Aerodash

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ReyvnNova

"Come buy our orchard fruits, Come buy, come buy~"
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Reyvn, what's with you, quartz and the void?
I don't know okay leave me alone.

Name of map: Aerodash
Author: Reyvn_Nova
Size: 150x150
Map boundary: x -2, y 139, z 11
Kits:
HunterFree:
Wingless:
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- WOOD_SWORD.KNOCKBACK:2
Juggernaut:
Archangel:
- IRON_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- IRON_SWORD
- APPLE|3
HunterLeader:
Nightmare:
- CHAINMAIL_CHESTPLATE
- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS
- IRON_SWORD
- ENDER_PEARL|1
HunterStart:
Darkling:
- CHAINMAIL_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- WOOD_SWORD
Changeling:
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- WOOD_SWORD
- ENDER_PEARL|1
SurvivorStart:
Angel:
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- WOOD_SWORD
- APPLE|2
CloudRunner:
- LEATHER_CHESTPLATE
- LEATHER_BOOTS
- WOOD_SWORD
- APPLE|6
- POTION.006|1
Random or choose kits?: Random
Screenshots:












Notes: Watch your step! There's not meant to be any any fall damage here in Cloudsdale, but the void can still claim your life. //Inspired by this song.
Download Link: http://www.mediafire.com/?dt92uqsapi2badd
Input file:
Code:
MapName: Aerodash
Author: Reyvn_Nova
BuildTime: 50
GameTime: 700
WorldTime: 0
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -30
    y: 142
    z: -15
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 1
  BoxChance: 0
  MoveFirstHunter: false
  FallReduction: 1000
  CanDrown: false
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -30
    y: 142
    z: -15
  ChooseKit: false
  FallReduction: 1000
  CanDrown: false
Centre:
  ==: Vector
  x: -2
  y:139
  z: 11
WorldSize: 150
SkyLimit: 150
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 0
SurvivorRestrictedBreak:
    - WHITE_WOOL
SurvivorRestrictedPlace:
    - WHITE_WOOL
SurvivorRestrictedBreakEx:
    - WHITE_WOOL
HunterRestrictedPlace:
    - WHITE_WOOL
HunterRestrictedBreak:
    - WHITE_WOOL
Kit:
  HunterFree:
    Wingless:
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - WOOD_SWORD.KNOCKBACK:2
  Juggernaut:
    Archangel:
    - IRON_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - IRON_SWORD
    - APPLE|3
  HunterLeader:
    Nightmare:
  - CHAINMAIL_CHESTPLATE
  - CHAINMAIL_LEGGINGS
  - CHAINMAIL_BOOTS
    - IRON_SWORD
    - ENDER_PEARL|1
  HunterStart:
    Darkling:
  - CHAINMAIL_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - WOOD_SWORD
    Changeling:
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - WOOD_SWORD
    - ENDER_PEARL|1
  SurvivorStart:
    Angel:
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - WOOD_SWORD
    - APPLE|2
  CloudRunner:
    - LEATHER_CHESTPLATE
    - LEATHER_BOOTS
    - WOOD_SWORD
    - APPLE|6
    - POTION.006|1
(I'm fairly sure the potion for the CloudRunner is wrong. It's meant to be a single runofthemill speed potion, but I fail to figure out how to find the right value. Also unsure about the White_Wool. Oh deary me.)

Input file:
Code:
MapName: Aerodash
Author: Reyvn_Nova
BuildTime: 50
GameTime: 700
WorldTime: 0
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -30
    y: 142
    z: -15
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 1
  BoxChance: 0
  MoveFirstHunter: false
  FallReduction: 1000
  CanDrown: false
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -30
    y: 142
    z: -15
  ChooseKit: false
  FallReduction: 1000
  CanDrown: false
Centre:
  ==: Vector
  x: -2
  y: 139
  z: 11
WorldSize: 150
SkyLimit: 150
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 0
SurvivorRestrictedBreak:
- WOOL
SurvivorRestrictedPlace:
- WOOL
SurvivorRestrictedBreakEx:
- WOOL
HunterRestrictedPlace:
- WOOL
HunterRestrictedBreak:
- WOOL
Kit:
  HunterFree:
    Wingless:
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - WOOD_SWORD.KNOCKBACK:2
  Juggernaut:
    Archangel:
    - IRON_CHESTPLATE
    - IRON_LEGGINGS
    - IRON_BOOTS
    - IRON_SWORD
    - APPLE|3
  HunterLeader:
    Nightmare:
    - CHAINMAIL_CHESTPLATE
    - CHAINMAIL_LEGGINGS
    - CHAINMAIL_BOOTS
    - IRON_SWORD
    - ENDER_PEARL|1
  HunterStart:
    Darkling:
    - CHAINMAIL_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - WOOD_SWORD
    Changeling:
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - WOOD_SWORD
    - ENDER_PEARL|1
  SurvivorStart:
    Angel:
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - WOOD_SWORD
    - APPLE|2
    CloudRunner:
    - LEATHER_CHESTPLATE
    - LEATHER_BOOTS
    - WOOD_SWORD
    - APPLE|6
    - POTION.8194|1
 

ealev

Leafy Op
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I really like the map; I could see very, very fun rounds coming out of this. I do have a complaint, though; I noticed that one of the lower islands is very hard to get up from, besides going up a waterfall, which could take a rather large amount of time. I hope it wouldn't be too hard to add a few smaller islands around for people to jump on to get up? ;)
I'll give a 0 now, but if those are fixed, I will happily give all my +1's. c:
 
