Probably one of the most controversial areas so i'd like to get some input on how we approach this before any rules are drafted up.
Chest looking has usually been approached in two fashions
Chest protection- Where either a plugin protects the chest (passwords, grief protection) or grief rules stop the access of covered chests.
Chest must be accessible' - Where all chests must have a viable path, even if said viable path is near impossible (combi-locks, jump courses, etc.)
Both approaches have their issues, and both approaches have their merits. I'd rather not directly put this to a vote - as the vote will inevitably be a split between PVP'ers and PVE'ers. I'd appreciate if people could give some reasoned input on their preferred approach, or suggest an alternate approach that ideally -
- is satisfactory for both PVE and PVP'ers,
- Can be summed up in a single sentence (No overly long complex rules system., complex systems aren't followed).
Chest looking has usually been approached in two fashions
Chest protection- Where either a plugin protects the chest (passwords, grief protection) or grief rules stop the access of covered chests.
Chest must be accessible' - Where all chests must have a viable path, even if said viable path is near impossible (combi-locks, jump courses, etc.)
Both approaches have their issues, and both approaches have their merits. I'd rather not directly put this to a vote - as the vote will inevitably be a split between PVP'ers and PVE'ers. I'd appreciate if people could give some reasoned input on their preferred approach, or suggest an alternate approach that ideally -
- is satisfactory for both PVE and PVP'ers,
- Can be summed up in a single sentence (No overly long complex rules system., complex systems aren't followed).
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