D
Deleted member 4601
Guest
I always thought that zombie was horribly horrible because I'm just really good at being a PvP noob, but after receiving a few messages from newcomers complaining about just how some of the gamemodes can get and how they feel like ragequiting all the time, I'd thought I'd dwell into this and give my perspective on things.
These two gamemodes are just incredibly confusing and prone to rage-quits. On one hand you have zombie, where you have to time your hits, and on FFA it changes completely so you don't have to. In all gamemodes besides Zombie, fall damage is negated, but suddenly on Zombie you die when you fall. The list goes on. On top of that, it's just generally incredibly hard for the newcomer to obtain any orbs at all during zombie and FFA rounds because what tends to happen is that there is this huge gap between those at the top and those at the bottom.
This means that it's incredibly difficult to get new players to stay, especially those who are new to Minecraft and would like to find a Minecraft community to settle in.
The solution is easy - make it easier for everyone to obtain kills. One thing about all successful PvP servers out there is that they're fast-paced, they're simple, and they modify PvP such that it gives players of all skill levels chances to kill. That's what makes it fun. It's the same for CTF - the only skill involved is aiming, which means even if you're not as good it's still fun. The same idea applies to gamemodes that are largely based on vanilla PvP - adding powerful weapons and removing long-range weapons encourages close-quarters combat and balances the gamemode difficulty for players with different skills; it might seem like an odd way of balancing the game but it's going to be beneficial to the server popularity.
Thanks a whole lot =D
Make Zombie and FFA easier.
A lot easier.
A lot easier.
These two gamemodes are just incredibly confusing and prone to rage-quits. On one hand you have zombie, where you have to time your hits, and on FFA it changes completely so you don't have to. In all gamemodes besides Zombie, fall damage is negated, but suddenly on Zombie you die when you fall. The list goes on. On top of that, it's just generally incredibly hard for the newcomer to obtain any orbs at all during zombie and FFA rounds because what tends to happen is that there is this huge gap between those at the top and those at the bottom.
This means that it's incredibly difficult to get new players to stay, especially those who are new to Minecraft and would like to find a Minecraft community to settle in.
The solution is easy - make it easier for everyone to obtain kills. One thing about all successful PvP servers out there is that they're fast-paced, they're simple, and they modify PvP such that it gives players of all skill levels chances to kill. That's what makes it fun. It's the same for CTF - the only skill involved is aiming, which means even if you're not as good it's still fun. The same idea applies to gamemodes that are largely based on vanilla PvP - adding powerful weapons and removing long-range weapons encourages close-quarters combat and balances the gamemode difficulty for players with different skills; it might seem like an odd way of balancing the game but it's going to be beneficial to the server popularity.
Thanks a whole lot =D