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ReyvnNova

"Come buy our orchard fruits, Come buy, come buy~"
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I do have a complaint, though; I noticed that one of the lower islands is very hard to get up from, besides going up a waterfall, which could take a rather large amount of time. I hope it wouldn't be too hard to add a few smaller islands around for people to jump on to get up? ;)

There are two ways to get up, either the waterfall or some clouds that lead to a tower ;] However, if you feel it could use more paths I can't disagree, and can add those when I get to my desktop.

Edit:
-Extra paths added!
-Another cloud added for lower tier
-Made some detail changes, added a few Easter egg signs
-Night-time screenshot added to op
 

S_swimmer

The Speedo
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This looks so... worldedited. I know it is supposed to be like clouds and clouds are puffy, but bare worldediting just makes me so annoyed for some reason. :p

The map looks great and happy (something we barely get on AoD), and I'm sure it will be great without needing to change the worldediting. Good job, and I hope to see the map on the server!
 
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Infected_alien8_

Garry's Mod Admin
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...wow.
This map is truly beautiful, thank you for submitting! The gameplay will be fun, the kits are fine, the chests are fine, well done! :D
However, you seem to have done a few things wrong with the input file, so I will work on an improved one for you, but it's a +1 from me :D Another great map, Rey! :D
EDIT: ReyvnNova I just thought of a problem, people could use the water to get down to the flatlands below, so I recommend making the stone just void ;)
 

ReyvnNova

"Come buy our orchard fruits, Come buy, come buy~"
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Infected_alien8_

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I just thought of a problem, people could use the water to get down to the flatlands below, so I recommend making the stone just void ;)

Oh, I thought the map would just be placed in void. I'll get to removing that asap o7

Edit: Done! http://www.mediafire.com/?dt92uqsapi2badd
Okay, thanks :D
Oh, and I forgot to mention, but maybe smooth out some of the clouds and vary them a bit? Like said before, it looks a bit rushed and obviously world edited. Maybe make the clouds more then just spheres, or at least some of them? :)
 

Haysagar

AoD Con
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Like what some other's have said the world edit is very noticeable. Possibly smooth that out a bit? Then there doesn't look like there's a lot of the food on the map either, also I'm not to sure about the enchanted iron swords. I'm also not a big fan of the map with the combined things I pointed out I would have to go with a 0.
 

ReyvnNova

"Come buy our orchard fruits, Come buy, come buy~"
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Life issues are preventing me from making said changes, but I will try to get them out before the end of the week. As a side note, is there anything specific about the enchanted swords?
 

Infected_alien8_

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Input file completed: is everything okay? :)
Code:
MapName: Aerodash
Author: Reyvn_Nova
BuildTime: 50
GameTime: 700
WorldTime: 0
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -30
    y: 142
    z: -15
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 1
  BoxChance: 0
  MoveFirstHunter: false
  FallReduction: 1000
  CanDrown: false
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -30
    y: 142
    z: -15
  ChooseKit: false
  FallReduction: 1000
  CanDrown: false
Centre:
  ==: Vector
  x: -2
  y: 139
  z: 11
WorldSize: 150
SkyLimit: 150
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 0
SurvivorRestrictedBreak:
- WOOL
SurvivorRestrictedPlace:
- WOOL
SurvivorRestrictedBreakEx:
- WOOL
HunterRestrictedPlace:
- WOOL
HunterRestrictedBreak:
- WOOL
Kit:
  HunterFree:
    Wingless:
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - WOOD_SWORD.KNOCKBACK:2
  Juggernaut:
    Archangel:
    - IRON_CHESTPLATE
    - IRON_LEGGINGS
    - IRON_BOOTS
    - IRON_SWORD
    - APPLE|3
  HunterLeader:
    Nightmare:
    - CHAINMAIL_CHESTPLATE
    - CHAINMAIL_LEGGINGS
    - CHAINMAIL_BOOTS
    - IRON_SWORD
    - ENDER_PEARL|1
  HunterStart:
    Darkling:
    - CHAINMAIL_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - WOOD_SWORD
    Changeling:
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - WOOD_SWORD
    - ENDER_PEARL|1
  SurvivorStart:
    Angel:
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - WOOD_SWORD
    - APPLE|2
    CloudRunner:
    - LEATHER_CHESTPLATE
    - LEATHER_BOOTS
    - WOOD_SWORD
    - APPLE|6
    - POTION.8194|1
 
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