Notty: Can choose someone each night to see who visits them and has some way of gaining coins during the day.
Moog: Can choose someone to triple the cost of their action, and if he dies the economic scale moves -1. Action moves the scale -4.
Mischief: Can move the economic scale down by -1 each night, and has a 2nd ability that hasn't said yet
Ender: Vigilante
Inf: Depending on the scale can either check if somebody is a threat to the town, or give themselves coins + gain the ascetic trait for that night when they use that ability. Economic scale goes -2 when dies
Mulb: Can choose someone each night to roleblock them
Stranger: Jails people (roleblock + protect)
Ltin: Each night can be told how many coins were in play after the day's lynch.
Raxo: Can move the panic metre from MASS PANIC TIME to Nervous.
UNU - Depending on the scale, will either be unaffected by night actions or will be informed if he was visited last night.
Arch - Invests in a player at night and gains (?) amount of coins depending on how well they survive the game(?)
Arch the bird collector can you elaborate some more on how your role works specifically, and paraphrase your role name?