[AoD] Cobwebs

Guinessis

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Name of map: Cobwebs​
Author: Guinessis​
Size: 70x70​
Map boundary: Center at -27, 33 (marked by sponge). Square radius of 35.​
Kits:
HunterFree:​
Hatchling:​
- WEB|3​
- WOOD_SWORD​
- MONSTER_EGG.52|2​
Juggernaut:​
Exterminator:​
- DIAMOND_HELMET​
- DIAMOND_CHESTPLATE​
- DIAMOND_LEGGINGS​
- DIAMOND_BOOTS​
- DIAMOND_SWORD​
- BOW​
- GRILLED_PORK|16​
- WOOL|64​
- POTION.8258|1​
- POTION.5|1​
- POTION.5|1​
- POTION.5|1​
- POTION.8257|1​
- ARROW|64​
- MILK_BUCKET|16​
HunterLeader:​
Tarantula:​
- BOW​
- ARROW|64​
- STONE_SWORD​
- LEATHER_CHESTPLATE​
- LEATHER_BOOTS​
- LEATHER_LEGGINGS​
- ENDER_PEARL|1​
- POTION.16450|1​
- MONSTER_EGG.52|3​
- WEB|8​
HunterStart:​
Tarantula:​
- STONE_SWORD​
- STONE_PICKAXE​
- LEATHER_CHESTPLATE​
- LEATHER_BOOTS​
- LEATHER_LEGGINGS​
- ENDER_PEARL|1​
- MONSTER_EGG.52|3​
- POTION.16450|1​
- WEB|8​
JumpingSpider:​
- BOW​
- ARROW|64​
- LEATHER_BOOTS​
- LEATHER_LEGGINGS​
- ENDER_PEARL|1​
- WOOD_SWORD​
- FLINT_AND_STEEL​
- TNT|3​
- POTION.16450|1​
- MONSTER_EGG.52|3​
- WEB|8​
SurvivorStart:​
Escapee:​
- WOOD_SWORD​
- LEATHER_BOOTS​
- BREAD|4​
- MILK_BUCKET|1​
Random or choose kits?: Random​
Screenshots:
View from the surface:​
View of the spawn, much farther underground:​
View from the center column:​
Notes:
TnT Damage On
Welcome back to the Complex! It's been a few years, and the place has fallen into disrepair. In addition, the rules have changed. Now you are able to place TnT and dig your way around the map, but watch out for the cobwebs and roaring fires.​
Survivors are the escapees - trapped underground for years, now digging their way back up. Hunters are the spiders that dwell in the labyrinth.​
 

Guinessis

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Input File:
Code:
MapName: Cobwebs
Author: Guinessis
BuildTime: 120
GameTime: 600
WorldTime: 12000
SpawnProtectTime: 5000
WorldWeather: 1
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -1
    y: 4
    z: 1
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 30
  BoxChance: 0
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -1
    y: 4
    z: 1
  ChooseKit: false
Centre:
  ==: Vector
  x: -27
  y: 70
  z: 33
WorldSize: 35
SkyLimit: 70
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 0
SurvivorRestrictedBreak:
- IRON_BLOCK
SurvivorRestrictedPlace:
- BEDROCK
SurvivorRestrictedBreakEx:
- TORCH
- LONG_GRASS
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- IRON_BLOCK
Kit:
  HunterFree:
    Hatchling:
    - WEB|3
    - WOOD_SWORD
    - WOOD_PICKAXE
    - MONSTER_EGG.52|2
  Juggernaut:
    Exterminator:
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - DIAMOND_SWORD
    - BOW
    - GRILLED_PORK|16
    - WOOL|64
    - POTION.8258|1
    - POTION.5|1
    - POTION.5|1
    - POTION.5|1
    - POTION.8257|1
    - ARROW|64
    - MILK_BUCKET|16
  HunterLeader:
    Tarantula:
    - BOW
    - ARROW|64
    - STONE_SWORD
    - STONE_PICKAXE
    - LEATHER_CHESTPLATE
    - LEATHER_BOOTS
    - LEATHER_LEGGINGS
    - ENDER_PEARL|1
    - POTION.16450|1
    - MONSTER_EGG.52|3
    - WEB|8
  HunterStart:
    WolfSpider:
    - STONE_SWORD
    - STONE_PICKAXE
    - LEATHER_CHESTPLATE
    - LEATHER_BOOTS
    - LEATHER_LEGGINGS
    - ENDER_PEARL|1
    - MONSTER_EGG.52|3
    - POTION.16450|1
    - WEB|8
    JumpingSpider:
    - BOW
    - ARROW|64
    - WOOD_PICKAXE
    - LEATHER_BOOTS
    - LEATHER_LEGGINGS
    - ENDER_PEARL|1
    - WOOD_SWORD
    - FLINT_AND_STEEL
    - TNT|3
    - POTION.16450|1
    - MONSTER_EGG.52|3
    - WEB|8
  SurvivorStart:
    Escapee:
    - WOOD_SWORD
    - WOOD_PICKAXE
    - LEATHER_BOOTS
    - BREAD|4
    - MILK_BUCKET|1
    - TORCH|16
    - COMPASS
 

radman573

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The entire map is a giant maze which could lead to boring rounds with very few people on :(

Also, I don't know if this was intentional or not, but a few places are very dimly lit while surrounding areas are abundant with light.

It is very creative and it looks as if a lot of time was put into it. I could see it being fun with lots of peeps on :D
 

Guinessis

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The entire map is a giant maze which could lead to boring rounds with very few people on :(

Also, I don't know if this was intentional or not, but a few places are very dimly lit while surrounding areas are abundant with light.

It is very creative and it looks as if a lot of time was put into it. I could see it being fun with lots of peeps on :D
Yep, it's a giant maze taken directly from the classic zombie map Complex. A few people requested a maze-like map, so I whipped up something quick from one of my older levels. The level is low enough that /loc should work fairly well (x y and z coordinates).

I've added 16 torches to each of the survivor kits so that they may light their way - I intended for some sections to remain dark similar to YGhatan.

I agree that it might not work well with fewer people - I've attempted to address this by including pickaxes in the hunter kits, along with TnT damage.

Thanks for the feedback :D - very helpful as always.

I'll continue to tweak the passageways and make things more user friendly as time progresses.
 

radman573

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I'm sorry, I failed to notice the torches in the kits :(

Don't get me wrong, it's a great quality map and problems can't be fully determined untill it has been played on :D

Good luck with your other map making adventures :D
 

Guinessis

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I'm sorry, I failed to notice the torches in the kits :(

Don't get me wrong, it's a great quality map and problems can't be fully determined untill it has been played on :D

Good luck with your other map making adventures :D
You failed to notice them because they weren't in there when you first posted ;) I added them because of your feedback haha! I should have been more clear.