/suggest map [map name]

Gasy_Europeon

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Hello There! I thought of the idea of making a /suggest map [map name] command. You may ask, What is it?!, What will it do?!?! I will tell you in a moment.

Here's an example:
Player1: /suggest map nobuild
There will be a vote!
Do you want nobuild as the next map?
Type Y/N.
Y:10 N:5
Nobuild will be the next map for playing!

If you have any ideas to this suggestion, feel free to post your idea.
 

Gasy_Europeon

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Interesting idea, but then there would be vote influence if one person really likes a map. So how would that problem be fixed? Other than that, I like the idea.
Maybe make it usable every 5 rounds? To avoid being abused. or even more rounds before someone can use it again. And also, there would be chat moderation during the vote, I don't know if this is codeable. @LISTINGS09
 

Vatumok

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Sorry but I wouldn't like to see this.
People would complain that person A was able to made a suggestion after these (lets say 5) rounds whilst person B wasn't able. (Everyone would start spamming /suggest .. once they can)
With the diversity of opinions on runners map (some love them, others truely hate them) there would also be a problem, because I could see that most experiences players that know how to use commands like these would be able to suggest, and they are most likely to go for a runnermap like hipporun or nobuild.
 

Gasy_Europeon

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Sorry but I wouldn't like to see this.
People would complain that person A was able to made a suggestion after these (lets say 5) rounds whilst person B wasn't able. (Everyone would start spamming /suggest .. once they can)
With the diversity of opinions on runners map (some love them, others truely hate them) there would also be a problem, because I could see that most experiences players that know how to use commands like these would be able to suggest, and they are most likely to go for a runnermap like hipporun or nobuild.
I get your point, I too now wouldn't like to see this now, After seeing your post. Thanks for telling. :)
 
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Nottykitten

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Well, As a player command I see how it could be abused as said by vatu ^.
But...
I also see ingame how people are like:
[Randomname]: Can we have [mapname] next!??
And than Op's are always like:
[Opname]: I'm sorry, But I can't quee maps.

If this command would be Op, And maybe used once a hour I think it would be a good suggestion.
^Maybe this? =C
@Gasy_Europeon
 

Gasy_Europeon

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Well, As a player command I see how it could be abused as said by vatu ^.
But...
I also see ingame how people are like:
[Randomname]: Can we have [mapname] next!??
And than Op's are always like:
[Opname]: I'm sorry, But I can't quee maps.

If this command would be Op, And maybe used once a hour I think it would be a good suggestion.
^Maybe this? =C
@Gasy_Europeon
Your right, it is a good idea. It would be like,
Op: /suggest map [nobuild]
Then chat moderation would be on.
Then the vote would say,
Would you players would like to see nobuild as the next map?
*Voting*
Y:10
N:5
Nobuild will be the next map in play! And the map would instantly be next to play
And if there would be more N votes, then it would say
Nobuild will not be the next map, we will go on with usual map voting.
 

One one two

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Your right, it is a good idea. It would be like,
Op: /suggest map [nobuild]
Then chat moderation would be on.
Then the vote would say,
Would you players would like to see nobuild as the next map?
*Voting*
Y:10
N:5
Nobuild will be the next map in play! And the map would instantly be next to play
And if there would be more N votes, then it would say
Nobuild will not be the next map, we will go on with usual map voting.

Map influencing commands should remain VetOp+ in my opinion, and VetOps already have /nextmap. Also a small thing that I don't particularly like is that chat moderation gets engaged mid-round. I know it wont be for that long, but Operators can't see everything and it makes things that much harder for them when nobody can report to them.