[AoD] Ascendant

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Guinessis

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Knocking this one out real quick like to test command blocks. Last map for a bit - making these two has been a great stress reliever but the little man is becoming much more active and my semi-paternity leave is about to expire.

Name of map: Ascendant​
Author: Guinessis​
Size: 150x150 (Square)​
Map boundary: Center is at 0,10,0, with a radius of 75 blocks.​
Kits:
HunterFree:​
Flameseeker:​
- STONE_SWORD.FIRE_ASPECT:1+Flamesword​
- CHAINMAIL_BOOTS​
- CHAINMAIL_LEGGINGS​
- CHAINMAIL_CHESTPLATE​
- MONSTER_EGG.64+Avatar​
- FLINT_AND_STEEL​
Juggernaut:​
Fiery_Titan:​
- DIAMOND_HELMET​
- DIAMOND_CHESTPLATE​
- DIAMOND_LEGGINGS​
- DIAMOND_BOOTS​
- DIAMOND_SWORD​
- BOW​
- GRILLED_PORK|16​
- WOOL|64​
- POTION.8258|1​
- POTION.5|1​
- POTION.5|1​
- POTION.5|1​
- POTION.8257|1​
- ARROW|64​
HunterLeader:​
Roaring_Fire:​
- STONE_SWORD.FIRE_ASPECT:1+Flamesword​
- BOW.ARROW_FIRE:1+Flamebow​
- CHAINMAIL_BOOTS​
- CHAINMAIL_LEGGINGS​
- CHAINMAIL_CHESTPLATE​
- ARROW|64​
- MONSTER_EGG.64+Avatar​
- FLINT_AND_STEEL​
HunterStart:​
Flameseeker:​
- STONE_SWORD.FIRE_ASPECT:1+Flamesword​
- CHAINMAIL_BOOTS​
- CHAINMAIL_LEGGINGS​
- CHAINMAIL_CHESTPLATE​
- MONSTER_EGG.64+Avatar​
- FLINT_AND_STEEL​
Firebringer:​
- BOW.ARROW_FIRE:1+Flamebow​
- WOOD_SWORD​
- CHAINMAIL_BOOTS​
- CHAINMAIL_LEGGINGS​
- CHAINMAIL_CHESTPLATE​
- ARROW|64​
- MONSTER_EGG.64+Avatar​
- FLINT_AND_STEEL​
SurvivorStart:​
Survivor:​
- STONE_SWORD.KNOCKBACK:1+Two-Handed Broadsword​
- CHAINMAIL_HELMET​
- CHAINMAIL_BOOTS​
- CHAINMAIL_LEGGINGS​
- CHAINMAIL_CHESTPLATE​
- BOW​
- ARROW|12​
- WEB|10​
- CAKE|1​
Random or choose kits?: Random​
Screenshots:
Players spawn at the bottom of the map.​
There are multiple exits from the spawn area. As players progress up the structure, the number of paths continues to decrease. The map is mostly symmetrical.​
View from the side:​
The top is the ideal place to defend for the survivors. The center contains teleporters that will warp the survivors to sniping platforms that overlook the sides. Each platform has an infinity bow. You can see one of these platforms in the top right of this screenshot.​
View from above. The cylindrical regions on the far side are inaccessible.​
Here's the catch for the map, and the reason for the name. Survivors are given all the tools they need to defend the top. But if they only defend the top, they leave these shrines unguarded. Each shrine cannot be reached by the survivors since they use lava falls. Hunters are given fire protection (as a side note, the lava surrounding the map is only one block thick and hides the void - hunters will die if they fall as well).​
Each shrine grants the Hunter 5 minutes of a potion effect. The available effects are Speed 1, Regeneration 1, and Strength 1. If the hunter is able to grab all three, they'll be considerably more difficult to handle. Survivors will have to lock down the map using knockback bows and webs.​
Notes: I couldn't find the name of the redstone blocks, so I'm assuming that #152 works. They should not be breakable.​
COMMAND BLOCKS MUST BE ON (and I'd recommend suppressing the output unless you want the chat to be spammed).
No break! Hunters and survivors may place webs and fire.​
Input File:
Code:
MapName: Ascendant
Author: Guinessis
BuildTime: 60
GameTime: 600
WorldTime: 9000
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 0.0
    y: 12.0
    z: 0.0
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 5
  BoxChance: 0
  MoveFirstHunter: true
  FallReduction: 0
  CanDrown: false
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 0.0
    y: 12.0
    z: 0.0
  ChooseKit: false
  FallReduction: 0
  CanDrown: true
Centre:
  ==: Vector
  x: 0.0
  y: 40.0
  z: 0.0
WorldSize: 75
SkyLimit: 1000
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 0
SurvivorRestrictedBreak:
- NETHER_BRICK
- REDSTONE_LAMP_ON
- REDSTONE_LAMP_OFF
- OBSIDIAN
- 152
- GLASS
- NETHER_FENCE
- STONE_PLATE
- GOLD_BLOCK
SurvivorRestrictedPlace:
- BEDROCK
SurvivorRestrictedBreakEx:
- WEB
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- NETHER_BRICK
- REDSTONE_LAMP_ON
- REDSTONE_LAMP_OFF
- OBSIDIAN
- 152
- GLASS
- NETHER_FENCE
- STONE_PLATE
- GOLD_BLOCK
Kit:
  HunterFree:
    Flameseeker:
    - STONE_SWORD.FIRE_ASPECT:1+Flamesword
    - CHAINMAIL_BOOTS
    - CHAINMAIL_LEGGINGS
    - CHAINMAIL_CHESTPLATE
    - MONSTER_EGG.64+Avatar
    - FLINT_AND_STEEL
  Juggernaut:
    Fiery_Titan:
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - DIAMOND_SWORD
    - BOW
    - GRILLED_PORK|16
    - WOOL|64
    - POTION.8258|1
    - POTION.5|1
    - POTION.5|1
    - POTION.5|1
    - POTION.8257|1
    - ARROW|64
  HunterLeader:
    Roaring_Fire:
    - STONE_SWORD.FIRE_ASPECT:1+Flamesword
    - BOW.ARROW_FIRE:1+Flamebow
    - CHAINMAIL_BOOTS
    - CHAINMAIL_LEGGINGS
    - CHAINMAIL_CHESTPLATE
    - ARROW|64
    - MONSTER_EGG.64+Avatar
    - FLINT_AND_STEEL
  HunterStart:
    Flameseeker:
    - STONE_SWORD.FIRE_ASPECT:1+Flamesword
    - CHAINMAIL_BOOTS
    - CHAINMAIL_LEGGINGS
    - CHAINMAIL_CHESTPLATE
    - MONSTER_EGG.64+Avatar
    - FLINT_AND_STEEL
    Firebringer:
    - BOW.ARROW_FIRE:1+Flamebow
    - WOOD_SWORD
    - CHAINMAIL_BOOTS
    - CHAINMAIL_LEGGINGS
    - CHAINMAIL_CHESTPLATE
    - ARROW|64
    - MONSTER_EGG.64+Avatar
    - FLINT_AND_STEEL
  SurvivorStart:
    Survivor:
    - STONE_SWORD.KNOCKBACK:1+Two-Handed Broadsword
    - CHAINMAIL_HELMET
    - CHAINMAIL_BOOTS
    - CHAINMAIL_LEGGINGS
    - CHAINMAIL_CHESTPLATE
    - BOW
    - ARROW|12
    - WEB|10
    - CAKE|1
Effects:
  Hunter:
    Starting:
    - FIRE_RESISTANCE|1000|5
 
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