Name of map: ttt_camel
Link to the Map: http://steamcommunity.com/sharedfiles/filedetails/?id=241353550
Brief Description: Earthquake fallout with two buildings bordering a wide open space between them. One building is really tall with multiple layers that look out over the map and the other is medium sized and more towards the center rather than the corner.
How will this map add enjoyment to the server?: As there are relatively few places to completely hide one's self, even though there are particularly good sniping perches, it will become abundantly clear to the people where or from who a shot was fired if enough are clumped up in the larger building. This provides clear counterplay to the sniping aspect of the map while retaining the identity (am I fucking Morello rn) of it. Basically it's sniping without some of rooftop's inaccessibility to out snipers.
Link to the Map: http://steamcommunity.com/sharedfiles/filedetails/?id=241353550
Brief Description: Earthquake fallout with two buildings bordering a wide open space between them. One building is really tall with multiple layers that look out over the map and the other is medium sized and more towards the center rather than the corner.
How will this map add enjoyment to the server?: As there are relatively few places to completely hide one's self, even though there are particularly good sniping perches, it will become abundantly clear to the people where or from who a shot was fired if enough are clumped up in the larger building. This provides clear counterplay to the sniping aspect of the map while retaining the identity (am I fucking Morello rn) of it. Basically it's sniping without some of rooftop's inaccessibility to out snipers.