Desert Ops (Also part of AoD Tournament )

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radman573

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Name of map: Desert Ops :D
Author: radman573
Size: 75 blocks wide 137 blocks long the map has been expanded.
Map boundary: The map boundary is the end of the giant sandstone and stone walls :D
Kits:
Hunters
Assault:
- STONE_SWORD,
- CHAINMAIL_CHESTPLATE
- LEATHER_BOOTS
Recruit:
- WOOD_SWORD
Grenadier:
- WOOD_SWORD
- LEATHER_LEGGINGS
- TNT | 3
- REDSTONE_TORCH | 3
Tank:
- CHAINMAIL_BOOTS
- CHAINMAIL_CHESTPLATE
- CHAINMAIL_LEGGINGS
Rifleman:
- BOW
- ARROW | 16
- CHAINMAIL_LEGGINGS



Survivors;
Soldier:
- LEATHER_CHESTPLATE
- APPLE | 16
- STONE_SWORD
Juggernaut:
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- DIAMOND_SWORD
- BOW
- GRILLED_PORK|16
- WOOL|64
- POTION.8258|1
- POTION.5|1
- POTION.5|1
- POTION.5|1
- POTION.8257|1
- ARROW|64



Random or choose kits?: Random

Screenshots:http://imgur.com/Gd08z,hrMwM,L1mDF,TYGxy,xxC5c,EWhwF,TOMIX#0
Notes: For those peeps who played Modern Warfare 2 and 3, the 2 maps that I created are Rust (MW2) and Dome (MW3). I did try to add some things in to make the map more survivor friendly, but it is a fast-paced map that allows everyone to access everything :D
Destroying and Placing Blocks: I would like it so no blocks could be destroyed for survivors at any time, but enabled for hunters except IRON BLOCKS, GLASS, ANY TYPE OF WOOD AND WOODEN PLANKS
Both peeps are allowed to place anything :D
TNT Explosion: Enabled Disabled because of potential glitch exploits and team killing :(
Download Link: The entire map is in Buildbox in my cubicle. I bieleve I called the cubicle "radman573" but I am not 100% sure :(
 
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Danni122112

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Juggernaut should be in full diamond, or he wont have a chance. Other than that the map look interesting, and hunter kits should be about the same as the best armor you can find on the map to give hunters a fair chance.
 

radman573

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Sorry D:

I will open all the doors, but I don't know what to do with the chests though :(

You can do what ever you need to do to access everything though, I am fine with it :D


EDIT: All doors have been opened.
If you are able to access the chests, can someone help me with what their contents should be? I am not that good with that sort of stuff XD
 

Guinessis

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radman573 '/cube unlock' unlocks your cubicle for others to use. To add players on a name-by-name basis, just use '/cube addowner [name]'.
Ah, good to know. I can't say I'd recommend using a full /cube unlock due to potential griefers and trolls, but /cube addowner [Guinessis, Baker93, WiiGoGetter] may be a good idea. I promise not to alter anything or troll the map ;) .
 

Prizyms

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Ah, good to know. I can't say I'd recommend using a full /cube unlock due to potential griefers and trolls, but /cube addowner [Guinessis, Baker93, WiiGoGetter] may be a good idea. I promise not to alter anything or troll the map ;) .
Also, to warp to cubicles in the cubicle world - '/cube warp -p [name]'
 

radman573

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MAJOR EDIT:
-I completely changed the kits (see first post) and added new chests and stuff.

-I added Guinessis, Baker93 and WiiGoGetter so they will be able to go in.

-That area in the screenshots that says "panic room" has been compeltely removed and it was replaced with something much better :D

-I don't yet have a warp (can someone tell me the cmd to make one?) but the cords of the spawn are:
x: -445
y: 31
z: -642

- I removed that input file thing because I messed it up XD (If you want me to put it back, I will try again, but I can't promise that it will turn out good).

-Some of the little wooden structures were replaced with other, more appealing structures.

and, that is all ATM :D
 

radman573

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Ok, my map has been moved to my plot by the amazing Malcovent, so it can now be accessed :D

The plot cords are x:-900, z:-120

:D :D :D

After waiting a little under 2 months, I believe it is time to judge the maps. It is extremely frustrating to have all of your hard work being completely ignored. If there is a problem, at least tell us!!!!!!!! You're pulling a Bethesda now -_-
 
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Guinessis

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Baker93 UltimateBudgie - download file: http://www.mediafire.com/?t7ph6qqc868olrh

radman573 , everything appears to have copied over correctly - take a look around and let me know if there are any additional changes you'd like to request via PM. I swapped the biome to desert and changed the grass on the upper region to sandstone to fit the theme a bit better.

A leader kit was not specified, so I added the following kit:
Leader:
- STONE_SWORD
- BOW
- ARROW|16
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS

Spawn was set to the center of the map at:
x: -7.0
y: 68.0
z: -9.0

Config File (tested via parser, looks good):
Code:
MapName: Desert_Ops
Author: Radman573
BuildTime: 180
GameTime: 600
WorldTime: 0
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -7.0
    y: 68.0
    z: -9.0
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 10
  BoxChance: 0
  MoveFirstHunter: false
  FallReduction: 3
  CanDrown: false
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -7.0
    y: 68.0
    z: -9.0
  ChooseKit: false
  FallReduction: 0
  CanDrown: true
Centre:
  ==: Vector
  x: -4.0
  y: 71.0
  z: 0.0
WorldSize: 75
SkyLimit: 256
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 0
SurvivorRestrictedBreak:
- BEDROCK
SurvivorRestrictedPlace:
- BEDROCK
SurvivorRestrictedBreakEx:
- TORCH
- LONG_GRASS
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- IRON_BLOCK
- DIAMOND_BLOCK
- GLASS
- WOOD
- LOG
Kit:
  HunterFree:
    Recruit:
    - WOOD_SWORD
  Juggernaut:
    Titan:
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - DIAMOND_SWORD
    - BOW
    - GRILLED_PORK|16
    - WOOL|64
    - POTION.8258|1
    - POTION.5|1
    - POTION.5|1
    - POTION.5|1
    - POTION.8257|1
    - ARROW|64
  HunterLeader:
    Leader:
    - STONE_SWORD
    - BOW
    - ARROW|16
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
  HunterStart:
    Assault:
    - STONE_SWORD
    - CHAINMAIL_CHESTPLATE
    - LEATHER_BOOTS
    Rifleman:
    - BOW
    - ARROW|16
    - CHAINMAIL_LEGGINGS
    Grenadier:
    - WOOD_SWORD
    - TNT|3
    - REDSTONE_TORCH|3
    - LEATHER_LEGGINGS
    Tank:
    - CHAINMAIL_BOOTS
    - CHAINMAIL_CHESTPLATE
    - CHAINMAIL_LEGGINGS
  SurvivorStart:
    Soldier:
    - STONE_SWORD
    - LEATHER_CHESTPLATE
    - APPLE|16
Effects:
  Hunter:
    Starting:
  Survivor:
    Starting:
    OnAttack:
    OnDefend:
 
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