Third Party
Artist
Your art is beautiful. Your art is more beautiful than anything in the world. You live for it. You breathe it. You die for it. You have very carefully constructed every detail in your life to be dedicated to the praising of art. Every morning you wake up and listen to the finest classical music and aural art in the world - Mozart. You drink from pallets of paint - in fact, you drink paint. It is very underrated. You shower in paint. And then you shower in water to wash off the paint because the paint goes on the canvass, and you are not a canvass, you are the slave to the canvass. You owe your life to the canvass. You visit the Art Museum once every month and walk slowly, very slowly through each room and each corridor, gorging in the beauties framed on the walls, cleansing your soul of corruption and lifting your spirits towards the chance that someday your art may be here, bolted into those royal walls for all to see, forever, and ever, and ever. Your room at home is art's garden; paintbrushes in paint cans like sunflowers in flowerpots; blank canvasses thrown over the windows to shield them from too much heat, to shield them from too much sunlight; walls decorated with the finest patterned work you can be held responsible for; dried up blood clinging to the carpet hairs. There is no room for a bed here; only a fridge and a desk - food for fuel and a desk to work away at, to perform, to create, to perfect your little beauties, your little gems of art that you hold so dearly to your heart. You work and work and work and work and nobody understands, and nobody ever understands, and nobody will ever understand unless you show them. Your parents didn't understand. And you showed them. Your enemies didn't understand. And you showed them too. And now this town just doesn't under-fucking-stand, and you'll show them too. Oh, you'll show them alright. You'll enlighten them. You'll save them all. You're a hero.
Name: Benjimin Schlover
Role: The Artist
Allegiance: Third Party
Draws or paints an image at night that will be posted in the thread the following morning
Every other night may draw or paint someone being murdered
Target will die that night, again with the image posted in the thread in the morning
Images may include words
Visits their victims
Once a game may leave town to visit the Art Museum, where cannot be targeted or paint/draw for that night
Wins if is among the final two people alive
Alien
Hailing from the Stentri Province in the Altura System, your people have returned to this planet from which their ancestors were previously banished to re-locate several pieces of technology they left behind. What exactly these pieces of technology are is unknown, but you have pinpointed the shared location of three of these ancient artifacts to a small area on the planet's surface, and have three leads to go on: One artifact is what the lifeforms in your area would refer to as a "doll" of some form, another is thought to be possessed by a 'Miss Christina Everlast', presumably the tagname given to one of the lifeforms nearby, and another is spherical in figure. After communication with your General you have been ordered to further advance onto the surface in order to find the exact location of each object. Using a perception filter to alter your appearance you have been living in the area for several weeks and have reason to believe that all three artifacts are within this same area of residency - this same 'town'. You have decided that abducting one resident per nightfall and scanning their entities should prove an efficient approach, and while your target is in Sleep Stasis inside your ship, chipping their brains for future reference of their location and other entertaining benefits wouldn't be a bad idea. Unfortunately for you, however, this 'town' seems to be under threat; a battlefield on the verge of absolute underground warfare of a political nature, it seems. But your mission continues, and should you locate all three pieces of your people's lost technology and survive this threat that prevails over your immediate location, you will consider your mission a success and await further orders from your General.
Name: K'latchu Der'vra Sa'au'ra
Role: The Alien
Allegiance: Third Party
Is in search for Alien Technology (clues: A doll, "Christina Everlast", and a spherical artifact)
Abducts someone each night and scans them and their empty house for alien technology
That person is roleblocked and saved
Abduction does not count as a visit
3 roles have alien technology
If they die, their killer/last person to lynch them (and still voting them) takes it instead
Can, once a day, choose an abduction victim and force them to say "Praise my Lord" during the day.
Wins the game if successfully locates all 3 pieces of alien technology and survives until the end of the game
Once a victim has been abducted, the following night they become part of the ET Abduction Victim Club (PM Chat)
If the alien is lynched, anyone in this chat turns into an ET Preservation Cult member, retaining their abilities
Cult cannot recruit
The Alien is revealed to someone if that someone says the words "The stars above, shine on a demon and let me see his true form" (or similar translation) on the morning after the full moon (Day 4).
If town, that person will be given the option to reveal The Alien to all.
If mafia, that person will be given the option to convert The Alien to their cause, turning them into the Mafia Alien.
If Artist, they will be given the option to convert The Alien to their cause, sharing a PM chat with them at night and turning them into the Artsy Alien.
