Forsaken Temple

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Friendy

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Name of map: Forsaken_Temple
Author: AngelWV & Draco12
Size: 97 x 97
Map boundary:
Kits:
Code:
  HunterLeader:
    Experiment_#1:
    - IRON_AXE
    - BOW
    - ARROW|8
    - POTION.8257|1
    - POTION.8258|1
  HunterStart:
    Experiment_#2:
    - WOOD_SWORD
    - DIRT|32
    - MONSTER_EGG.59/4
    - LEATHER_HELMET
    - LEATHER_BOOTS
    Experiment_#3:
    - BOW
    - ARROW|16
    - ENDERPEARL|2
    - POTION.5|1
    - IRON_BOOTS
    Experiment_#4:
    - IRON_SWORD
    - DIRT|12
    - LEATHER_LEGGINGS
  SurvivorStart:
    Burned_Soldier:
    - WOOD_SWORD
    - BREAD|8
    - CHAINMAIL_HELMET
    - CHAINMAIL_LEGGINGS
    Flaming_Archer:
    - BOW
    - ARROW|12
    - BREAD|4
    - LEATHER_CHESTPLATE
    Extinguisher:
    - WOOD_SWORD
    - BREAD|8
    - WATER_BUCKET
    - LEATHER_HELMET
    - LEATHER_BOOTS
    Insane_Soldier:
    - STONE_SWORD
    - BREAD|3
    - CHAINMAIL_CHESTPLATE
Screenshots:




Notes: There is two mob spawners, which are located in the pictures. Could they be changed to Zombie spawners? We'd also like users to start with Fire resistance for 24 minutes, is it possible for effects to take place when users attack with a specific weapon/without a specific weapon?
You can view the map by going to the world /mvtp plots and use /warp Forsaken_Temple
-
Download Link: Schematic is ready for download here.
-
Input File:

Code:
MapName: Forsaken_Temple
Author: AngelWV & Draco12
BuildTime: 180
GameTime: 720
WorldTime: 0
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 0
    y: 0
    z: 0
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 120
  BoxChance: 15
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 0
    y: 0
    z: 0
  ChooseKit: false
Centre:
  ==: Vector
  x: 0
  y: 0
  z: 00
WorldSize: 97
SkyLimit: 256
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: true
MysteryBoxChance: 5
SurvivorRestrictedBreak:
SurvivorRestrictedPlace:
SurvivorRestrictedBreakEx:
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- IRON_ORE
- DIAMOND_ORE
Kit:
  HunterFree:
    Scavenger:
    - WOOD_SWORD
  Juggernaut:
    Titan:
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - DIAMOND_SWORD
    - BOW
    - GRILLED_PORK|16
    - WOOL|64
    - POTION.8258|1
    - POTION.5|1
    - POTION.5|1
    - POTION.5|1
    - POTION.8257|1
    - ARROW|64
  HunterLeader:
    Experiment_#1:
    - IRON_AXE
    - BOW
    - ARROW|8
    - POTION.8257|1
    - POTION.8258|1
  HunterStart:
    Experiment_#2:
    - WOOD_SWORD
    - DIRT|32
    - MONSTER_EGG.59/4
    - LEATHER_HELMET
    - LEATHER_BOOTS
    Experiment_#3:
    - BOW
    - ARROW|16
    - ENDERPEARL|2
    - POTION.5|1
    - IRON_BOOTS
    Experiment_#4:
    - IRON_SWORD
    - DIRT|12
    - LEATHER_LEGGINGS
  SurvivorStart:
    Burned_Soldier:
    - WOOD_SWORD
    - BREAD|8
    - CHAINMAIL_HELMET
    - CHAINMAIL_LEGGINGS
    Flaming_Archer:
    - BOW
    - ARROW|12
    - BREAD|4
    - LEATHER_CHESTPLATE
    Extinguisher:
    - WOOD_SWORD
    - BREAD|8
    - WATER_BUCKET
    - LEATHER_HELMET
    - LEATHER_BOOTS
    Insane_Soldier:
    - STONE_SWORD
    - BREAD|3
    - CHAINMAIL_CHESTPLATE
 

Draco12

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Max is 8:00. Besides isn't this easier? :p. (Some people might not even drink it! -forsomereason-)
 

Danni122112

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Very nice map, have seen it and buildbox many times before, and i think it will fit very well for AoD. As long as the items in the chests are good, i think this should be fun to play on :)
 

TubaRiver

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Looks really nice. My only question is this, the giant floating island with the 3 lava pillars, how do you suppose people would get up there? I see chests there so i am guessing it should be accessible, and i don't see any other paths to it. If you say enderpearl then you need to make sure all hunters can get them in their kits, or else it could lead to easy unreachables.
 

Friendy

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Looks really nice. My only question is this, the giant floating island with the 3 lava pillars, how do you suppose people would get up there? I see chests there so i am guessing it should be accessible, and i don't see any other paths to it. If you say enderpearl then you need to make sure all hunters can get them in their kits, or else it could lead to easy unreachables.
Players will have Lava Resistance for 24:00 thus allowing them to climb the lava pillars - I realise that going up a lava pillar is a nuisance, especially if the survivors are camping there, I've added a stairwell up to it which should help. However, the lava pillars are there so that the hunters can get up in three different places, one of which is quite hidden so the survivors wont see what hit them.
 
Q

Qube

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Been looking around it and it looks pretty nice, would want it to be tested on the server too see how well it plays.
The floating island could be some-what annoying, considering that it takes a fair amount of time to climb up the lava for hunters, but since there are multiple way up, it probably wont be a huge problem.
 

Friendy

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Been looking around it and it looks pretty nice, would want it to be tested on the server too see how well it plays.
The floating island could be some-what annoying, considering that it takes a fair amount of time to climb up the lava for hunters, but since there are multiple way up, it probably wont be a huge problem.
I realised that it was a problem after I tested it, the lava takes about 1:00 to climb, however I did add a staircase up and a hunter kit does acquire an enderpearl which may make things easier for them.
 
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