Rivers

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TheWeakGuy48_

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Mapname: Rivers
Author: theWeakGuy48 with help from Slenderman2435
BuildTime: 170 secs
GameTime: 510 secs
WorldTime: Normal(dawn)
TnTDamage: TnT dmg is on
FireSpread: Flames do not destroy or spread
Notes: This is a map made of allmost only wool. It is many chests on the map, it could be funny to play.
Screenshots:



Code:
MapName: Rivers
Author: theWeakGuy48 with help from Slenderman2435
BuildTime: 170 secs (2:50 mins)
GameTime: 510 secs (8:30 mins)
WorldTime: Normal(dawn)
SpawnProtectTime: 5000
WorldWeather: Normal(sun)
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: 2260
y: 58
z: 1714
ChooseKit: false
OneKitPerRound: false
KitResetTime: 120
BoxChance: 15
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: 2260
y: 58
z: 1714
ChooseKit: false
Centre:
==: Vector
x: 2267
y: 82
z: 1711
WorldSize: 77
SkyLimit: 115
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak: Obsidian
 
SurvivorRestrictedPlace:
 
SurvivorRestrictedBreakEx: Obsidian
 
HunterRestrictedPlace:
 
HunterRestrictedBreak: Obsidian
 
Kit:
HunterLeader:
- STONE_SWORD
- CHAIN_CHESTPLATE
- CHAIN_LEGGINGS
- CHAIN_SHOES
- FLINT_AND_STEEL
- SHEARS
- TNT|15
 
Juggernaut:
- DIAMOND_SWORD
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_SHOES
- STEAKS|7
- POTION:[URL='http://www.minecraftinfo.com/idlist.htm#id373_8194'] 373:8194[/URL]
- POTION: [URL='http://www.minecraftinfo.com/idlist.htm#id373_8225']373:8225[/URL]
- SPLASHPOTION: [URL='http://www.minecraftinfo.com/idlist.htm#id373_8197']373:8197[/URL]
- SPLASHPOTION: [URL='http://www.minecraftinfo.com/idlist.htm#id373_8197']373:8197[/URL]
- SPLASHPOTION: [URL='http://www.minecraftinfo.com/idlist.htm#id373_8197']373:8197[/URL]
 
HunterStart:
Fighter:
- STONE_SWORD
- CHAIN_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_SHOES
- SHEARS
- REDWOOL|24
 
Blower:
- STONE_SWORD
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_SHOES
- FLINT_AND_STEEL
- TNT|10
- POTION:[URL='http://www.minecraftinfo.com/idlist.htm#id373_8229']373:8229[/URL]
- POTION[URL='http://www.minecraftinfo.com/idlist.htm#id373_8193']373:8193[/URL]
- POTION:[URL='http://www.minecraftinfo.com/idlist.htm#id373_8194']373:8194[/URL]
 
SurvivorStart:
- WOODEN_SWORD
- LEATHER_HELMET
- LEATHER_CHESTPLATE
- APPLE|2
- SHEARS
- LIMEWOOL|12
- YELLOWWOOL|12
- TNT|6
- FLINT_AND_STEEL
 
Scavenger:
- WOODEN_SWORD
In BuildBox do /warp WoolWorld in plots
 
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LagWarrior

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Just toured this map on buildbox

Aesthetics wise, it's okay. It's really just a plains area with trees in which their blocks are turned into their wool related block. The little huts have some twists/escape routes which i like. Also, the underground caves make it more feasible for survivors to survive. There are plenty of spots for survivors to hide around. The map has a lot of room to run around as well. I do notice some horse around some areas. This could be interesting to see in gameplay mechanics. Overall, i think it's a decent map.

Edit: after thinking more about it a bit more, I think it will be -too easy- for survivors to survive by hiding. Thus making it extremely difficult for hunters to find survivors. Just a thought I think should be considered now.
 
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MustabearXD

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Just toured this map on buildbox

Aesthetics wise, it's okay. It's really just a plains area with trees in which their blocks are turned into their wool related block. The little huts have some twists/escape routes which i like. Also, the underground caves make it more feasible for survivors to survive. There are plenty of spots for survivors to hide around. The map has a lot of room to run around as well. I do notice some horse around some areas. This could be interesting to see in gameplay mechanics. Overall, i think it's a decent map.

Edit: after thinking more about it a bit more, I think it will be -too easy- for survivors to survive by hiding. Thus making it extremely difficult for hunters to find survivors. Just a thought I think should be considered now.
maybe make it so surivors can't break green wool? But know that I think about it, that resticts survivors from hiding.
 

TheWeakGuy48_

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after thinking more about it a bit more, I think it will be -too easy- for survivors to survive by hiding. Thus making it extremely difficult for hunters to find survivors. Just a thought I think should be considered now.
I dont think this map will be to -too easy- for survivors to hide. First of all the hunters can use locate that they can find survivors with that. And not all survivors will hide. Some will die and some will log in, and after like 1:30 it is maybe 4-6 hunters or something. When 5 hunters are looking for survivors it isnt that easy to hide, and if they hide in caves it will be harder to find them. Thats why I have put spawn in a cave. Because then it will be easier to hunters to go in the caves for looking for survivors.

Maybe littlebit too big but not extremely difficult in my opinion ;)
 

Haysagar

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Very creative to use wool for the landscape. The kit's look fine as long as the chest's balance out the survivor's a bit more. Overall the map should work fine on AoD and I have no objection's to it being added. +1
 

Baker93

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Apologies for the inexcusably long time it has taken for me to respond to this. Although I like the fun and unique idea of using wool, certain aspects of it have disappointed me when it came to me looking around. A large troll face that was placed in the map clearly didn't fit in with the surroundings and as such very silly indeed. I also came across diamond boots and a heavily enchanted shovel. Although these aren't huge issues, hiding them up in an area which is not easily accessible hints at an attempt to claim them as your own secret when playing, although I can see that this may very well not be the case.

Declined for now, sorry!
 
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