[COMP] SlenderForest

TheWeakGuy48_

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MapName: SlenderForest
Author: Slenderman2435 and theWeakGuy48
TnT-Damage: TnT-damage is on
Link: Do /warp slendermap, on plots on BuildBox
Notes: This map is a Slenderman-map idea came from Slenderman2435, and we build it together!
It is a Hard-Survivor-Map. Its many mobs in this map.
WorldTime: Dusk
Screenshots








Code (text):

MapName: SlenderForest
Author: Slenderman2435 and theWeakGuy48
BuildTime: 105
GameTime: 500
WorldTime:
SpawnProtectTime:
WorldWeather: Rain
Team0:
SpawnType: 0
SpawnLocation: The warp ( /warp slendermap )

ChooseKit: false
OneKitPerRound: false
KitResetTime: 120
BoxChance: 15
Team1:
SpawnType: 0
SpawnLocation: The warp ( /warp slendermap )

ChooseKit: false
Centre:

WorldSize: 50
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5


SurvivorRestrictedPlace:
- IRON_BLOCK
- IRON_ORE
- DIAMOND_ORE
- EMERALD_ORE
- GOLD_ORE
- REDSTONE_ORE
- COAL_ORE
- REDSTONE_BLOCK
- DIRT
SurvivorRestrictedBreakEx:
- IRON_BLOCK
- IRON_ORE
- DIAMOND_ORE
- EMERALD_ORE
- GOLD_ORE
- REDSTONE_ORE
- COAL_ORE
- REDSTONE_BLOCK
- DIRT
HunterRestrictedPlace:
- IRON_BLOCK
- IRON_ORE
- DIAMOND_ORE
- EMERALD_ORE
- GOLD_ORE
- COAL_ORE
- REDSTONE_ORE
- REDSTONE_BLOCK
- DIRT
HunterRestrictedBreak:
- IRON_BLOCK
- IRON_ORE
- DIAMOND_ORE
- EMERALD_ORE
- GOLD_ORE
- COAL_ORE
- REDSTONE_ORE
- REDSTONE_BLOCK
- DIRT

Kits:
Juggernaut:
Chef:
- DIAMOND_HELMET.PROTECTION:2
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- IRON_AXE.SHARPNESS:2
- BOW.INFINTY:1
- ARROW|1
- POTION|373:8259
- POTION|373:8258
HunterLeader:
Slenderman:
- STONE_SWORD
- BOW
- ARROW|40
- CHAIN_CHESTPLATE
- CHAIN_LEGGINS
- CHAIN_BOOTS
- 4|POTION|373:16396
- ENDERPEARL|2
HunterStart:
Destroyer:
- WOODEN_SWORD
- FISHING_ROD
- FLINT_AND_STEEL
- LEATHER_CHESTPLATE
- CHAIN_LEGGINGS
- CHAIN_BOOTS
- POTION|373:16428
- ENDERPEARL|1
Killer:
- STONE_SWORD
- CHAIN_CHESTPLATE

- CHAIN_LEGGINGS
- LEATHER_BOOTS
- POTION|373:8229
Sniper:
- BOW
- ARROWS|24

- CHAIN_CHESTPLATE
- LEATHER_LEGGINGS
- CHAIN_BOOTS
- SPLASH_POTION|373:16385
SurvivorStart:
Scavenger:
- WOOD_SWORD
- POTATOS|10
- FISHING_ROD

- LEATHER_HELMET
- LEATHER_CHESTPLATE
- LEATHER_BOOTS
Escaper:
- WOODEN_SWORD
- POTATOS|10
- LEATHER_HELMET
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS

