Uncharted

Status
Not open for further replies.

w.dubiyou.w

Member
Joined
Sep 6, 2013
Messages
48
Reaction score
13
Points
8
Name of Map: Uncharted
Author: dubiyou
Size: Square? Technically.
Kits:
Survivors

Peaceful Native:
Stone Sword
Stone Axe
Bow- 32 arrows
Iron Helm
Leather Chest and Pants
chain boots
3 Bread

Scavenger:
Stone Sword
Stone AXe
Bow- 32 arrows
Leather helm
Chain chest
leather boots
2 Bread

Passenger:
Stone Sword
Stone Axe
Bow- 32 arrows
Full Leather Armour
3 apple

Search Party:
Iron Sword
Stone Axe
Bow-32 arrows
Chain Helm
Chain Chest
Iron Boots
3 Bread

Hunters:

Chief(Dark Hunter/First Hunter):
Iron Sword
Infinite Bow-64 arrows
5 steak
Full iron armour
10 Oak Wood


Native Ranger:
Wood Sword
Infinite Punch 1 Bow-1 arrow
4 bread
Iron Chest
Chain Leggings and boots
20 Oak Wood

Average Native:
Stone Sword
Inf Bow -1 arrow
5 apples
Iron Chest
Chain leggings
Chain Boots
15 Oak Wood

Witch Doctor:
Stone SWord
Inf Bow 1 arrow
5 Cooked Salmon
Iron CHest
Leather Pants
Chain Boots
3 Splash Of Regeneration II pot
2 Potion OF Swiftness
2 Splash Potion of Poison II

Random or Chose Kits: Random

Screenshots: http://imgur.com/TEN8ld1,CVkVAg9,Q9...Pbf,gquJO6x,9gHFybY,nYGL8wR,RjlT0XK,LaJ3gLP#0 (sorry for the big link)

Notes: The map is supposed to be an island not placed on World Maps. The island itself is run by hostile natives (Hunters). And unfortunately for the natives, pesky outsides just had to crash on their island.
*I decided not to give the humans food so they are forced to fight hunters in order to survive.
*Hunters are given stronger kits compared to default Humans. However, I've left plenty of chest full with goods to even it out.
*SIDE NOTE*Im sorry if I did the format wrong. I didnt intend to but I was kind of confused on how I was supposed to do certain things*

Download Link: http://www.mediafire.com/download/6huy90g7n4442pz/Uncharted.rar

Input File (SIDE NOTE: i had no clue how exactly to do an "input file" so i copied the format and just pasted it here)(SIDE NOTE: I also was unable to make the kits the same as the original above due to how I wasnt able to find unchanted weapon codes. If someone could do this for me, it would be great.

MapName: Uncharted
Author: duBiYou
BuildTime: 180
GameTime: 600
WorldTime: 0
SpawnProtectTime: 5000
WorldWeather: 0
Team0: [Hunter Team Data]
SpawnType: 0
SpawnLocation:
==: Vector
x: -17
y: 72
z: 74
ChooseKit: false
OneKitPerRound: false
KitResetTime: 30
BoxChance: 20
Team1: [Survivor Team Data]
SpawnType: 0
SpawnLocation:
==: Vector
x: -17
y: 68
z: 77
ChooseKit: false
Centre:
==: Vector
x: 17
y: 70
z: 31
WorldSize: 96
SkyLimit: 120
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
- BEDROCK
- OBSIDIAN
- EMERALD_BLOCK
- BEACON
SurvivorRestrictedPlace:
SurvivorRestrictedBreakEx:
- TORCH
- LONG_GRASS
HunterRestrictedPlace:
HunterRestrictedBreak:
- BEDROCK
- OBSIDIAN
- EMERALD_BLOCK
- BEACON
HunterFree:
Scavenger:
- STONE_SWORD
- STONE_AXE
- BOW
- ARROW|32
- LEATHER_HELMET
- CHAINMAIL_CHESTPLATE
- LEATHER_BOOTS
- BREAD|2
Juggernaut:
Arentyoulucky:
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- DIAMOND_SWORD
- BOW
- ARROW|64
- APPLE|4
HunterLeader:
Cheif:
- IRON_SWORD
- BOW.INFINITY:1
- ARROW|32
- IRON_HELMET
- IRON_CHESTPLATE
- IRON_LEGGINGS
- IRON_BOOTS
- COOKED_BEEF|5
- WOOD|10
HunterStart:
NativeRanger:
- WOOD_SWORD
- BOW.INFINITY:1.PUNCH:1
- ARROW|32
- BREAD|4
- IRON_CHESTPLATE
- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS
- WOOD|20
AverageNative:
- STONE_SWORD
- BOW.INFINITY:1
- ARROW|64
- APPLE|5
- IRON_CHESTPLATE
- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS
- WOOD|15
WitchDoctor:
- STONE_SWORD
- IRON_CHESTPLATE
- CHAINMAIL_BOOTS
- LEATHER_LEGGINGS
- BOW.INFINITY:1
- ARROW|32
- POTION.16449|3
- POTION.8194|2
- POTION.16420|2
- BREAD|4
SurvivorStart:
PeacefulNative:
- STONE_SWORD
- STONE_AXE
- BOW
- ARROW|32
- IRON_HELMET
- LEATHER_CHEATPLATE
- LEATHER_LEGGINGS
- CHAINMAIL_BOOTS
- BREAD|3
Passenger:
- STONE_SWORD
- STONE_AXE
- LEATHER_HELMET
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- BOW
- ARROW|32
- APPLE|3
SearchParty:
- IRON_SWORD
- STONE_AXE
- CHAINMAIL_HELMET
- CHAINMAIL_CHESTPLATE
- IRON_BOOTS
- BOW
- ARROW|32
- BREAD|3
 

