Author: Olive44
Size: Full schematic
Map boundary: 96
Random or choose kits?: Random
Screenshots:
http://i.imgur.com/jn5ByCil.png
http://i.imgur.com/Y3C8BAWl.png
http://i.imgur.com/bsGcee9l.png
Notes: This is a ruins map. There are many hiding places on this map but the hunter's stuff is better than the survivors's stuff.
-The Tnt damage is OFF
-ALL of the players cannot place or destroy blocks
Download Link:The map is on my buildbox plot. You can go in with /warp Ancient_city. The name of the schematic is Ancient_city
Input File:
Size: Full schematic
Map boundary: 96
Random or choose kits?: Random
Screenshots:
http://i.imgur.com/jn5ByCil.png
http://i.imgur.com/Y3C8BAWl.png
http://i.imgur.com/bsGcee9l.png
Notes: This is a ruins map. There are many hiding places on this map but the hunter's stuff is better than the survivors's stuff.
-The Tnt damage is OFF
-ALL of the players cannot place or destroy blocks
Download Link:The map is on my buildbox plot. You can go in with /warp Ancient_city. The name of the schematic is Ancient_city
Input File:
Code:
MapName: Ancient city
Author: olive44
BuildTime: 120
GameTime: 600
WorldTime: 0
SpawnProtectTime: 5
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: 1288
y: 66
z: -2318
ChooseKit: false
OneKitPerRound: false
KitResetTime: 5
BoxChance: 0
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: 1288
y: 66
z: -2318
ChooseKit: false
Centre:
==: Vector
x: 1293
y: 105
z: -2287
WorldSize: 96
SkyLimit: 150
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
- LONG_GRASS
SurvivorRestrictedPlace:
- BEDROCK
SurvivorRestrictedBreakEx:
- LONG_GRASS
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- LONG_GRASS
Kit:
HunterFree:
Scavenger:
- WOOD_SWORD
Juggernaut:
Ancient_General :
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE.PROTECTION_PROJECTILE:5@PROTECTION_FIRE:2
- CHAINMAIL_LEGGINS
- IRON_BOOTS
- DIAMOND_SWORD.FIRE_ASPECT:1@KNOCKBACK:3
- GRILLED_PORK|20
- COOKIE|20
- BOW.ARROW_FIRE:2@ARROW_DAMAGE:3
- ARROW|64
- ARROW|64
- GOLDEN_APPLE|2
HunterLeader:
Knight:
- IRON_SWORD.DAMAGE_ALL:3
- BOW.ARROW_DAMAGE:1
- ARROW|64
- CHAINMAIL_LEGGINGS
- IRON_CHESTPLATE
- IRON_HELMET
HunterStart:
Bandit:
- WOOD_SWORD.DURABILITY:5
- LEATHER_CHESTPLATE
- CHAINMAIL_LEGGINGS
- POTION.16418|5
- ENDER_PEARL
Soldat:
- STONE_SWORD
- CHAINMAIL_CHESTPLATE
- BOW
- ARROW|64
- APPLE|5
- POTION.16389|3
Great_Soldat :
- IRON_CHESTPLATE
- CHAINMAIL_LEGGINGS
- STONE_SWORD
- APPLE|5
- BOW.DURABILITY:3
- ARROW|64
- POTION.16389|2
SurvivorStart:
Guard
- CHAINMAIL_CHESTPLATE
- STONE_SWORD
- IRON_HELMET
- BREAD|5
- STONE_AXE
Villager:
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- BREAD|2
- POTION.16389|2
- IRON_SPADE.DAMAGE_ALL:3
Hero:
- BOW
- ARROW|16
- LEATHER_CHESTPALTE
- LEATHER LEGGING
- IRON_AXE.DAMAGE_ALL:2
- STONE_SWORD
Priest:
- IRON_AXE
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- POTION.16389|5
- POTION.8259
- POTION.16396|10