(Quick note: I have created a new topic since of the vote being ineditable, and my other rant/suggestions topic has enough stuff on it as it is. The last topic can be found here and is still active.)
SirComputer is back again with a few more suggestions and another rant. Well, sort of. Today, I discuss OP towers. Look in this spoiler. How on earth do I get up there without some crack shot shooting/snowballing me down and farming kills? Hmm... It's pretty much impossible unless you somehow are MLG pro at ender pearls. Have a look at this spoiler. It is a tower build by Airkid on 747:
OP, much? In all honesty, it is way too easy to, in Airkid's case, find a chest with a ridiculous amount of leaves or use shears to grab tons of leaves, then make a tower on top of an aeroplane using the ridiculous amount of enchantment tables you find as well. And that's just 747. It's the 1 block wide thing that annoys me most. If you try to climb, when you get hit by an arrow/snowball WAY too easily, you fall off and as I said at the start of this, people like Airkid get killfarms.
Now, before we go any further, I AM NOT PICKING ON AIRKID, repeat, NOT PICKING ON AIRKID. He is just an example I screenshotted for this post. There have been towers where lots of people crowd up, shooting at you like heck. If you want another example, Solis has. You'll all know someone who has. So, do you get the message: I AM NOT PICKING ON AIRKID (or Solis in this case).
So, ways this could be cured? Well, at the most, these survivor made towers could be banned. That might be a bit extreme. A width minimum for the steps may be a good idea. You can get shot off often at full pull with arrows, and the joint knockback of rapid-thrown snowballs sucks too. Having at least a two or three width minimum for every step of the tower would be great.
And last but not least rantwise, I know towers can be conquered a lot. But that needs a lot of skill, teamwork and players. My example was with 5 players on, three of which were Survivors. There won't always be 5 players, but there can be a lot of 5 Hunters VS 13 Survivors in a tower.
Now, some suggestions:
1) Portals to the main lobby in the game hubs. Following on from my last topic suggesting a command, a portal may be good for people who aren't very good for remembering commands.
2) The rules should be clearer about what defines a tower. It is controversial what it is. Some say a spiral staircase, some say different.
3) Map spawns should be a no-PVP area to prevent spawnkilling, and you can leave it but not get back in it. This would fully eliminate spawnkilling. Being AFK without using the AFK command for like, 1 minute, could eliminate camping. This could be easily done with WorldGuard and a bit of coding.
So, that's the rant and suggestion for today folks - see you next time.
-SirComputer
(PS: Remember to vote in the vote below - it is multiple select!)
SirComputer is back again with a few more suggestions and another rant. Well, sort of. Today, I discuss OP towers. Look in this spoiler. How on earth do I get up there without some crack shot shooting/snowballing me down and farming kills? Hmm... It's pretty much impossible unless you somehow are MLG pro at ender pearls. Have a look at this spoiler. It is a tower build by Airkid on 747:
Now, before we go any further, I AM NOT PICKING ON AIRKID, repeat, NOT PICKING ON AIRKID. He is just an example I screenshotted for this post. There have been towers where lots of people crowd up, shooting at you like heck. If you want another example, Solis has. You'll all know someone who has. So, do you get the message: I AM NOT PICKING ON AIRKID (or Solis in this case).
So, ways this could be cured? Well, at the most, these survivor made towers could be banned. That might be a bit extreme. A width minimum for the steps may be a good idea. You can get shot off often at full pull with arrows, and the joint knockback of rapid-thrown snowballs sucks too. Having at least a two or three width minimum for every step of the tower would be great.
And last but not least rantwise, I know towers can be conquered a lot. But that needs a lot of skill, teamwork and players. My example was with 5 players on, three of which were Survivors. There won't always be 5 players, but there can be a lot of 5 Hunters VS 13 Survivors in a tower.
Now, some suggestions:
1) Portals to the main lobby in the game hubs. Following on from my last topic suggesting a command, a portal may be good for people who aren't very good for remembering commands.
2) The rules should be clearer about what defines a tower. It is controversial what it is. Some say a spiral staircase, some say different.
3) Map spawns should be a no-PVP area to prevent spawnkilling, and you can leave it but not get back in it. This would fully eliminate spawnkilling. Being AFK without using the AFK command for like, 1 minute, could eliminate camping. This could be easily done with WorldGuard and a bit of coding.
So, that's the rant and suggestion for today folks - see you next time.
-SirComputer
(PS: Remember to vote in the vote below - it is multiple select!)