Ghost Trick is an adventure game where players control Sissel from a third person perspective. During gameplay segments, players can swap between the Land of the Living, in which time flows naturally, and the Ghost World, in which time stops, at will. In the Ghost World, Sissel can travel between objects within a certain radius. These objects are represented by blue cores, and in the Land of the Living, Sissel can animate these objects to perform actions that open new paths or influence the characters around him. For example, moving a tray of donuts will prompt a character to change where he/she is currently seated, as well as giving Sissel access to new areas. These actions are collectively known as "Ghost Tricks." To conclude this thread, here's the main theme of this game