- LEATHER_BOOTS
- SPASH_POTION|373:16390

Code:
MapName: SlenderForest
Author: Slenderman2435 and theWeakGuy48
BuildTime: 105
GameTime: 500
WorldTime: 12000
SpawnProtectTime: 5000
WorldWeather: 1
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 904.5
    y: 65.0
    z: -187
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 120
  BoxChance: 15
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 904.5
    y: 65.0
    z: -187
  ChooseKit: false
Centre:
  ==: Vector
  x: 895.8
  y: 70
  z: -98.3
WorldSize: 96
SkyLimit: 256
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
SurvivorRestrictedPlace:
- IRON_BLOCK
- IRON_ORE
- DIAMOND_ORE
- EMERALD_ORE
- GOLD_ORE
- REDSTONE_BLOCK
- DIRT
SurvivorRestrictedBreakEx:
- IRON_BLOCK
- IRON_ORE
- DIAMOND_ORE
- EMERALD_ORE
- GOLD_ORE
- REDSTONE_BLOCK
- DIRT
HunterRestrictedPlace:
- IRON_BLOCK
- IRON_ORE
- DIAMOND_ORE
- EMERALD_ORE
- GOLD_ORE
- COAL_ORE
- REDSTONE_ORE
- REDSTONE_BLOCK
- DIRT
HunterRestrictedBreak:
- IRON_BLOCK
- IRON_ORE
- DIAMOND_ORE
- EMERALD_ORE
- GOLD_ORE
- COAL_ORE
- REDSTONE_ORE
- REDSTONE_BLOCK
- DIRT
Kit:
  HunterFree:
    Scavenger:
    - WOOD_SWORD
    - LEATHER_CHESTPLATE
    - LEATHER_BOOTS
  Juggernaut:
    Chef:
    - DIAMOND_HELMET.PROTECTION_ENVIRONMENTAL:2@PROTECTION_FALL:2@PROTECTION_FIRE:2@PROTECTION_PROJECTILE:2
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - IRON_AXE.DAMAGE_ALL:2
    - BOW.ARROW_INFINITE:1
    - GRILLED_PORK|16
    - ARROW|1
    - POTION.8258|1
    - POTION.8259|1
  HunterLeader:
    Slenderman:
    - STONE_SWORD
    - BOW
    - ARROW|40
    - CHAIN_CHESTPLATE
    - CHAIN_LEGGINGS
    - CHAIN_BOOTS
    - POTION.16396|1
    - ENDERPEARL|2
  HunterStart:
    Destroyer:
    - WOOD_SWORD
    - FISHING_ROD
    - FLINT_AND_STEEL
    - LEATHER_CHESTPLATE
    - CHAIN_LEGGINGS
    - CHAIN_BOOTS
    - POTION.16428|1
    - ENDERPEARL|1
    Killer:
    - STONE_SWORD
    - CHAIN_CHESTPLATE
    - CHAIN_LEGGINGS
    - LEATHER_BOOTS
    - POTION.8229|1
    Sniper:
    - BOW
    - ARROW|24
    - CHAIN_CHESTPLATE
    - LEATHER_LEGGINGS
    - CHAIN_BOOTS
    - POTION.16385|1
  SurvivorStart:
    Scavenger:
    - WOOD_SWORD
    - POTATO|10
    - FISHING_ROD
    - LEATHER_HELMET
    - LEATHER_CHESTPLATE
    - LEATHER_BOOTS
    Escaper:
    - WOOD_SWORD
    - POTATO|10
    - LEATHER_HELMET
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - POTION.16390
EDIT: It will be in the Competition!
 

Excepted

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I'm guessing you want this to be a part of the competition?

Anyway the map looks like forest to me. If it's going to start at night mobs will spawn which will stop people running around. However I don't see many buildings which might make the map a little difficult.
That's just my opinion though. I may be completely wrong. ;)

EDIT: That's just from what I know form the screenshots sorry.
 

Infected_alien8_

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Hm, okay, first of all thanks for making a map for us!
I like this map, but we already have a map that is a lot like this: Forest.
My advice would be to spice this up a bit and do something creative with it. Maybe make it a TAG map? Or make the survivors have a tiny bit of blindness to make it just like slenderman?
O for now, but if you make it unique and do something different with it to make it stand out more and different from Forest, I will gladly give you a +1!
Nice work!
EDIT: Also, I will get to work on an input file for you ;)
I'm afraid you did yours slightly wrong. If you want to do it yourself, I will gladly teach you how ;) Thanks for trying though!
 