w.dubiyou.w

Member
Joined
Sep 6, 2013
Messages
48
Reaction score
13
Points
8
Just a reminder that this is my very first map ever and im really sorry for any mistakes with formatting or with the map itself.
 

asaechao

─═☆The Blue Bird☆═─
Joined
Nov 24, 2011
Messages
852
Reaction score
1,292
Points
93
HunterLeader:
Cheif:
- IRON_SWORD
- BOW.INFINITY:1
- ARROW|64
- IRON_HELMET
- IRON_CHESTPLATE
- IRON_LEGGINGS
- IRON_BOOTS
- WOOD|10

HunterStart:
NativeRanger:
- WOOD_SWORD
- BOW.INFINITY:1.PUNCH:1
- ARROW|64
- BREAD|4
- IRON_CHESTPLATE
- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS
- WOOD|20

AverageNative:
- STONE_SWORD
- BOW.INFINITY:1
- ARROW|64
- APPLE|5
- IRON_CHESTPLATE
- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS
- WOOD|15

WitchDoctor:
- STONE_SWORD
- IRON_CHESTPLATE
- CHAINMAIL_BOOTS
- LEATHER_LEGGINGS
- BOW.INFINITY:1
- ARROW|32
- POTION.16449|3
- POTION.8194|2
- POTION.16420|2
Also not sure if this is right for multi-enchants Baker93? or Haysagar?
 
  • Thank You
Reactions: w.dubiyou.w

Haysagar

AoD Con
Joined
Aug 21, 2011
Messages
482
Reaction score
561
Points
93
HunterLeader:
Cheif:
- IRON_SWORD
- BOW.INFINITY:1
- ARROW|64
- IRON_HELMET
- IRON_CHESTPLATE
- IRON_LEGGINGS
- IRON_BOOTS
- WOOD|10

HunterStart:
NativeRanger:
- WOOD_SWORD
- BOW.INFINITY:1.PUNCH:1
- ARROW|64
- BREAD|4
- IRON_CHESTPLATE
- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS
- WOOD|20

AverageNative:
- STONE_SWORD
- BOW.INFINITY:1
- ARROW|64
- APPLE|5
- IRON_CHESTPLATE
- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS
- WOOD|15

WitchDoctor:
- STONE_SWORD
- IRON_CHESTPLATE
- CHAINMAIL_BOOTS
- LEATHER_LEGGINGS
- BOW.INFINITY:1
- ARROW|32
- POTION.16449|3
- POTION.8194|2
- POTION.16420|2
Also not sure if this is right for multi-enchants Baker93? or Haysagar?
If the map gets accepted I will correct any errors in the config file.
 
Joined
Dec 31, 2013
Messages
11
Reaction score
3
Points
3
Bout time! I have been looking forward to seeing this! first images I has seen doe. looks like a boss map, and like brownlee said will be one of my favorites
 
  • Thank You
Reactions: w.dubiyou.w

Friendy

SMP Overlord & Events Manager
Admin
Donor
Survival Staff
Joined
Aug 6, 2011
Messages
2,528
Reaction score
1,402
Points
138
I personally like the map, my only issue is the lack of food in kits; the issue being that even if there is food in chests, people will hoard them and those left without will be annoyed as they cannot heal/run and thus die because of it.
 
