"Hey hey
Time to revisit everyone's favorite subject again: Enchanting!
I don't want to go too deep into theorycrafting, so I'll simply explain what's going on in the screenshot. As you can see, enchanting items will now come with a resource cost in addition to enchantment levels. We're currently using gold ingots for this. Also, enchanting now separates requirements from costs, according to these rules:
As always, work in progress. We'll begin snapshotting Minecraft 1.8 in January."
So what are your thoughts?
IMO This could really mess with gameplay a bit, who doesn't like to enchant stuff?
This isn't going to break AoD either doh...
Time to revisit everyone's favorite subject again: Enchanting!
I don't want to go too deep into theorycrafting, so I'll simply explain what's going on in the screenshot. As you can see, enchanting items will now come with a resource cost in addition to enchantment levels. We're currently using gold ingots for this. Also, enchanting now separates requirements from costs, according to these rules:
- The level requirement is calculated the same way as before. Max level is still 30
- The cost is based on which enchantment power you choose (1 to 3)
- One (randomly chosen) enchantment will be displayed in the tooltip
- The random seed for enchantments is not reset until you enchant an item
As always, work in progress. We'll begin snapshotting Minecraft 1.8 in January."
IMO This could really mess with gameplay a bit, who doesn't like to enchant stuff?
This isn't going to break AoD either doh...