Name of map: Forsaken_Temple
Author: AngelWV & Draco12
Size: 97 x 97
Map boundary:
Kits:
Screenshots:
Notes: There is two mob spawners, which are located in the pictures. Could they be changed to Zombie spawners? We'd also like users to start with Fire resistance for 24 minutes, is it possible for effects to take place when users attack with a specific weapon/without a specific weapon?
You can view the map by going to the world /mvtp plots and use /warp Forsaken_Temple
-
Download Link: Schematic is ready for download here.
-
Input File:
Author: AngelWV & Draco12
Size: 97 x 97
Map boundary:
Kits:
Code:
HunterLeader:
Experiment_#1:
- IRON_AXE
- BOW
- ARROW|8
- POTION.8257|1
- POTION.8258|1
HunterStart:
Experiment_#2:
- WOOD_SWORD
- DIRT|32
- MONSTER_EGG.59/4
- LEATHER_HELMET
- LEATHER_BOOTS
Experiment_#3:
- BOW
- ARROW|16
- ENDERPEARL|2
- POTION.5|1
- IRON_BOOTS
Experiment_#4:
- IRON_SWORD
- DIRT|12
- LEATHER_LEGGINGS
SurvivorStart:
Burned_Soldier:
- WOOD_SWORD
- BREAD|8
- CHAINMAIL_HELMET
- CHAINMAIL_LEGGINGS
Flaming_Archer:
- BOW
- ARROW|12
- BREAD|4
- LEATHER_CHESTPLATE
Extinguisher:
- WOOD_SWORD
- BREAD|8
- WATER_BUCKET
- LEATHER_HELMET
- LEATHER_BOOTS
Insane_Soldier:
- STONE_SWORD
- BREAD|3
- CHAINMAIL_CHESTPLATE
You can view the map by going to the world /mvtp plots and use /warp Forsaken_Temple
-
Download Link: Schematic is ready for download here.
-
Input File:
Code:
MapName: Forsaken_Temple
Author: AngelWV & Draco12
BuildTime: 180
GameTime: 720
WorldTime: 0
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: 0
y: 0
z: 0
ChooseKit: false
OneKitPerRound: false
KitResetTime: 120
BoxChance: 15
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: 0
y: 0
z: 0
ChooseKit: false
Centre:
==: Vector
x: 0
y: 0
z: 00
WorldSize: 97
SkyLimit: 256
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: true
MysteryBoxChance: 5
SurvivorRestrictedBreak:
SurvivorRestrictedPlace:
SurvivorRestrictedBreakEx:
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- IRON_ORE
- DIAMOND_ORE
Kit:
HunterFree:
Scavenger:
- WOOD_SWORD
Juggernaut:
Titan:
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- DIAMOND_SWORD
- BOW
- GRILLED_PORK|16
- WOOL|64
- POTION.8258|1
- POTION.5|1
- POTION.5|1
- POTION.5|1
- POTION.8257|1
- ARROW|64
HunterLeader:
Experiment_#1:
- IRON_AXE
- BOW
- ARROW|8
- POTION.8257|1
- POTION.8258|1
HunterStart:
Experiment_#2:
- WOOD_SWORD
- DIRT|32
- MONSTER_EGG.59/4
- LEATHER_HELMET
- LEATHER_BOOTS
Experiment_#3:
- BOW
- ARROW|16
- ENDERPEARL|2
- POTION.5|1
- IRON_BOOTS
Experiment_#4:
- IRON_SWORD
- DIRT|12
- LEATHER_LEGGINGS
SurvivorStart:
Burned_Soldier:
- WOOD_SWORD
- BREAD|8
- CHAINMAIL_HELMET
- CHAINMAIL_LEGGINGS
Flaming_Archer:
- BOW
- ARROW|12
- BREAD|4
- LEATHER_CHESTPLATE
Extinguisher:
- WOOD_SWORD
- BREAD|8
- WATER_BUCKET
- LEATHER_HELMET
- LEATHER_BOOTS
Insane_Soldier:
- STONE_SWORD
- BREAD|3
- CHAINMAIL_CHESTPLATE