TheWeakGuy48_

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Maybe make it a TAG map? Or make the survivors have a tiny bit of blindness to make it just like slenderman?
Yes, I've think about to have blindness, but the problem is: 1.If only survivors have blindness, the hunters will have it pretty easy to kill them. 2. If hunters and survivors have blindness its too hard for the hunters to find/kill survivors, and survivors could just run. hmm, I havent think about [TAG] map but it could be very fun, good idea I think I may make this as a [TAG] map too.
 
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ealev

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In my opinion, like Infected said, this is very much like Forest, but rather flat. There are a few things standing out, but the map itself is mainly a flat plain with a lot of trees.
If you want to, I would love to see more hills. As it stands now, I'm giving it a 0. Sorry! But, there's potential in this map. ;)
 

Haysagar

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After viewing the map I actually kind of like it. There's potential in the map just a few things need to be changed. I have a concern about the underground structure with lava surrounding it. It will most likely become a common camping spot for survivors and I would like to see something done about it. I see the flat terrain not that much of a problem. Yes it's flat and might be easy to run though but there's trees everywhere. I believe that makes up for it. For the chest's and kits are fine. The survivors might seem a little weak but with items through out the map make up for it. So all together I like the map and would like to see it on AoD. Just a few things need to be changed and the maps golden, but remember every little detail from this point on from having blindness on the survivors or adding a bit of terrain on the map will only make the map better.
 

TheWeakGuy48_

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Okay great! Also, is this a tag map now or?
Slenderman2435 do not won't this as a [TAG] map. I like the [TAG] idea, but think it could be to difficult for the hunters to find Survivors, (when 4 - 12 players are on) and it will maybe be to hard to get a survivor for the leader hunter, because survivors have speed II and not leader hunter. If it was [TAG] all the survivors maybe just would be in the forest and hide. But no it isnt a [TAG] map.
 

