Doompinnacles

Status
Not open for further replies.
Joined
Sep 9, 2012
Messages
36
Reaction score
10
Points
8
Name of map: Doompinnacles
Author: christian20002
Size: it should be about 132x132
Map boundary: The green wool.

Schematic: http://smp.blocktopia.net/schematics/download.php?file=doompinnacles.schematic
I tried making the config file, so laugh all you want:

Code:
MapName: Doompinnalces
Author: christian20002
BuildTime: 180
GameTime: 600
WorldTime: 13000
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: ? confised about these
    y: ?
    z: ?
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 120
  BoxChance: 15
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: ?
    y: ?
    z: ?
  ChooseKit: false
Centre:
  ==: Vector
  x: ?
  y: ?
  z: ?
WorldSize: 55?
SkyLimit: 256
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
- BEDROCK
- TNT
SurvivorRestrictedPlace:
- TNT
SurvivorRestrictedBreakEx:
- TORCH
- LONG_GRASS
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- IRON_ORE
- DIAMOND_ORE
- TNT
Kit:
  HunterFree:
    Scavenger:
    - WOOD_SWORD
- BREAD|3
  Juggernaut:
    Mayor:
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_SWORD
    - BOW
    - GRILLED_PORK|16
    - POTION.8258|1
    - POTION.8257|1
    - ARROW|64
  HunterLeader:
    Leader:
    - IRON SWORD
    - BOW
    - ARROW|16
- BREAD|8
- POTION.8259
  HunterStart:
    Farmer:
- LEATHER_BOOTS
    - STONE_SWORD
- WOOD_HOE
    - DIRT|32
    Archer:
- LEATHER_TUNIC
    - BOW
    - ARROW|16
- BREAD|#
    Scout:
- LEATHER_TUNIC
    - IRON_PICKAXE
    - DIRT|64
- POTION|8226
  SurvivorStart:
    Baker:
    - WOOD_SWORD
    - BREAD|8
- SUGAR|8
    Taxpayer:
    - STONE_SWORD
    - BREAD|1
- RAW_PORK
    Archer:
    - BOW
    - ARROW|16
- LEATHER_BOOTS
Smithy
- WOOD_SWORD
- ANVIL
- COAL|16
- IRON_ORE|1
Screenshots:



See the rest at /warp doompinnacle
 
  • Optimistic
Reactions: Notme

radman573

Member
Joined
Oct 12, 2011
Messages
351
Reaction score
320
Points
43
Scaffolding is always fun :D

The main problem I see is that it is clearly WE which takes a lot away from the map's aesthetics. You might want to add some cobble in the stone pillars at the bare minimum, otherwise you should really smooth out the very rough shapes. Good luck on your application though :D


EDIT EDIT EDIT: Ok, I just took another look and I am really happy to see that this map is a decent size. The only problem other then what I mentioned above, was I noticed that there was no way to get back up if you fall, if you do add multiple paths up, it will greatly increase the map's depth and size, allowing for a more fluid and ultimately fun game play :D
 
Joined
Sep 9, 2012
Messages
36
Reaction score
10
Points
8
Scaffolding is always fun :D

The main problem I see is that it is clearly WE which takes a lot away from the map's aesthetics. You might want to add some cobble in the stone pillars at the bare minimum, otherwise you should really smooth out the very rough shapes. Good luck on your application though :D


EDIT EDIT EDIT: Ok, I just took another look and I am really happy to see that this map is a decent size. The only problem other then what I mentioned above, was I noticed that there was no way to get back up if you fall, if you do add multiple paths up, it will greatly increase the map's depth and size, allowing for a more fluid and ultimately fun game play :D
When I originally made it i wanted falls to be deadly. Now i see with the new things i would have to make more lava, or as you said, make paths. :D
 

Haysagar

AoD Con
Joined
Aug 21, 2011
Messages
482
Reaction score
561
Points
93
I'm really confused on how big you want the map boundaries to be. I assume you want the whole plot to be inside the boundary? If so about half the map is flat, then the portion of the map with the world editing it very obvious and I hate to see that in a map. Kit's look alright but they could be spiced up a bit. Overall going to have to go with a -1
 
Joined
Sep 9, 2012
Messages
36
Reaction score
10
Points
8
I think that I was not clear and not sure about the bounderies. I do not want the flat part to be part of it. If you see the schematic, (which is outdated, sorry) it only contains the pinnacles.
 

Haysagar

AoD Con
Joined
Aug 21, 2011
Messages
482
Reaction score
561
Points
93
Declined! This map lacks detail and the world editing is obvious. It looks like you put very little effort into making the map and adding in more details after you submitted the map. This doesn't meet the standers of an acceptable AoD map. Sorry!
 
Status
Not open for further replies.