If someone says "The stars above, shine on a demon and let me see his true form" when the Alien is dead, the cult are revealed to all.
If there is no cult, the person who spoke the words is notified that "All threats from the stars are gone" and they are given the option to become The Alien themselves.
Mafia
Mafia Poisoner
Your father in prison and your mother brutally murdered in a gang war, you're no stranger to the dark depths of the underground crime system, and combining your expertise in biology and history as a Head Chef down in Caple City, you have devised a poisonous concoction that may aid your cause, if only to be an inconvenience for those eager to stop you. You could have made something much more extreme of course, had you the time and the money - you're no amateur when it comes to deadly poison, as many dining guests who decided your service was of an unsatisfactory level later discovered. But circumstance was against you, and so for now, this will have to do; and besides, this is all you anticipate requiring.
Name: Suzanna Schnalder
Role: Mafia Poisoner
Allegiance: Mafia
Each night may visit someone, poisoning them
That person will know they were poisoned the next morning but not told what it means
They will be roleblocked the next night
Wins if Mafia have equal or more presence in the game
Mafia Hound
Taken in the night from your home in Scotland as a wee boy, you were subject #87 at the Russian Science Base 'Nervu', a lab-rat for their new project on DNA extraction. There you were given the life that you have now. You are a unique blend of man and wolf. Although you may appear, speak and reason like man, you are trained, owned and fed like dog, and wild, savage and unkind like wolf. The sky sings to you at night. Your teeth bleed. It will be a full moon soon.
Name: Thomas Graymeer
Role: Mafia Hound
Allegiance: Mafia
Once per game may summon the wolves in the wild to assist the Mafia with their kill that night, ensuring the kill goes through despite potential roleblock
On the night of a full moon, turns into a Wolf unwillingly, does not participate in the mafia chat or any other chats that night and carries out the mafia kill which cannot be stopped by potential protection
If lynched, transforms into a Wolf, biting the hand of the last person who lynched them (and still votes them) before dying
Everyone will know that the victim has been Bitten but will not be told what this means
Whoever is bitten will unknowingly become a Wolf that night, carring out the mafia's kill for them which cannot be stopped by potential protection and being unable to use any usual night abilities
Bite victim will appear as "Evil" if investigated, for the rest of the game
On a full moon, the bite victim will turn into a Wolf, unable to participate in any chats that night, unable to carry out their ability that night and carries out the mafia's kill which goes through despite potential protection
Wins if Mafia have equal or more presence in the game
Mafia Voodoo Master
Your family originates in the Caribbean town of Manshlore where your great grandmother was gifted from the wise woman this doll, said to hold the power to bend men's will and weave thoughts through one's mind. Eventually this doll was passed down to you, and you intend to use it well. You sit with it at night time, stroking its hair, bending its arms, pushing a pin through its sweet little heart and reading the symbols that are stitched into its skin: في الصباح بعد|تألق على شيطان|. You will use this little toy for great things, and great things you believe you are destined for.
Name: Marie Dobotteux
Role: Mafia Voodoo Master
Allegiance: Mafia
Every other night may visit two people to 'Voodoo'
If any of the people they choose has a targeting ability that they use on the night that the Voodoo Master Voodoo's them, it is directed at the other person chosen by the Voodoo Master
Cannot target self
Victims will not be notified that their actions were tampered with
Wins if Mafia have equal or more presence in the game
Mafia Postman
Being a lowly postman means nobody thinks twice about you ever being involved in any underground organized crime groups, which for you happens to be a fantastic plus-side to the job, because you are exactly just that. Slipping a rogue letter through someone's mailbox containing enough gathered information on them, and enough gathered blackmail on them, in order for them to do exactly what you say can easily turn the tides of battle, and has proven to do so in the past. Of course it takes a lot of time and effort for such a ploy, however, and being on the verge of war with these townsfolk means you don't exactly have a lot of time to waste, so you think you'll probably only manage to pull something big off once. But you have an infinite number of envelopes and pieces of paper, so you figure you may as well use your handy position as town mailman to pull some strings, even if just for the entertainment.
