Major Changes: Imported from the classic map Asylum. Added scenery, removed water, removed glass block walls, added more leaves, added lighting, smoothed out ramp undersides.
Name of map: Arboretum
Author: Guinessis
Size: 50x50
Map boundary: Center at 0,0, radius of 25. (small tower map)
Kits: Standard TAG kits.
Random or choose kits?: random
Screenshots:
Notes: Asylum imported and tweaked for AoD! WARNING, STILL USING THE SAME CONFIG AS BOOTCAMP, SO MAY WANT TO FIX WHATEVER WAS GHOSTING THE SURVIVORS BEFORE LOADING. Did not apply speed to survivors since it is primarily a running map - slow hunters would have a hell of a time tracking them down. Tweak as needed.
Download Link: http://www.mediafire.com/download.php?vfx6g5qz8r448f5
Input File:
Name of map: Arboretum
Author: Guinessis
Size: 50x50
Map boundary: Center at 0,0, radius of 25. (small tower map)
Kits: Standard TAG kits.
Random or choose kits?: random
Screenshots:
Notes: Asylum imported and tweaked for AoD! WARNING, STILL USING THE SAME CONFIG AS BOOTCAMP, SO MAY WANT TO FIX WHATEVER WAS GHOSTING THE SURVIVORS BEFORE LOADING. Did not apply speed to survivors since it is primarily a running map - slow hunters would have a hell of a time tracking them down. Tweak as needed.
Download Link: http://www.mediafire.com/download.php?vfx6g5qz8r448f5
Input File:
Code:
MapName: Arboretum
Author: Guinessis
BuildTime: 45
GameTime: 480
WorldTime: 12000
SpawnProtectTime: 5000
WorldWeather: 1
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: 10.0
y: 4.0
z: 10.0
ChooseKit: false
OneKitPerRound: false
KitResetTime: 1
BoxChance: 0
MoveFirstHunter: false
FallReduction: 10000
CanDrown: false
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: 10.0
y: 4.0
z: 10.0
ChooseKit: false
FallReduction: 10000
CanDrown: false
Centre:
==: Vector
x: 0.0
y: 20.0
z: 0.0
WorldSize: 50
SkyLimit: 1000
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: false
MysteryBoxChance: 0
SurvivorRestrictedBreak:
- STONEBRICK
SurvivorRestrictedPlace:
- BEDROCK
SurvivorRestrictedBreakEx:
- GLASS
- TREE
- LEAVES
- GLASS_PANE
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- STONEBRICK
Kit:
HunterFree:
Zombie:
- ROTTEN_FLESH
Juggernaut:
Human:
- BREAD|6
HunterLeader:
Zombie:
- ROTTEN_FLESH
HunterStart:
Zombie:
- ROTTEN_FLESH
SurvivorStart:
Human:
- BREAD|6
Effects:
Hunter:
Starting:
- INCREASE_DAMAGE|1000|10