So uh, there actually isn't a rule about traitor room camping currently which can lead to prolonged rounds when the traitor sits forever in the room on i.e. 67thway and spams the trap (The only relevant rule is the no camping rule in Overtime but since it takes 5 minutes for that to kick in the traitor has ample of time to sit in the traitor room).
Rule I used on a different community was that a total amount of time allowed in the traitor room was 45 seconds and rulebreakers would be punished at the staffs discretion.
Also if this is implemented should it apply to detective rooms aswell?
Rule I used on a different community was that a total amount of time allowed in the traitor room was 45 seconds and rulebreakers would be punished at the staffs discretion.
Also if this is implemented should it apply to detective rooms aswell?