Name: Augustus Carlton
Role: Mafia Postman
Allegiance: Mafia
May visit one person each night and leave them with a letter which they receive the next morning
Once a game may choose to include 'Blackmail' in the letter and include an official threat to the target which they must obey
The threat can either be to vote a certain person the next day, to not use their vote the next day, to avoid voting a certain person the next day or to say a certain sentence the next day (the person cannot then contradict that sentence or go back on it or phrase it as a quotation to go against). A sentence can be no longer than 20 words long
The target cannot reveal or hint that they were threatened or contacted by anyone until the following day
Wins if Mafia have equal or more presence in the game
Town
Stalker
Your dark and bloody past, whilst behind you, lends you its skills, and when members of the town start going missing, later to be found in a pool of blood on the street, you decide to pay your respects to your dead friends and do what you were once trained to do. And so, lurking in the shadows, careful, watchful and vengeful, you stalk your prey.
Name: Vincent Shadey
Role: Stalker
Allegiance: Town
Once per night may track someone, seeing who they visit
Wins if all threats to town are eliminated
Fruit Giver
Known throughout the Town as the 'Fruit Giver', you have made a living on giving out your special Fruity treats to the sick, the poor (or the wealthy friends or relatives of the poor) and the injured - not only to lift their spirits with the joy that is nature's ripened gift, but because your Fruits have the magical ability to treat the ill, fight off sickness and give physical strength to the consumer. Responsible for your fortune is a piece of, what you consider to be, advanced technology, passed down to you from your Mother who was known as the out-of-time-medicine-woman back in her younger days. When your Mother was alive, the piece of technology was actually used as an ornament in your house, and it always did intrigue you; the strange shape of it, almost like a weighing scale but with wires and vials attached to the sides; the strange patterns on the metal bars (يكون القمر بدرا|يا النجوم فوق), the strange wave of heat it emitted even when the fireplace beneath it had been cool for weeks. But now it is yours, and you, being as wise as you are, discovered its potential to heal and aid the world. And so, your town in great trouble, you decide to generously hand out your Fruits to the townsfolk, hoping to do your part in these troubled times, to lift the people's spirits, and to protect them from the oncoming storm.
Name: Christina Everlast
Role: Fruit Giver
Allegiance: Town
Once per night may visit two people and are given the option to give them each a piece of Fruit (which they receive the following morning)
If the player eats the Fruit they will be protected that night and will be told they "feel the warmth of protection"
Wins if all threats to town are eliminated
Psychic
From a very young age you knew you were extremely intuitive. You were always seeing people's thoughts, hearing the rhythm of their hearts, the tune to their souls. But you never really considered the idea of being psychic until your Grandmother passed away and left you in her will her Crystal Ball - for your family had, apparently, been one blessed with a unique kind of vision or sixth sense, and at the age of fourteen you were ready to be told this secret of the bloodline. Ever since then you have used your abilities for aiding humanity and making a living - you hold a psychic reading session every week out of town, and use your powers of intuition to gauge untrustworthy people who aren't worth your time. You do not disclose your identity however - as Psychic you are but a masked stranger from a town unnamed, for your parents warned you at that tender age of fourteen of the dangers of being such a powerful weapon for those who would misuse you as such. But now, you contemplate risking your life to reveal your talents, for, as you had foreseen of course, your town is in a terrible danger - a danger that you had publicly and anonymously warned would come, only to be met by silence and ignorance. And now it is here, and people are being slaughtered in the streets, and people are looking at each other with guilt, and people are looking at the sky with clapped hands and wild eyes. You decide it is not too late to try to save a few lives. Each night, no matter how much it drains your energy, you will use the power of your mind, your family's gift, your sixth sense, to read a person's spirit and determine their worth. And should you find you have enough privacy, you may even bring out of hiding your strange and too-powerful-to-risk-being-seen-with Crystal (though not actually crystal) Ball, which always seemed to you to be oddly named, for it resembles a bronze orb or sphere more than a ball of crystal, and it is not through the orb that you see your readings - it is with the orb's presence that allows you to focus and be more precise. You simply sit next to it, find your center, and dive into your subconscious, and then the gold-plated patterns printed on the orb's surface - يقول في اللسان الخاص بك|واسمحوا لي أن نرى صورته الحقيقية| - begin to glow and you can see so clearly into a man's soul it is frightening. Not because souls are frightening, but because you are reminded that you possess something that, should the world know it existed, and worse, was in your possession, would probably result in a fate much worse than death for you. But you suppose if that were to happen anytime soon, you'd have seen it coming.
Name: Ange Seerwitz
Role: Psychic
Allegiance: Town
Once per night chooses a player and learns their allignment
This does not count as a visit
If not visited, finds out the role of that player through using a strange orb to amplify their abilities
Wins if all threats to town are eliminated