D
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Name of the map:
DR_Elytron
Intended Gamemode:
Elytra Deathrun (Adventure)
Creator:
Mulbery
(And lots of testers - Thanks for the help!)
Size:
128x128
Biome:
Plains
Screenshots:
The map is divided into two stages.
Here's the first stage.
At the end of the first stage there should be a pressure plate with a command block that teleports @a[Parameters] to the spawn of the second stage.
And the second stage, which is slightly more difficult than the first:
Here's a hopper clock beside the first stage spawn that's meant to announce
Are you stuck? Type /mvs to return to spawn!
And here is the command block that gives the player elytra.
For your viewing pleasure, here is a picture of the whole map.
If you included chests, then list the items that are contained in each of them:
The hopper clock should contain 64 items in one of the hoppers.
Any block that you prefer to be no-break or no-drop?:
Not Applicable.
Any extra information about your map?:
Since the map requires elytra to function, it needs a command block to give elytras to players, but players could easily sneak elytra out of the map and use it in other deathruns.
If this map is implemented there would have to be a solution to prevent the misuse of elytras in non-elytra deathrun maps. This can be easily accomplished with command blocks removing elytras from player inventories in said maps.
There are no timers in the map, which means that there won't be any lava flowing. The mood is supposed to be in calm to prevent the lava lakes from leaking in the event of a block update. Players are not supposed to obtain tokens from anywhere in the map except for the platform at the end of stage 2.
Edit:
The map can be completed without elytra, takes about 6 minutes.
It is best not to have flowing lava on the map due to lag (Might need testing)
Download link (optional):
First stage: /warp dr_elytron
Second stage: /warp dr_elytron2
DR_Elytron
Intended Gamemode:
Elytra Deathrun (Adventure)
Creator:
Mulbery
(And lots of testers - Thanks for the help!)
Size:
128x128
Biome:
Plains
Screenshots:
The map is divided into two stages.
Here's the first stage.
At the end of the first stage there should be a pressure plate with a command block that teleports @a[Parameters] to the spawn of the second stage.
And the second stage, which is slightly more difficult than the first:
Here's a hopper clock beside the first stage spawn that's meant to announce
Are you stuck? Type /mvs to return to spawn!
And here is the command block that gives the player elytra.
For your viewing pleasure, here is a picture of the whole map.
If you included chests, then list the items that are contained in each of them:
The hopper clock should contain 64 items in one of the hoppers.
Any block that you prefer to be no-break or no-drop?:
Not Applicable.
Any extra information about your map?:
Since the map requires elytra to function, it needs a command block to give elytras to players, but players could easily sneak elytra out of the map and use it in other deathruns.
If this map is implemented there would have to be a solution to prevent the misuse of elytras in non-elytra deathrun maps. This can be easily accomplished with command blocks removing elytras from player inventories in said maps.
There are no timers in the map, which means that there won't be any lava flowing. The mood is supposed to be in calm to prevent the lava lakes from leaking in the event of a block update. Players are not supposed to obtain tokens from anywhere in the map except for the platform at the end of stage 2.
Edit:
The map can be completed without elytra, takes about 6 minutes.
It is best not to have flowing lava on the map due to lag (Might need testing)
Download link (optional):
First stage: /warp dr_elytron
Second stage: /warp dr_elytron2
Last edited by a moderator: