Winter Wonderland (Christmas map)

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Silvuss

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Name of map: Winter Wonderland​
Author: Silvuss​
Size: Square, 300x300​
Map boundary: 140 from middle, which is roughly the top of the mountain.​
Kits:
Survivors
Santa:​
- Leather Helm​
- Lether Chestplate​
- Lether Leggins​
- Lether Boots​
(Note, if you can dye them red, it would be better.)​
- Wooden Sword​
- 16 Cookies​
- Bucket of Milk​
Reindeer:​
- Redstone Torch​
- Lether chestplate​
- Wooden Sword​
- Potion of Swiftness​
- Potion of Night Vision​
- 16 Cookies​
Hunters
Hunters:​
- Iron Sword​
- Chain Chestplate​
- Lether Leggins​
- Lether Boots​
- Bow​
- 16 Arrows​
- 4 Steak​
- Splash Potion of Poison​
- Potion of Swiftness​
Random or choose kits?: Choose​
Screenshots: Some basic screenies of the map BEFORE I updated to a christmas version can be found here - http://blocktopia.net/forum/threads/mt-snow.9250/
Updated Christmas version:​
Christmas Tree
Candy Kanes​
A snowman :)​
Presents!​
Notes: The map edges are marked by a pumkpin.​
Input File:
(Tried to do all of it, but got a bit confused at the kit.)

MapName: Winter_Wonderland
Author: Silvuss
BuildTime: 150
GameTime: 720
WorldTime: 13000
SpawnProtectTime: 5000
WorldWeather: 1
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: 603.0
y: 63.0
z: 0.0
ChooseKit: true
OneKitPerRound: false
KitResetTime: 120
BoxChance: 15
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: 603.0
y: 63.0
z: 0.0
ChooseKit: false
Centre:
==: Vector
x: 715.0
y: 141.0
z: 86.0
WorldSize: 300
SkyLimit: 200
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
- BEDROCK
- Glass
- Stone
SurvivorRestrictedPlace:
- BEDROCK
SurvivorRestrictedBreakEx:
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
---------------------------------------------------------------------------------------------
Kit:
HunterFree:
Scavenger:
- WOOD_SWORD
Juggernaut:
Titan:
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- DIAMOND_SWORD
- BOW
- GRILLED_PORK|16
- WOOL|64
- POTION.8258|1
- POTION.5|1
- POTION.5|1
- POTION.5|1
- POTION.8257|1
- ARROW|64
HunterLeader:
Leader:
- STONE_SWORD
- BOW
- ARROW|8
HunterStart:
Warrior:
- STONE_SWORD
- DIRT|32
Archer:
- BOW
- ARROW|16
Scout:
- IRON_PICKAXE
- DIRT|64
SurvivorStart:
Chef:
- WOOD_SWORD
- BREAD|8
Knight:
- STONE_SWORD
- POTION.5|1
Archer:
- BOW
- ARROW|8

*EDIT:
I added more christmas features YAY!
I also finished the map and added more items to it.
Note, the map is now in 1.4.6
 

radman573

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The map is very bare :(

There aren't really enough places to hide, and the map will turn into one giant King of the Hill type of game. Adding more structures would solve this problem :D

It is a very nice looking map though :D
 

Silvuss

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The map is very bare :(

There aren't really enough places to hide, and the map will turn into one giant King of the Hill type of game. Adding more structures would solve this problem :D

It is a very nice looking map though :D
1. There are a few places to hide, but I didn't rearlly want to put to many because it is quite a big map and too many hiding places would undoubtedly lead to survivors winning 90% of the time, especially if most of the hunter would be trying to kill the peeps on the top of the hill, and if they are hiding on the other side of the mountian from spawn it will take longer to find and kill them, if they have good equipment.

2. To fix the KOTH problem I have added a few potions to the hunters team to hopefully even out the fighting.

3. I think I will be adding more structures, especially now I have more 'christmassy' ideas that could be added.

Thanks for the tips though.
 

ealev

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A little like what radman said, but this is very bare. It is the same as your LSMP map, but with a few tweaks here and there. Maybe add more structures, as you already said you will do, and more christmas items.
 

Infected_alien8_

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Thanks for the submission.
Sorry, but in my opinion the map is too wide open. I have a feeling that the survivors would have no chance in this map, as they are just left to run. I know you want to limit hiding spots as the map is big, but I think a few more towns/caves would do. Even if the hunters did focus on people at the top of the hill, I think they would still have a good chance at finding the others hiding.
Also, as this map is big and involves lots of running, I think the survivors should get more food than just 4 cookies.
Final point, in my opinion the hunters are too overpowered. Hunters give more damage anyway, but iron and chain vs wood and leather, survivors wouldn't stand a chance.
If you improve on these things, I'd be happy to give this map a try. But for now, 0.
But thanks for the effort. :)
 

Silvuss

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I have now finised any updating I will be doing. Christmas is tommorow and I won't be awake long enough to add anything else to it.

That said,

Merry Christmas!
 
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