Name of map: Artwood
Author: Artwood/Guinessis
Size: (190x190)
Map boundary: Center sponges at -400.5, -204.5 with radius of 95 blocks
Spawn is at -410.5, 67, -204.5
Kits:
High Priest:
- STONE_SWORD
- BOW
- ARROW|16
- LEATHER_LEGGINGS
- IRON_CHESTPLATE
- LEATHER_BOOTS
- POTION.39|1 (Potion of Strength II - may be adjusted)
HunterStart:
Scout:
- WOOD_SWORD
- IRON_PICKAXE
- DIRT|32
- ENDERPEARL|1
- LADDER|4
- LEATHER_LEGGINGS
- LEATHER_BOOTS
Cultist:
- STONE_SWORD
- STONE_AXE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- LEATHER_LEGGINGS
- FLINT_AND_TINDER
Warlock:
- WOOD_SWORD
- ENDERPEARL|2
- POTION.16388|1 (Splash poison)
- POTION.16396|3 (Splash harming)
- POTION.16456|1 (Splash slowness)
- POTION.16394|1 (Splash weakness)
SurvivorStart:
Villager:
- WOOD_SWORD
- BREAD|8
- BOW
- ARROW|16
- DIRT|16
Archer:
- WOOD_SWORD
- BOW
- ARROW|24
- LEATHER_LEGGINGS
- LEATHER_BOOTS
Guard:
- STONE_SWORD
- LEATHER_LEGGINGS
- LEATHER_CHESTPLATE
- LEATHER_BOOTS
Random or choose kits?: Random
Screenshots:
Notes: This is the map Artwood downloaded from PlanetMinecraft then converted and adjusted for AoD by Guinessis. The map is based on a medieval town that has been infiltrated by a sinister cult.
I modified all the chests (hopefully, it is possible that I missed one or two, but I know for a fact I tracked down the two uber-diamond chests) and placed boundaries in an attempt to limit the size. There are two enchanting tables (one obvious and one not so obvious), abundant gear (mostly leather and chain, a few iron pieces), weapons (mostly stone/wood, a few iron, and two diamond), and a moderate amount of food. Have fun!
Download Link: http://www.mediafire.com/?hvrqwo51lz32i90
Input file: (again, as best I understand the format)
Author: Artwood/Guinessis
Size: (190x190)
Map boundary: Center sponges at -400.5, -204.5 with radius of 95 blocks
Spawn is at -410.5, 67, -204.5
Kits:
High Priest:
- STONE_SWORD
- BOW
- ARROW|16
- LEATHER_LEGGINGS
- IRON_CHESTPLATE
- LEATHER_BOOTS
- POTION.39|1 (Potion of Strength II - may be adjusted)
HunterStart:
Scout:
- WOOD_SWORD
- IRON_PICKAXE
- DIRT|32
- ENDERPEARL|1
- LADDER|4
- LEATHER_LEGGINGS
- LEATHER_BOOTS
Cultist:
- STONE_SWORD
- STONE_AXE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- LEATHER_LEGGINGS
- FLINT_AND_TINDER
Warlock:
- WOOD_SWORD
- ENDERPEARL|2
- POTION.16388|1 (Splash poison)
- POTION.16396|3 (Splash harming)
- POTION.16456|1 (Splash slowness)
- POTION.16394|1 (Splash weakness)
SurvivorStart:
Villager:
- WOOD_SWORD
- BREAD|8
- BOW
- ARROW|16
- DIRT|16
Archer:
- WOOD_SWORD
- BOW
- ARROW|24
- LEATHER_LEGGINGS
- LEATHER_BOOTS
Guard:
- STONE_SWORD
- LEATHER_LEGGINGS
- LEATHER_CHESTPLATE
- LEATHER_BOOTS
Random or choose kits?: Random
Screenshots:
Overview:
Castle:
Inside one of the buildings:
Along one of the streets:
View of the fountain:
Castle:
Inside one of the buildings:
Along one of the streets:
View of the fountain:
Notes: This is the map Artwood downloaded from PlanetMinecraft then converted and adjusted for AoD by Guinessis. The map is based on a medieval town that has been infiltrated by a sinister cult.
I modified all the chests (hopefully, it is possible that I missed one or two, but I know for a fact I tracked down the two uber-diamond chests) and placed boundaries in an attempt to limit the size. There are two enchanting tables (one obvious and one not so obvious), abundant gear (mostly leather and chain, a few iron pieces), weapons (mostly stone/wood, a few iron, and two diamond), and a moderate amount of food. Have fun!
Download Link: http://www.mediafire.com/?hvrqwo51lz32i90
Input file: (again, as best I understand the format)
Code:
MapName: Artwood
Author: Artwood/Guinessis
BuildTime: 120
GameTime: 600
WorldTime: 13000
SpawnProtectTime: 5
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: -410.5
y: 67
z: -204.5
ChooseKit: false
OneKitPerRound: false
KitResetTime: 5
BoxChance: 0
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: -410.5
y: 67
z: -204.5
ChooseKit: false
Centre:
==: Vector
x: -400.5
y: 94
z: -204.5
WorldSize: 95
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 0
SurvivorRestrictedPlace:
-BEDROCK
SurvivorRestrictedBreakEx:
-BEDROCK
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
-BEDROCK
Kit:
HunterLeader:
High Priest:
- STONE_SWORD
- BOW
- ARROW|16
- LEATHER_LEGGINGS
- IRON_CHESTPLATE
- LEATHER_BOOTS
- POTION.39|1
HunterStart:
Scout:
- WOOD_SWORD
- IRON_PICKAXE
- DIRT|32
- ENDERPEARL|1
- LADDER|4
- LEATHER_LEGGINGS
- LEATHER_BOOTS
Cultist:
- STONE_SWORD
- STONE_AXE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- LEATHER_LEGGINGS
- FLINT_AND_TINDER
Warlock:
- WOOD_SWORD
- ENDERPEARL|2
- POTION.16388|1
- POTION.16396|3
- POTION.16456|1
- POTION.16394|1
SurvivorStart:
Villager:
- WOOD_SWORD
- BREAD|8
- BOW
- ARROW|16
- DIRT|16
Archer:
- WOOD_SWORD
- BOW
- ARROW|24
- LEATHER_LEGGINGS
- LEATHER_BOOTS
Guard:
- STONE_SWORD
- LEATHER_LEGGINGS
- LEATHER_CHESTPLATE
- LEATHER_BOOTS
Chest:
HunterBox:
Awesome:
MysteryBox:
Legendary: