So I'm working on a new map for the Army of Darkness server, and I need a few suggestions/ideas:
1. Should the place have many branching tunnels or a single open area?
2. The entire area will be full of traps, some notable ones being an "arrow run" (Think Indiana Jones) and traps that require player activation (one of them being a player presses a button and it causes the floor to open and anyone on them to fall into a pit of lava) Do you have any more ideas?
3. Is it possible to have it so the survivors win once they reach a certain point? If so, I will make it so it is very hard to get there and will require most of the time.
1. Should the place have many branching tunnels or a single open area?
2. The entire area will be full of traps, some notable ones being an "arrow run" (Think Indiana Jones) and traps that require player activation (one of them being a player presses a button and it causes the floor to open and anyone on them to fall into a pit of lava) Do you have any more ideas?
3. Is it possible to have it so the survivors win once they reach a certain point? If so, I will make it so it is very hard to get there and will require most of the time.