Infected_alien8_

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Okay great! Also, is this a tag map now or?
Slenderman2435 do not won't this as a [TAG] map. I like the [TAG] idea, but think it could be to difficult for the hunters to find Survivors, (when 4 - 12 players are on) and it will maybe be to hard to get a survivor for the leader hunter, because survivors have speed II and not leader hunter. If it was [TAG] all the survivors maybe just would be in the forest and hide. But no it isnt a [TAG] map.
Okay thanks! I will do your input file now!
EDIT: theWeakGuy48 is it okay if I put the time as dusk?
EDIT: Never mind, just realized you said that :) Also what is the center of the map?
Thanks.
EDIT AGAIN:
Here it is:
Code:
MapName: SlenderForest
Author: Slenderman2435 and theWeakGuy48
BuildTime: 105
GameTime: 500
WorldTime: 12000
SpawnProtectTime: 5000
WorldWeather: 1
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 904.5
    y: 65.0
    z: -187
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 120
  BoxChance: 15
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 904.5
    y: 65.0
    z: -187
  ChooseKit: false
Centre:
  ==: Vector
  x: 895.8
  y: 70
  z: -98.3
WorldSize: 96
SkyLimit: 256
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
SurvivorRestrictedPlace:
- IRON_BLOCK
- IRON_ORE
- DIAMOND_ORE
- EMERALD_ORE
- GOLD_ORE
- REDSTONE_BLOCK
- DIRT
SurvivorRestrictedBreakEx:
- IRON_BLOCK
- IRON_ORE
- DIAMOND_ORE
- EMERALD_ORE
- GOLD_ORE
- REDSTONE_BLOCK
- DIRT
HunterRestrictedPlace:
- IRON_BLOCK
- IRON_ORE
- DIAMOND_ORE
- EMERALD_ORE
- GOLD_ORE
- COAL_ORE
- REDSTONE_ORE
- REDSTONE_BLOCK
- DIRT
HunterRestrictedBreak:
- IRON_BLOCK
- IRON_ORE
- DIAMOND_ORE
- EMERALD_ORE
- GOLD_ORE
- COAL_ORE
- REDSTONE_ORE
- REDSTONE_BLOCK
- DIRT
Kit:
  HunterFree:
    Scavenger:
    - WOOD_SWORD
    - LEATHER_CHESTPLATE
    - LEATHER_BOOTS
  Juggernaut:
    Chef:
    - DIAMOND_HELMET.PROTECTION_ENVIRONMENTAL:2@PROTECTION_FALL:2@PROTECTION_FIRE:2@PROTECTION_PROJECTILE:2
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - IRON_AXE.DAMAGE_ALL:2
    - BOW.ARROW_INFINITE:1
    - GRILLED_PORK|16
    - ARROW|1
    - POTION.8258|1
    - POTION.8259|1
  HunterLeader:
    Slenderman:
    - STONE_SWORD
    - BOW
    - ARROW|40
    - CHAIN_CHESTPLATE
    - CHAIN_LEGGINGS
    - CHAIN_BOOTS
    - POTION.16396|1
    - ENDERPEARL|2
  HunterStart:
    Destroyer:
    - WOOD_SWORD
    - FISHING_ROD
    - FLINT_AND_STEEL
    - LEATHER_CHESTPLATE
    - CHAIN_LEGGINGS
    - CHAIN_BOOTS
    - POTION.16428|1
    - ENDERPEARL|1
    Killer:
    - STONE_SWORD
    - CHAIN_CHESTPLATE
    - CHAIN_LEGGINGS
    - LEATHER_BOOTS
    - POTION.8229|1
    Sniper:
    - BOW
    - ARROW|24
    - CHAIN_CHESTPLATE
    - LEATHER_LEGGINGS
    - CHAIN_BOOTS
    - POTION.16385|1
  SurvivorStart:
    Scavenger:
    - WOOD_SWORD
    - POTATO|10
    - FISHING_ROD
    - LEATHER_HELMET
    - LEATHER_CHESTPLATE
    - LEATHER_BOOTS
    Escaper:
    - WOOD_SWORD
    - POTATO|10
    - LEATHER_HELMET
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - POTION.16390
Edited it into your thread. Is everything okay?
 
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Jivvi

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Juggernaut:
Chef:
- DIAMOND_HELMET.PROTECTION:2
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- IRON_AXE.SHARPNESS:2
- BOW.INFINTY:1
- ARROW|1
- POTION|373:8259
- POTION|373:8258
Don't mind me, but has anyone else noticed the Juggernaut kit?
It doesn't actually have any food! :laugh:
That makes it a bit harder for the Juggernaut to survive a round, especially againt the torrent if Hunters that assault a Juggernaut.
Looked at the input file, and the input file has grilled pork for the Jugg in it.
:roflmao:

Looks like a pretty good map with plenty of potantial. Remember, even though the Comp theme is video games, it doesn't have to mimic the game to the pixel: modify it and add some of your own pizazz!
That's what makes a map!
:laugh:
 

Infected_alien8_

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Juggernaut:
Chef:
- DIAMOND_HELMET.PROTECTION:2
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- IRON_AXE.SHARPNESS:2
- BOW.INFINTY:1
- ARROW|1
- POTION|373:8259
- POTION|373:8258
Don't mind me, but has anyone else noticed the Juggernaut kit?
It doesn't actually have any food! :laugh:
That makes it a bit harder for the Juggernaut to survive a round, especially againt the torrent if Hunters that assault a Juggernaut.
Looked at the input file, and the input file has grilled pork for the Jugg in it.
:roflmao:

Looks like a pretty good map with plenty of potantial. Remember, even though the Comp theme is video games, it doesn't have to mimic the game to the pixel: modify it and add some of your own pizazz!
That's what makes a map!
:laugh:
Yeah, I added food to it ;)
 
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