  • Informative
Reactions: w.dubiyou.w

w.dubiyou.w

Member
Joined
Sep 6, 2013
Messages
48
Reaction score
13
Points
8
I personally like the map, my only issue is the lack of food in kits; the issue being that even if there is food in chests, people will hoard them and those left without will be annoyed as they cannot heal/run and thus die because of it.

I didnt really want to put alot of food in the kits, this way people will actually HAVE to fight hunters for food, thats why hunters carry food. I aiming to prevent people from hiding somewhere the whole game. But if you feel that more food should be added to kits, it shouldnt be a problem
 

Friendy

SMP Overlord & Events Manager
Admin
Donor
Survival Staff
Joined
Aug 6, 2011
Messages
2,528
Reaction score
1,402
Points
138
Size: Square? Technically.


Also, I find it odd that the hunters get food, and the survivors don't...

I gave hunters food so that survivors are forced to fight hunters without camping somewhere.

It's a good idea, however it will cause many issues. The survivors lose hunger while the building time is in place, and if they are attacked by a hunter they will lose health and will not be able to heal due to loss of hunger bars.
 

w.dubiyou.w

Member
Joined
Sep 6, 2013
Messages
48
Reaction score
13
Points
8
Also, I find it odd that the hunters get food, and the survivors don't...

I gave hunters food so that survivors are forced to fight hunters without camping somewhere.

It's a good idea, however it will cause many issues. The survivors lose hunger while the building time is in place, and if they are attacked by a hunter they will lose health and will not be able to heal due to loss of hunger bars.

Good point, I'll add food to the kits.
 

Fruit

Brrraaaaaiiiinnnnsss
Joined
Jul 2, 2012
Messages
979
Reaction score
1,509
Points
93
I gave hunters food so that survivors are forced to fight hunters without camping somewhere.

It's a good idea, however it will cause many issues. The survivors lose hunger while the building time is in place, and if they are attacked by a hunter they will lose health and will not be able to heal due to loss of hunger bars.

Good point, I'll add food to the kits.
Hunters could also just throw their food away.
 

w.dubiyou.w

Member
Joined
Sep 6, 2013
Messages
48
Reaction score
13
Points
8
It's a good idea, however it will cause many issues. The survivors lose hunger while the building time is in place, and if they are attacked by a hunter they will lose health and will not be able to heal due to loss of hunger bars.

Good point, I'll add food to the kits.
Hunters could also just throw their food away.

Well there is food on the map, it isn't like i left absolutely no chance for food. The spawn has lots of wheat. Also many of the huts have food.
 

Haysagar

AoD Con
Joined
Aug 21, 2011
Messages
482
Reaction score
561
Points
93
Well there is food on the map, it isn't like i left absolutely no chance for food. The spawn has lots of wheat. Also many of the huts have food.
Hey dubiyou I know you originally wanted to have survivors fight for there food. I have no problem with this since the map also has food on it. I will give you 1 more day to make your finally decision wither or not to completely remove the food from the survivors or just lower there amount. Just edit your first post with the changes and I will base the config file off of that but please let me know tomorrow when you make the changes.

Now onto the map itself. I can tell you put a lot of effort into this map and it definitely showed when I did a run through of the map. I will be nerfing a few items on the map to balance it out a bit but other then that it's a great map. For the config file this is a bit unbalance currently. You might want to consider buffing all the survivor kits when you change the food in them when you get a change. So basicly now just make the adjustments and let me know when you are done and it will be accepted.
 

w.dubiyou.w

Member
Joined
Sep 6, 2013
Messages
48
Reaction score
13
Points
8
Well there is food on the map, it isn't like i left absolutely no chance for food. The spawn has lots of wheat. Also many of the huts have food.
Hey dubiyou I know you originally wanted to have survivors fight for there food. I have no problem with this since the map also has food on it. I will give you 1 more day to make your finally decision wither or not to completely remove the food from the survivors or just lower there amount. Just edit your first post with the changes and I will base the config file off of that but please let me know tomorrow when you make the changes.

Now onto the map itself. I can tell you put a lot of effort into this map and it definitely showed when I did a run through of the map. I will be nerfing a few items on the map to balance it out a bit but other then that it's a great map. For the config file this is a bit unbalance currently. You might want to consider buffing all the survivor kits when you change the food in them when you get a change. So basicly now just make the adjustments and let me know when you are done and it will be accepted.

Hey I decided just to leave the survivors with food and since you wanted me to lower the amount of food, I'll lower it by half. Im completely fine with any type of modifications to chest and kits. Honestly I don't really know what is too OP or not. But I have to admit Im very happy for the acception, thanks :D
 
Status
Not open for further replies.