As I have been playing the beta, here are a few suggestions that would, in my opinion, would vastly improve the server.
Infection
- Add sprint to some maps. (Yes it is fun for a short while to have no sprint. But you WILL lose interest rapidly if it is all no-sprint.)
- Make the no sprint maps have classic speed/jumping. The easy way to fix this is to give everyone speed 1. But true classic speed, if I remember correctly, is speed 0.8. (Trust me, a team and I spent over an hr testing these speeds.)
- Talk to Jt and other Infection staff. To find out, what worked and did not work in the server. (Might as well, free information)
- (Not sure if this is a factor or not) But hunger should NEVER be a factor. (We have AoD for that.)
CTF
- Disable sneak. It is too easy to camp. Trust me that is a bad thing.
- Make the stone sword a 1 hit kill, other wise it is better just to wait for the cool down. (Think COD panic knife)
AoD
- Balance the kits out. (Honestly, AoD balancing was a total joke.) Have 2 starting Hunters and even out the first hunter kits with the normal hunter kits. If the players have bows, give the hunters bows. And there should never be items in a chest that are a "I win" item. (TL;DR Make it somewhat friendly to those who can't pvp.)
- Have mobs not attack hunters.
- Rebalance all the maps. Make sure that there are always 2 ways to get into a "stronghold" area. (Both with equal difficulty)
Maps
- Safari This map just needs to go. Very low quality in building and playability.
- (something with city in its name) Basically no-build 2.0. A) Remove B) Fix spawn and border location
Will edit in other suggestions as I play more.
Infection
- Add sprint to some maps. (Yes it is fun for a short while to have no sprint. But you WILL lose interest rapidly if it is all no-sprint.)
- Make the no sprint maps have classic speed/jumping. The easy way to fix this is to give everyone speed 1. But true classic speed, if I remember correctly, is speed 0.8. (Trust me, a team and I spent over an hr testing these speeds.)
- Talk to Jt and other Infection staff. To find out, what worked and did not work in the server. (Might as well, free information)
- (Not sure if this is a factor or not) But hunger should NEVER be a factor. (We have AoD for that.)
CTF
- Disable sneak. It is too easy to camp. Trust me that is a bad thing.
- Make the stone sword a 1 hit kill, other wise it is better just to wait for the cool down. (Think COD panic knife)
AoD
- Balance the kits out. (Honestly, AoD balancing was a total joke.) Have 2 starting Hunters and even out the first hunter kits with the normal hunter kits. If the players have bows, give the hunters bows. And there should never be items in a chest that are a "I win" item. (TL;DR Make it somewhat friendly to those who can't pvp.)
- Have mobs not attack hunters.
- Rebalance all the maps. Make sure that there are always 2 ways to get into a "stronghold" area. (Both with equal difficulty)
Maps
- Safari This map just needs to go. Very low quality in building and playability.
- (something with city in its name) Basically no-build 2.0. A) Remove B) Fix spawn and border location
Will edit in other suggestions as I play more.
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