather Chestplate
Leather Leggings
Leather Boots
Potion of Strength x 1
Stalker:
Stone Sword
Bow
Arrows x 64
Potion of Swiftness x 1
Leather Boots
Leather Leggings
Ender Pearl x 3
Goliath:
Wooden Sword
Iron Chestplate
Iron Leggings
Iron Boots
Potion of Regeneration II x 1
Saboteur:
Wooden Sword
Iron Pick
Leather Chestplate
Leather Leggings
Leather Boots
Flint and Steel
Shears
Dirt x 64
Bucket x 2
TNT x 4 (TNT MAP DAMAGE ON)
Random or choose kits? Choose if possible.
Screenshots:
Day Overview. Starting at the left side and continuing clockwise:
Building 1: Biomimetics Institute. Contains brewing equipment, potions, etc.
Building 2: Dining facilities and archives. Contains precious food, books, and enchanting tables.
Building 3 (bottom right): Engineering. Contains additional weapons and utility blocks (TNT, spiderwebs, etc)
Each of these centers are connected by three walkways: the outer bridges, central paths, and underground sewers. There are very few rooms that contain dead ends (and most of them you don't want to stay in).
Night Overview:
Archives A:
Archives B:
Workroom Example:
Indoor Garden:
Reactor Room:
Engineering:
Sewer Entrance:
Building 1: Biomimetics Institute. Contains brewing equipment, potions, etc.
Building 2: Dining facilities and archives. Contains precious food, books, and enchanting tables.
Building 3 (bottom right): Engineering. Contains additional weapons and utility blocks (TNT, spiderwebs, etc)
Each of these centers are connected by three walkways: the outer bridges, central paths, and underground sewers. There are very few rooms that contain dead ends (and most of them you don't want to stay in).
Night Overview:
Archives A:
Archives B:
Workroom Example:
Indoor Garden:
Reactor Room:
Engineering:
Sewer Entrance:
Notes:
Build Time: 0:30
TNT Map Damage ON
SURVIVORS CANNOT BREAK STONE (no other restrictions - saw a player tunnel to bedrock this afternoon, I'd rather avoid that nonsense)
Built this map in creative with single player commands, then trimmed excess chunks to reduce the map size. The playing area will fit in a 8x8 chunk region, so if it's more suitable feel free to prune the remaining chunks for square geometry.
Let's hope it works!
Download link: http://www.mediafire.com/?o2mbesb1m7ao53v