AoD: Artwood

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Guinessis

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Name of map: Artwood
Author: Artwood/Guinessis
Size: (190x190)
Map boundary: Center sponges at -400.5, -204.5 with radius of 95 blocks
Spawn is at -410.5, 67, -204.5
Kits:

High Priest:
- STONE_SWORD
- BOW
- ARROW|16
- LEATHER_LEGGINGS
- IRON_CHESTPLATE
- LEATHER_BOOTS
- POTION.39|1 (Potion of Strength II - may be adjusted)
HunterStart:
Scout:
- WOOD_SWORD
- IRON_PICKAXE
- DIRT|32
- ENDERPEARL|1
- LADDER|4
- LEATHER_LEGGINGS
- LEATHER_BOOTS
Cultist:
- STONE_SWORD
- STONE_AXE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- LEATHER_LEGGINGS
- FLINT_AND_TINDER
Warlock:
- WOOD_SWORD
- ENDERPEARL|2
- POTION.16388|1 (Splash poison)
- POTION.16396|3 (Splash harming)
- POTION.16456|1 (Splash slowness)
- POTION.16394|1 (Splash weakness)
SurvivorStart:
Villager:
- WOOD_SWORD
- BREAD|8
- BOW
- ARROW|16
- DIRT|16
Archer:
- WOOD_SWORD
- BOW
- ARROW|24
- LEATHER_LEGGINGS
- LEATHER_BOOTS
Guard:
- STONE_SWORD
- LEATHER_LEGGINGS
- LEATHER_CHESTPLATE
- LEATHER_BOOTS

Random or choose kits?: Random
Screenshots:
Overview:

Castle:

Inside one of the buildings:

Along one of the streets:

View of the fountain:

Notes: This is the map Artwood downloaded from PlanetMinecraft then converted and adjusted for AoD by Guinessis. The map is based on a medieval town that has been infiltrated by a sinister cult.

I modified all the chests (hopefully, it is possible that I missed one or two, but I know for a fact I tracked down the two uber-diamond chests) and placed boundaries in an attempt to limit the size. There are two enchanting tables (one obvious and one not so obvious), abundant gear (mostly leather and chain, a few iron pieces), weapons (mostly stone/wood, a few iron, and two diamond), and a moderate amount of food. Have fun!

Download Link: http://www.mediafire.com/?hvrqwo51lz32i90


Input file: (again, as best I understand the format)
Code:
MapName: Artwood
Author: Artwood/Guinessis
BuildTime: 120
GameTime: 600
WorldTime: 13000
SpawnProtectTime: 5
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -410.5
    y: 67
    z: -204.5
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 5
  BoxChance: 0
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -410.5
    y: 67
    z: -204.5
  ChooseKit: false
Centre:
  ==: Vector
  x: -400.5
  y: 94
  z: -204.5
WorldSize: 95
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 0
SurvivorRestrictedPlace:
-BEDROCK
SurvivorRestrictedBreakEx:
-BEDROCK
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
-BEDROCK
Kit:
  HunterLeader:
    High Priest:
    - STONE_SWORD
    - BOW
    - ARROW|16
    - LEATHER_LEGGINGS
    - IRON_CHESTPLATE
    - LEATHER_BOOTS
    - POTION.39|1
  HunterStart:
    Scout:
    - WOOD_SWORD
    - IRON_PICKAXE
    - DIRT|32
    - ENDERPEARL|1
    - LADDER|4
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    Cultist:
    - STONE_SWORD
    - STONE_AXE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - LEATHER_LEGGINGS
    - FLINT_AND_TINDER
    Warlock:
    - WOOD_SWORD
    - ENDERPEARL|2
    - POTION.16388|1
    - POTION.16396|3
    - POTION.16456|1
    - POTION.16394|1
  SurvivorStart:
    Villager:
    - WOOD_SWORD
    - BREAD|8
    - BOW
    - ARROW|16
    - DIRT|16
    Archer:
    - WOOD_SWORD
    - BOW
    - ARROW|24
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    Guard:
    - STONE_SWORD
    - LEATHER_LEGGINGS
    - LEATHER_CHESTPLATE
    - LEATHER_BOOTS
Chest:
  HunterBox:
    Awesome:
  MysteryBox:
    Legendary:
 

Haysagar

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Map looks great from the pictures and classes look allright, ill download it later and check it out a bit more and see if anything might need to be changed. But for now +1 and good job.
 

Baker93

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Nice work as always Guin, the map seems to offer awesome gameplay, with plenty to loot from those lovely chests ;). The only thing that may cause frustration from my view is this well at -346,65,-211 :

This opens up into a rather large cave system, one which all it takes is a wandering survivor to stumble across it and to be rather easily in the clear, due to the vast nature of it. However a majority isn't lit and so it may be countered by the mobs within, making it a rather foolish path. I'm no expert, so don't just change it because dat telletubby said so, it may turn out to bring great amusement through such messages as "Baker93 tried to hug a creeper" XD. Keep them map conversions coming, I love em :p
 

Guinessis

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Nice work as always Guin, the map seems to offer awesome gameplay, with plenty to loot from those lovely chests ;). The only thing that may cause frustration from my view is this well at -346,65,-211 :

This opens up into a rather large cave system, one which all it takes is a wandering survivor to stumble across it and to be rather easily in the clear, due to the vast nature of it. However a majority isn't lit and so it may be countered by the mobs within, making it a rather foolish path. I'm no expert, so don't just change it because dat telletubby said so, it may turn out to bring great amusement through such messages as "Baker93 tried to hug a creeper" XD. Keep them map conversions coming, I love em :p
Good catch! I did spot that cave system while reviewing the map after the initial submission and it should be completely blocked off now. I'm fairly certain that the current dl is for the updated version but I'll double check later today and update if necessary. Thanks for the feedback and for taking a close look at the map!

EDIT: Found it and fixed it - dl link has been updated.
 

Wooffus

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Initially, I would've thought it might have been too much like some of the town based maps that's already on the system, but with the amount of detail on this one and careful attention to the surroundings, I could see this working out. I couldn't sense any major problems in regards to the design, the functionability and any potential irks other than the cave system brought up above, so you have my blessing. +1 from me :)
 
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